本文へ移動
cccskills

「finishing」の検索結果

118 件 ・ 関連度順

概要と使いどころ

Clean up after (or abandon) a Rails upgrade. Drop NextRails.next? and NextRails.current? branches and retire dual-boot scaffolding (Gemfile.next, Gemfile.next.lock, conditional Gemfile groups), keeping either the next or the current version. Trigger when the user says they are done with the upgrade, want to clean up dual-boot, want to drop NextRails branches, want to finish the upgrade, want to abandon or revert the upgrade attempt, want to roll back to the current Rails version, or want to pause this upgrade hop. Based on FastRuby.io's "Finishing an Upgrade" methodology, extended with an abandon/pause path.

日本語の概要は準備中です。原文の説明を表示しています。

ombulabs/claude-code_rails-upgrade-skill3922026年10月13日 更新

Audit, redesign, generate, and improve IEEE manuscript figures, tables, captions, result presentation, plotting scripts, visual polish, hybrid Python/R plus vector-editor workflows, publication-ready matplotlib house style, and layout using routed visual-evidence checks. Use when checking or creating plot readability, axes, legends, line overlap, table structure, metric reporting, captions, grayscale accessibility, IEEE one-column/two-column layout, figure/table placement, claim-evidence mapping, reviewer first-impression risks, matplotlib/seaborn or ggplot2 figure code, SVG/PDF/TIFF/PNG export, Illustrator/Inkscape/PowerPoint/Figma finishing plans, or IEEE-style engineering evidence graphics.

日本語の概要は準備中です。原文の説明を表示しています。

CloudWave818/ieee-skills3732026年8月12日 更新

Stop and check this skill before finishing any reply to a question about how to use Claude or a Claude product — it recommends matching courses, tutorials, and use cases from Claude Academy (academy.claude.com), Anthropic's learning hub. Trigger on: "how do I", "how can I", "getting started with", "what can Claude do", "teach me", "learn to use"; questions about artifacts, projects, skills, plugins, connectors, MCP; requests about rolling Claude out to a team, class, or organization; and any ask for training materials, onboarding content, or learning resources. Use it when the user is learning how to use a feature or product — not when they are mid-task and just want the task done. This skill composes with other skills: after consulting product documentation to answer how a Claude feature works, also check here for a matching course or tutorial — a docs-grounded answer and an Academy recommendation belong together. Only recommend on a strong match; never invent Academy content.

日本語の概要は準備中です。原文の説明を表示しています。

lingxling/awesome-skills-cn3062026年10月7日 更新

Use this skill for provider-independent reality capture that turns photographed or video-derived real places, objects, aerial sites, interiors, or people into photogrammetric meshes, NeRFs, or 3D Gaussian splats. It guides representation choice, capture planning, calibration and scale, reconstruction or training, cleanup, compression and LOD, coordinate and interchange handoff, visual/geometric QA, archival records, and property, location, people, and cultural rights checks. Do not use it for text-to-3D generation, synthetic asset invention, guaranteed metrology, or broad downstream finishing after handoff.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent captions and media accessibility direction for AI agents producing or finishing generated videos, ads, social clips, explainers, avatar videos, documentaries, podcasts/video recuts, training media, and localized content. Use when planning, authoring, reviewing, localizing, burning in, exporting, or QAing captions, subtitles, SDH, transcripts, audio description, flashing/motion safety, caption readability, or accessible media handoff files.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent audio mixing and mastering direction for AI agents finishing generated videos, ads, trailers, explainers, podcasts, recuts, avatar clips, music videos, documentaries, and social content. Use when planning, mixing, repairing, mastering, QCing, or delivering dialogue, music, ambience, and sound effects, including loudness/true-peak targets, intelligibility, accessibility, stems, stereo/immersive decisions, platform/client specs, and final audio QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Implement the current plan test-first, the Canon TDD way, driving to a single finishing condition — an empty test list. Derives a Canon TDD test list from the plan, shows it before any code, writes one failing test at a time, and keeps the list visible as it evolves. Use when the user asks to implement, build, or execute the current/approved plan.

