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cccskills

「interact」の検索結果

2,918 件 ・ 関連度順

概要と使いどころ

Design system and templates for Claude's built-in generative UI — the show_widget tool that renders interactive HTML/SVG widgets inline in claude.ai conversations. Use this skill whenever the user wants visual or interactive output rather than plain text or markdown: charts and dashboards, diagrams, flowcharts and architecture drawings, mockups, comparison grids, illustrations, interactive explainers ("explain how X works" with a visual), or tools with sliders, toggles, and live-updating displays — including financial data shown visually and requests phrased as "show me", "visualize", "draw", or "chart this".

日本語の概要は準備中です。原文の説明を表示しています。

himself65/finance-skills3,4042026年10月11日 更新

Spatial analysis of cell neighborhoods and interactions in IMC data. Covers neighbor graphs, spatial statistics, and interaction testing. Use when analyzing spatial relationships between cell types, testing for neighborhood enrichment, or identifying cell-cell interaction patterns in imaging mass cytometry data.

日本語の概要は準備中です。原文の説明を表示しています。

FreedomIntelligence/OpenClaw-Medical-Skills3,0632026年7月21日 更新

Specify one micro-interaction completely — trigger, rules, feedback, loops, and modes. Use when handing a single interaction to engineering. For motion craft alone use `animation-principles`; for multi-state components use `state-machine`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9042026年9月6日 更新

Model component behaviour as explicit states, events, and transitions. Use when a component has many interacting states that must be exhaustive. For the feel and feedback of a single interaction, use `micro-interaction-spec`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9042026年9月6日 更新

Interactive browser automation via Chrome DevTools Protocol. Use when you need to interact with web pages, test frontends, or when user interaction with a visible browser is required.

日本語の概要は準備中です。原文の説明を表示しています。

badlogic/pi-skills2,6042026年6月7日 更新

Design the small details -- triggers, rules, feedback, loops and modes -- that separate good products from great ones. Use when the user mentions "microinteraction", "button feedback", "loading state", "toggle design", "animation detail", "state transitions", "input feedback", "the interface feels dead", "make the UI feel responsive", or "add polish to interactions". Also trigger when designing form-validation responses, progress indicators, confirmation dialogs, or any element where the user expects immediate feedback. Covers trigger design, state rules, feedback mechanisms, and progressive loops. For overall UI polish, see refactoring-ui. For affordance design, see design-everyday-things.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,3972026年9月11日 更新

Visually validate an interactive CLI or terminal UI in Codex's in-app browser using a real local PTY, fixed rendering, keyboard interaction, screenshots, and session evidence. Use for TUI layout changes, terminal menus, colors, prompts, resize behavior, keyboard flows, or proof-of-work where Codex would otherwise reach for Computer Use or a desktop terminal. Do not use for desktop-terminal-emulator-specific behavior or ordinary non-interactive command output.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,2932026年10月13日 更新

Query protein-protein and gene interaction databases (STRING, BioGRID, IntAct, SIGNOR, Reactome, HuRI, HuMAP, OmniPath, ConsensusPathDB, DIP). Use when building PPI networks, choosing between physical vs functional vs genetic interactions, signed/directed vs undirected, high-throughput vs curated, picking confidence thresholds, aggregating across resources, or navigating license constraints. Encodes the database decision matrix, STRING v12 channel semantics, OmniPath as meta-database, SIGNOR for signed signaling, and per-resource rate limits.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Build interactive HTML/web visualizations with plotly (Python/R), bokeh (Python), and gganimate/plotly frames for animation, with awareness of current Kaleido static-export model (post-orca-EOL), HTML file-size bloat, and the limits of interactive-only output for journal submission. Use when producing zoomable/hoverable plots for notebook EDA, supplementary HTML, dashboards, or animated time-course / iteration visualizations.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Browser-based 3D design tool with visual editor, animation, and web export. Use this skill when creating 3D scenes without code, designing interactive web experiences, prototyping 3D UI, exporting to React/web, or building designer-friendly 3D content. Triggers on tasks involving Spline, no-code 3D, visual 3D editor, 3D animation, state-based interactions, React Spline integration, or scene export. Alternative to Three.js for designers who prefer visual tools over code.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0402025年11月20日 更新

After Effects animation rendering for web and React applications. Use this skill when implementing Lottie animations, JSON vector animations, interactive animated icons, micro-interactions, or loading animations. Triggers on tasks involving Lottie, lottie-web, lottie-react, dotLottie, After Effects JSON export, bodymovin, animated SVG alternatives, or designer-created animations. Complements GSAP ScrollTrigger and Framer Motion for scroll-driven and interactive animations.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0402025年11月20日 更新

mirTarRnaSeq R package can be used for interactive mRNA miRNA sequencing statistical analysis. This package utilizes expression or differential expression mRNA and miRNA sequencing results and performs interactive correlation and various GLMs (Regular GLM, Multivariate GLM, and Interaction GLMs ) analysis between mRNA and miRNA expriments. These experiments can be time point experiments, and or condition expriments.

日本語の概要は準備中です。原文の説明を表示しています。

bioMate-AI/biomate-bioconductor-kb8042026年6月21日 更新

Provides utilities for identifying drug-target interactions for sets of small molecule or gene/protein identifiers. The required drug-target interaction information is obained from a local SQLite instance of the ChEMBL database. ChEMBL has been chosen for this purpose, because it provides one of the most comprehensive and best annotatated knowledge resources for drug-target information available in the public domain.

