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cccskills

「loops」の検索結果

495 件 ・ 関連度順

概要と使いどころ

pr-guardian

無料日本語概要

Continuously monitor a GitHub PR for merge conflicts, CI failures, and CodeRabbit review comments, then automatically fix any issues found. Polls every 5 minutes and loops until every check is green. Use this skill whenever a PR has just been created or code has been pushed to a PR branch — it should be the default follow-up action after any PR creation or push. Also trigger on: "watch this PR", "guard this PR", "monitor CI", "keep fixing until green", "PRを監視して", "CIが通るまで 直して", /pr-guardian. When a PostToolUse hook reports that a push or PR creation just happened, proactively invoke this skill to start monitoring without waiting for the user to ask.

s-hiraoku/vscode-sidebar-terminal222026年10月8日 更新

Reviews audio DSP code for numerical correctness. Use when the user asks to review, audit, or check DSP code for correctness issues — filters, feedback loops, fixed-point arithmetic, accumulation loops, or any numeric computation in audio code. Trigger on "check this filter for NaN", "why does my reverb blow up?", "is this numerically stable?", "why do I hear DC in my output?". Pairs with audio-dsp-review (realtime safety); this skill covers numeric correctness. Flag issues proactively.

日本語の概要は準備中です。原文の説明を表示しています。

kunitoki/sonic-skills222026年5月21日 更新

Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月12日 更新

Use this skill when designing, generating an MVP blueprint for, auditing, troubleshooting, refactoring, or explaining an agentic harness for any domain. Covers provider-neutral agent architecture for OpenAI, Anthropic, and OpenAI-compatible APIs: agent loops, tool design, record provenance, interactive presentation, user-memory lifecycles, environment-adaptive tools, speculative tool execution, late-bound capabilities, permissions, system prompts, planning, goals, always-on agents and durable runtime, adaptive agent teams, context compaction, memory, skills, MCP/external connectors, public-board communications, hardware agents and board deployment, self-refining recursive harnesses, programmable context, continual refinement, observability, evals, prompt caching, agent-legible environments, feedback loops, and safety.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月12日 更新

workgraph

無料

Orchestrate work as a cyclic directed graph of subagent-executed nodes with transition criteria on edges, budgeted cycles, and per-node gates (runtime verification, metric, or artifact). Use when the user says "workgraph", "run this as a graph", "graph this work", or when a goal has parallel branches, feedback loops, or mixed gate types that a linear loop cannot express. Every node is sized to a 64k context budget, so small goals run as a two-node do/verify graph and large goals scale out without caps. For clock-driven or metric-driven single loops, timeboxed-iterating and autoresearch remain lighter.

日本語の概要は準備中です。原文の説明を表示しています。

av/skills192026年10月12日 更新

Adversarial project planning workflow. Explores the problem space, drafts tickets in batches, then runs sequential adversarial loops — a mandatory UX loop ("should we build this?"), zero or more discretionary specialist loops (security, performance) for projects with architectural implications in those domains, and a mandatory implementer loop ("could we build this?") — to find gaps before implementation. Creates well-specified, batch-tagged tickets upstream only after every applicable loop signs off.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

Patterns and architectures for autonomous Claude Code loops — from simple sequential pipelines to RFC-driven multi-agent DAG systems.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Full-stack diagnostic for agent and LLM applications. Audits the 12-layer agent stack for wrapper regression, memory pollution, tool discipline failures, hidden repair loops, and rendering corruption. Produces severity-ranked findings with code-first fixes. Essential for developers building agent applications, autonomous loops, or any LLM-powered feature.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Use when designing the systems of a game from a locked concept — core loops, meta loops, player verbs, progression, content systems, level structure, and narrative integration. Triggers on "game design doc", "GDD", "system spec", "core loop design", "progression design", "level design", "MDA", or "design the systems". Produces a design doc plus per-system specs that game-balancer numbers, iap-manager stocks, and godot-engineer builds. Stops at design — no number tuning, pricing, or engine code. For balance numbers see game-balancer; for the engine implementation see godot-engineer.