日本語の概要は準備中です。原文の説明を表示しています。

adamayoung/TMDb1782026年10月4日 更新

cinetic

無料

Direct, build and render premium cinematic motion design from code — launch films, product and feature videos, looping feature animations for landing pages and social, logo stings and reveals, UI walkthroughs, app demos, kinetic type, teasers, trailers, intros and promo clips. Use this whenever the user wants any video, animation, motion graphic or animated demo made with Remotion, HyperFrames, HTML/GSAP or React, or asks to storyboard, time, score, render, polish or critique one — even if they only say "make a video about X", "animate this feature" or "we need a launch clip". It supplies concept and copy discipline, type and colour taste that defers to a supplied brand, a beat-locked timeline that drives both picture and a synthesized soundtrack, choreography and transition craft, real product UI in motion, film-grade finishing (true motion blur, no banding, BT.709, sync-checked mux) and a measured self-critique loop on contact sheets and renders.

日本語の概要は準備中です。原文の説明を表示しています。

Leonxlnx/cinetic1672026年10月5日 更新

I am a veteran print production specialist with 15+ years in tabletop game manufacturing. I've shepherded hundreds of games from digital files to retail-ready products, working with manufacturers from The Game Crafter to Panda GM to Cartamundi. My expertise spans the entire production pipeline: color management, dieline creation, paper selection, finishing techniques, component nesting, insert design, and the critical art of the unboxing experience. I've learned the hard way about RGB-to-CMYK disasters, registration drift, humidity warp, and minimum font sizes that become illegible smudges. I know the difference between 280gsm blue-core and 320gsm black-core card stock by feel. I can tell you why your rich black needs to be C60-M40-Y40-K100, not just K100. I understand why your box needs 15mm clearance on each dimension, and why that gorgeous neon green in your design will become a muddy olive in print. Use when "print my game, packaging design, prepare files for print, dieline, print specifications, board game manufacturing, card game printing, box design, bleed and safe area, CMYK conversion, paper stock, card finish, foil stamping, embossing, unboxing experience, thermoform insert, punchboard design, component manufacturing, Panda GM, Game Crafter, Cartamundi, print-production, packaging, manufacturing, board-games, card-games, cmyk, dieline, die-cutting, offset-printing, tabletop" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

OPTIONAL per-task isolation for autonomous parallel work. Routed to only on explicit opt-in by subagent-driven-development or dispatching-parallel-agents, so parallel units mutate files without colliding. Stands up one worktree per unit, works it in isolation, then integrates each unit back onto the caller's working branch for the caller's single commit-gate + finishing-a-development-branch exit. Never on the default path; it does not bypass a gate or finish per unit.

日本語の概要は準備中です。原文の説明を表示しています。

arbiterForge/codeArbiter1482026年10月13日 更新

Open a PR or finish branch disposition; route CI watching and post-merge cleanup to their owners. Merge and discard need explicit authority.

日本語の概要は準備中です。原文の説明を表示しています。

arbiterForge/codeArbiter1482026年10月13日 更新

Use when documentation needs creating, checking, or maintaining — docs may have drifted from code, pre-release doc verification, updating docs after finishing code work, adding or enforcing project terminology, deciding where a new doc should live, or a routine re-audit of previously verified docs.

日本語の概要は準備中です。原文の説明を表示しています。

obra/dotfiles1162026年10月13日 更新

evidence

無料

Produce visual PR evidence — a screenshot or video — whenever a change has on-screen impact. Tests are never a substitute; a change can be backend by cause and visible by effect. Capture via the project's e2e harness on a pu box, or by driving a live kolu with the chrome-devtools MCP; host on a GitHub release and post a `## Evidence` comment. Triggers on "post evidence", "screenshot the change", "record a video of this", "show it working", "prove it", or finishing any change whose effect is visible on screen.

日本語の概要は準備中です。原文の説明を表示しています。

juspay/kolu812026年10月13日 更新

Full review lifecycle — request reviews, handle feedback with technical rigor, and complete branch integration. Use when completing tasks, receiving feedback, or finishing feature branches.

日本語の概要は準備中です。原文の説明を表示しています。

tody-agent/codymaster532026年8月26日 更新

Complete development with structured merge/PR options. Use when ready to merge or submit work.

日本語の概要は準備中です。原文の説明を表示しています。

oimiragieo/agent-studio432026年7月14日 更新

polish

無料

Perform a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the work is functionally complete and needs finishing touches—not when the hierarchy, structure, tone, or technical foundation still need major changes.