日本語の概要は準備中です。原文の説明を表示しています。

bioMate-AI/biomate-bioconductor-kb8042026年6月21日 更新

Systematic 3D interaction calls and differential analysis for Hi-C and HiChIP. The HiC-DC+ (Hi-C/HiChIP direct caller plus) package enables principled statistical analysis of Hi-C and HiChIP data sets – including calling significant interactions within a single experiment and performing differential analysis between conditions given replicate experiments – to facilitate global integrative studies. HiC-DC+ estimates significant interactions in a Hi-C or HiChIP experiment directly from the raw con

日本語の概要は準備中です。原文の説明を表示しています。

bioMate-AI/biomate-bioconductor-kb8042026年6月21日 更新

Kimi Browser Extension(Kimi 浏览器扩展,原 Kimi WebBridge)lets AI control the user's real browser — navigate, click, type, read, screenshot, and interact with any website using the user's actual login sessions. Use this skill whenever the user wants to interact with websites, automate browser tasks, scrape web content, or perform any action requiring a real browser. Also use when the user mentions "browser", "webpage", "open URL", "screenshot", asks to read/interact with any website, or wants a reusable CLI tool or script that automates a specific website. Use even for simple-sounding browser requests — the daemon handles all complexity.

日本語の概要は準備中です。原文の説明を表示しています。

mxyhi/ok-skills4952026年10月9日 更新

Make interactive Blazor components work correctly with prerendering. USE FOR fixing duplicate data loads, UI flicker during prerender-to-interactive handoff, null references during prerender, persisting state across prerender, disabling prerendering, excluding pages from interactive routing, or detecting whether a component is currently prerendering. DO NOT USE for choosing which render mode to use (see create-blazor-project) or general component authoring (see author-component).

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月13日 更新

Share state between components that don't have a direct parent-child parameter relationship, using cascading values, scoped services with change events, or CascadingValueSource via DI. USE WHEN the user needs a CascadingParameter or CascadingValue that works across render mode boundaries, a shopping cart or notification count accessible from multiple pages, a theme or user preference cascaded app-wide, or when components in different parts of the tree must react when shared data changes. Also USE WHEN cascading values aren't reaching interactive children in per-page interactivity mode, or when the user needs to understand scoped vs singleton service lifetime for state on Blazor Server. DO NOT USE for direct parent-child parameter passing or EventCallback (see author-component), for persisting state across prerender-to-interactive transitions (see support-prerendering), or for service abstractions for data fetching in Auto/WebAssembly (see fetch-and-send-data).

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月13日 更新

Use when you need to run interactive CLI tools (vim, git rebase -i, Python REPL, etc.) that require real-time input/output - provides tmux-based approach for controlling interactive sessions through detached sessions and send-keys

日本語の概要は準備中です。原文の説明を表示しています。

obra/superpowers-lab4322026年6月2日 更新

This skill should be used when the user asks to "write a branching story", "interactive fiction", "choose your own adventure", "plan the branches", "choice graph", "add a choice", "gamebook", "Twine", "Ink", "draft a branch", "where the branches rejoin", "add an ending", "unreachable chapter", "path continuity", "state-differs-by-path", or wants to plan, draft, or revise a story project whose chapters carry `choices`. NOT for turning a finished linear book into an interactive edition in Ink or Twine (use adaptation).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

Build self-contained interactive HTML dashboards with Chart.js, dropdown filters, and professional styling. Use when creating dashboards, building interactive reports, or generating shareable HTML files with charts and filters that work without a server.

日本語の概要は準備中です。原文の説明を表示しています。

w95/awesome-claude-corporate-skills2462026年2月27日 更新

Think and work like an expert Human–Computer Interaction Researcher. Use when a task calls for Human–Computer Interaction Researcher judgment. Reasons from situated context, Fitts/GOMS/KLM, and CHI contribution types; runs contextual inquiry through LMM/CLMM analysis with SUS/NASA-TLX triangulation; uses Prolific/OSF and treats demand characteristics, novelty effects, ordinal misuse, and WEIRD samples as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Plan and scope production work with Odyssey's real-time interactive video world models (odyssey.ml — Odyssey-1/Odyssey-2/Starchild-1/Agora-1). Use when a request involves generating video that a user steers live with keyboard, text, speech, or controller input (streamed frames that respond in the moment), or when someone must decide between Odyssey-style interactive generation and offline clip generators (Sora/Veo/Kling) or downloadable 3D / game engines. Covers what is verified versus announced, current access routes, latency and coherence limits, feasible-now versus speculative use cases, pricing/access terms, and content/rights considerations. This is a fast-moving research-stage product; the skill teaches honest scoping, not a promise of production reliability.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

CesiumJS interaction and picking - ScreenSpaceEventHandler, multi-key KeyboardEventModifier input actions, Scene.pick, Scene.drillPick, Scene.pickPosition, Scene.snap edge snapping (1.144), mouse and touch events. Use when handling user clicks on the globe, selecting entities or 3D Tiles features, registering modifier-key shortcuts, implementing hover effects, snapping to model edges for measurement, or building drag-based interactions.

日本語の概要は準備中です。原文の説明を表示しています。

CesiumGS/cesiumjs-skills1892026年9月14日 更新

Use Grok 4.5 as the required external design advisor when a task needs UI critique, UX critique, component-choice review, interaction-flow review, design imagery markdown, art direction, visual hierarchy judgment, design-system fit, color/type/layout suggestions, HTML mockups, SVG icons, handwritten SVG wordmarks, or file-based feedback on existing UI. Trigger on requests like "design a page", "generate design imagery", "give design advice", "optimize this UI", "improve UX", "optimize user flow", "review interaction", "check usability", "reduce friction", "choose the right component", "review this design", "create an icon", "suggest colors", "UI mockup", "visual direction", "lettering", "wordmark", "handwritten logo", or when another agent needs a second opinion on visual or interaction quality.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1732026年10月9日 更新