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

Implement 10 advanced AI agent node types for any DSL/runtime system — plan compiler, code interpreter, critique loops, intelligent routing, multi-agent ensemble, persistent memory, external API tools, iterative loops, data transforms, and parallel execution. Use this skill whenever the user wants to add agent capabilities to a workflow engine, build an AI orchestration framework, implement Karpathy-style AI upgrades, add new node types to a DSL runtime, or create autonomous agent pipelines. Also trigger when the user mentions AetherLang, flow engines, node types, agent frameworks, or wants to upgrade their AI system with capabilities like self-programming, reflection, routing, ensemble, memory, or tool use.

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp162026年9月28日 更新

Use when designing product-led retention — habit formation, trigger-action-reward, network vs single-user loops. Triggers on 'why don't users come back', 'design a habit loop'.

日本語の概要は準備中です。原文の説明を表示しています。

event4u-app/agent-config112026年10月13日 更新

solanaos

無料

Full SolanaOS operator skill — install the runtime, query Solana blockchain data via SolanaTracker RPC, manage wallets, run OODA trading loops, configure multi-venue strategies (spot + Hyperliquid + Aster perps), control BitAxe mining fleets, pair Seeker devices, and interact with the SolanaOS Hub. Use when asked about SolanaOS installation, Solana wallet balances, token research, trading strategy, OODA loops, gateway setup, Telegram bot configuration, mining fleet management, or any SolanaOS runtime operation.

日本語の概要は準備中です。原文の説明を表示しています。

x402agent/SolanaOS92026年7月23日 更新

jev-artifact-style-review

無料日本語概要

Jevを使い、日本語中心・英語対応で文書、メール、メッセージ、提案書、技術資料、スライドの抽出テキストを多角的にレビューする。AIっぽさ、定型的な文体、冗長さ、直訳調、過剰敬語などを評価し、根拠引用と具体的な改善案を作成担当者へ返して改善ループを回すときに使う。Japanese-first bilingual editorial style review with Jev scores, source-grounded feedback and bounded revision loops; not an AI-authorship detector.

takusaotome/claude-skills-library92026年10月5日 更新

Proposes the instrumentation and control content a P&ID adds to an accepted PFD process model: instruments drawn carried over as facts, measurement points and control loops the control philosophy requires, tag structure per the project instrument numbering procedure, system interfaces, and alarms, interlocks, trips and fail actions as quoted. Never assigns safety functions, ranges or setpoints. Use when the user asks to "run the instrumentation and control enrichment", "add the instrument section to the P&ID draft", "list the control loops the philosophy requires" or "carry the PFD instruments into the P&ID" after the piping section. Do not use for safety flags, SIL or trip classification, use process-safety-flags instead; do not use to assign tag numbers, use tagging-and-numbering. Drafts for human review; never approves, authorises or signs off.

日本語の概要は準備中です。原文の説明を表示しています。

kesslernity/awesome-copilot-agent-skills82026年9月19日 更新

Patterns and architectures for autonomous Claude Code loops — from simple sequential pipelines to RFC-driven multi-agent DAG systems.

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新

Community Builder IA — Expert en construction de communautés (Discord, Telegram, engagement, moderation, growth loops).

日本語の概要は準備中です。原文の説明を表示しています。

ziri22/agency-roster62026年7月1日 更新

Renders Hi-C contact matrices honestly and reproducibly with matplotlib, cooltools, HiCExplorer, pyGenomeTracks, FAN-C, CoolBox, and plotgardener. Covers the raw/ICE-balanced/observed-over-expected transform choice, LogNorm vs symmetric-diverging colormaps with vmax/percentile clipping, resolution-to-feature matching (compartments 100-500kb, TADs 10-40kb, loops 5-10kb), square vs rotated-triangle track-stacking, NaN/white-stripe handling, virtual 4C, APA/saddle/on-diagonal pileups, two-condition side-by-side and log2-ratio maps, and interactive (HiGlass) vs scripted-static publication figures. Use when plotting a contact matrix, choosing a normalization or color scale, building a multi-track Hi-C figure, making a virtual 4C profile, piling up loops/boundaries, or comparing two conditions.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/TRACE32026年10月11日 更新