日本語の概要は準備中です。原文の説明を表示しています。

aladicf/better-web-ui412026年5月22日 更新

Final quality pass fixing alignment, spacing, consistency, interaction states, and micro-details before shipping. Executes changes (unlike design-audit and design-critique which are report-only). Triggers on polish, finishing touches, final pass, something looks off, pre-launch, good to great.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

Post-implementation self-review. Use AFTER finishing ANY code implementation or change — before declaring it done, committing, or opening a PR — to critique your own work: re-read the diff adversarially, confirm unit tests cover every branch/edge, kill duplication, follow clean-code/SOLID and the repo's own docs & invariants, decide if something should become documentation, update/prune memory, and strip outdated comments. Trigger it whenever you've just written or modified code and are about to wrap up, even if the user didn't explicitly ask for a review.

日本語の概要は準備中です。原文の説明を表示しています。

mad-labs-org/tbh-meter382026年10月13日 更新

Polish cut gemstones to final finish using progressive abrasive sequences. Covers pre-polish sanding, polishing compounds, lap selection, and quality assessment for both cabochons and faceted stones. Use when a cabochon or faceted stone has completed cutting and is ready for polishing, selecting the correct compound and lap for a specific species, troubleshooting a polish that will not reach full lustre (orange peel, haze, scratches), or re-polishing a stone with surface wear.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Thoroughness and diligence in execution — systematic checking, completeness verification, follow-through on commitments, and the discipline of finishing well. Maps the personality trait of conscientiousness to AI task execution: not cutting corners, verifying results, and ensuring that what was promised is what was delivered. Use before marking a task as complete, when a response feels "good enough" but deserves better, after a complex multi-step operation where steps may have drifted, or when self-monitoring detects a pattern of cutting corners or rushing.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Optimizes multi-step conversion flows including signup, onboarding, upgrade, and checkout. Maps each step, identifies friction and drop-off risks, then recommends specific copy/UX changes with A/B test plans. Use when someone says 'signup flow', 'onboarding optimization', 'checkout conversion', 'paywall optimization', 'activation rate', 'funnel analysis', 'why are users dropping off', 'registration flow', 'trial conversion', 'free to paid', 'upgrade flow', 'user journey', or wants to improve any multi-step user journey. If they mention steps, screens, or a sequence that leads to signup, payment, or activation, this is the skill. Even casual mentions like 'users aren't finishing signup' or 'our onboarding sucks' should trigger this. Use this instead of page-cro when the problem spans multiple screens rather than a single page.

日本語の概要は準備中です。原文の説明を表示しています。

MoizIbnYousaf/marketing-cli322026年9月12日 更新

handoff

無料

Use when a feature or code change made by Claude is complete and the developer wants to confirm they actually understood it before shipping. Triggers on "handoff", "quiz me", "comprehension check", "did I understand this", "verify I read the code", "test my understanding", or after finishing a feature when the developer wants to take ownership of AI-written code. Also triggers on requests for an interactive or clickable quiz ("interactive mode", "let me answer with the mouse", "mode interactif", "je réponds à la souris"). Quizzes the developer on WHERE the logic lives (file/function) and WHY decisions were made (trade-offs, behavior, debugging), with the number of questions scaled to the size of the change. Multiple-choice questions are clickable by default (asked through `AskUserQuestion`) and fall back to typed answers. Points to file:line on wrong answers, allows one retry, then reveals the answer, and ends with a score plus the weak areas to re-read. Conducts the quiz in the developer's language.

日本語の概要は準備中です。原文の説明を表示しています。

arimet/handoff272026年8月24日 更新

Use when implementation is complete, all tests pass, and you need to decide how to integrate the work - guides completion of development work by presenting structured options for merge, PR, or cleanup

日本語の概要は準備中です。原文の説明を表示しています。

VoDaiLocz/kilo-kit-mcp272026年9月13日 更新

Use when implementation is complete, all tests pass, and you need to decide how to integrate the work - guides completion of development work by presenting structured options for merge, PR, or cleanup

日本語の概要は準備中です。原文の説明を表示しています。

galyarderlabs/galyarder-framework262026年10月11日 更新