Compares Hi-C contact maps between conditions across the right scale -- differential bin-pair contacts (multiHiCcompare, diffHic), differential A/B compartments (dcHiC), differential TAD boundaries (delta insulation), and differential loops (diffloop, DiffHiChIP) -- with distance-stratified between-sample normalization, replicate-aware NB-GLM FDR, HiCRep SCC reproducibility gating, and CNV correction for cancer/aneuploid samples. Use when comparing Hi-C between treatment and control, finding differential contacts/compartments/boundaries/loops, normalizing two maps of unequal depth, choosing a replicate-aware test, gating replicates with SCC, or correcting copy-number artifacts before a tumor-vs-normal comparison.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/TRACE32026年10月11日 更新

Renders Hi-C contact matrices honestly and reproducibly with matplotlib, cooltools, HiCExplorer, pyGenomeTracks, FAN-C, CoolBox, and plotgardener. Covers the raw/ICE-balanced/observed-over-expected transform choice, LogNorm vs symmetric-diverging colormaps with vmax/percentile clipping, resolution-to-feature matching (compartments 100-500kb, TADs 10-40kb, loops 5-10kb), square vs rotated-triangle track-stacking, NaN/white-stripe handling, virtual 4C, APA/saddle/on-diagonal pileups, two-condition side-by-side and log2-ratio maps, and interactive (HiGlass) vs scripted-static publication figures. Use when plotting a contact matrix, choosing a normalization or color scale, building a multi-track Hi-C figure, making a virtual 4C profile, piling up loops/boundaries, or comparing two conditions.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/HPClaw32026年10月11日 更新

Compares Hi-C contact maps between conditions across the right scale -- differential bin-pair contacts (multiHiCcompare, diffHic), differential A/B compartments (dcHiC), differential TAD boundaries (delta insulation), and differential loops (diffloop, DiffHiChIP) -- with distance-stratified between-sample normalization, replicate-aware NB-GLM FDR, HiCRep SCC reproducibility gating, and CNV correction for cancer/aneuploid samples. Use when comparing Hi-C between treatment and control, finding differential contacts/compartments/boundaries/loops, normalizing two maps of unequal depth, choosing a replicate-aware test, gating replicates with SCC, or correcting copy-number artifacts before a tumor-vs-normal comparison.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/HPClaw32026年10月11日 更新

Patterns and architectures for autonomous Claude Code loops — from simple sequential pipelines to RFC-driven multi-agent DAG systems.

日本語の概要は準備中です。原文の説明を表示しています。

sayasaya8039/ZWG_Terminal22026年6月8日 更新

Build and run multi-agent content production teams on OpenClaw with single-repo architecture, symlink-based file sharing, role-specialized AGENTS.md, and automated review-fix-score loops. Use when: (1) Setting up a team of 3+ agents with writer/reviewer/scorer/fixer roles for content creation, (2) Creating a quality-controlled publishing pipeline, (3) Bootstrapping agent workspaces with symlinks and tool configs from scratch, (4) Running multi-round review→fix→score cycles until a quality threshold is met, (5) Debugging agent spawn permissions, tool-call loops, or symlink issues. Based on real production experience building a 6-agent content team (2026-03-30).

日本語の概要は準備中です。原文の説明を表示しています。

aAAaqwq/openclaw-team22026年6月18日 更新

agent-introspection-debugging

無料日本語概要

AIエージェントが失敗や同じ操作を繰り返す原因を、エラーと実行状況から整理します。小さな復旧操作を試し、結果と根拠を引き継げる報告にまとめるスキルです。

  • エージェントの連続失敗を診断したいとき
  • 同じツール操作のループ調査
  • 情報の蓄積による出力劣化の点検
affaan-m/ECC27.8万2026年10月5日 更新

continuous-agent-loop

無料日本語概要

AIエージェントが継続して作業するループを、品質確認と評価、失敗時の停止・再実行の方針を組み合わせて設計し、進捗停滞や再試行に対処するスキル。

  • 継続作業のループ方式を選びたいとき
  • 品質確認と評価を組み合わせたいとき
  • 失敗や進捗停滞からの復旧
affaan-m/ECC27.8万2026年10月12日 更新