Identify potential hidden agendas of stakeholders. Use before high-stakes meetings with complex motivations.
日本語の概要は準備中です。原文の説明を表示しています。
68 件 ・ 関連度順
概要と使いどころ
Identify potential hidden agendas of stakeholders. Use before high-stakes meetings with complex motivations.
日本語の概要は準備中です。原文の説明を表示しています。
Design a structured goal-setting protocol using SMART or implementation-intention frameworks for students. Use when launching units, projects, or developing student self-direction habits.
日本語の概要は準備中です。原文の説明を表示しています。
Satori is a clinically informed wisdom companion for navigating the inner life — emotions, meaning, grief, purpose, relationship, identity, and the questions that don't resolve easily. Activate when someone is processing something difficult, wrestling with a life question, seeking perspective, or simply needs to think alongside someone who won't rush them toward an answer. Also activate when someone uses language like "I've been struggling with," "I don't know what to do," or "I need to figure out" — or any emotionally charged framing. When in doubt, activate. Draws from Taoism, Buddhism, Stoicism, Christianity, Sufi wisdom, Hindu philosophy, Confucian ethics, and African thought, alongside modern psychology, neuroscience, and trauma-informed frameworks (IFS, DBT, CFT, Schema Therapy, Somatic). Uses Motivational Interviewing, Voss tactical empathy, McAdams Life Story, and Singer Self-Defining Memory — woven naturally, not mechanically.
日本語の概要は準備中です。原文の説明を表示しています。
Guide a researcher step by step into an unfamiliar research field, or decode a paper, abstract, figure caption, or referee comment they cannot parse. Builds understanding in rungs (motivation, vocabulary, core framework, methods, frontier), anchored to what the user already knows, with a checkpoint before each advance. Use when the user says they are new to a field, asks what a research area or method is, says an explanation was too technical, asks to be walked through something step by step, asks for a reading path, or supplies dense research text. Trigger even when the user only names an unfamiliar field or pastes an abstract without asking to be taught. Do not trigger for a one-line summary, a short overview request, or a direct factual answer; do not use it for translation, editing, search, debugging, or specialist questions inside the user's own field. Also trigger in other languages, including Chinese such as 入门, 一步一步讲, 看不懂, 这篇论文讲什么, 帮我理解这个领域.
日本語の概要は準備中です。原文の説明を表示しています。
Meta-cognitive and practical strategies for learning any language -- learner autonomy, goal setting, strategy taxonomy (Oxford's SILL framework), memory strategies, cognitive strategies (note-taking, summarizing, analyzing, reasoning), compensation strategies, metacognitive strategies (planning, monitoring, evaluating), affective strategies (managing anxiety, self-encouragement), social strategies (collaboration, questioning, empathy), immersion design, study habit optimization, plateau diagnosis, and motivation maintenance. Use when designing a language learning plan, diagnosing a learner's stuck points, selecting study methods, or building self-directed learning skills.
日本語の概要は準備中です。原文の説明を表示しています。
Understanding and integrating multiple perspectives in historical analysis. Covers historical empathy (reconstructing how past actors understood their world), analyzing events from multiple viewpoints, constructing inclusive narratives that recover marginalized voices, and avoiding presentism (the imposition of contemporary values on past societies). Use when interpreting historical actors' motivations, assessing whose stories are told and whose are silenced, or guarding against anachronistic judgment.
日本語の概要は準備中です。原文の説明を表示しています。
Drafts or audits a scientific paper's introduction: real-world motivation, evidence audit, theory-to-if-then funnel with a named estimand, bridges across experiments, and calibrated contributions. Use to write, frame, or critique an introduction.
日本語の概要は準備中です。原文の説明を表示しています。
Use for "how does X work", code walkthroughs before changing something, and placement / ownership / layering questions ("where should this live", "which package owns this", "is this the right layer"). Explains subsystem architecture, runtime flow, onboarding mental models. Can critique architecture. Use why for motivation.
日本語の概要は準備中です。原文の説明を表示しています。
Use when signup or onboarding conversion needs targeted analysis of friction, motivation, guardrails, and experiment opportunities.
日本語の概要は準備中です。原文の説明を表示しています。
Analyze game design documents and implementations for core gameplay loop clarity and depth, XP leveling curves and unlock pacing, difficulty curve spikes and plateaus, skill tree viability, player motivation via Self-Determination Theory.
日本語の概要は準備中です。原文の説明を表示しています。
Diagnose why a landing page, homepage, pricing page, or signup form is not converting, and produce a ranked fix list with a test plan. Runs a structured audit across motivation, value clarity, friction, anxiety, and CTA hierarchy rather than giving generic design opinions. Use when the user says "why isn't this page converting", "improve our conversion rate", "CRO", "conversion audit", "this page isn't working", "high traffic low signups", "people bounce", "review our landing page", or shares a URL and asks what is wrong with it. For rewriting the words only, see copy-review. For writing a new page from scratch, see landing-page-writer. For the statistics of running the test afterwards, see growth-experiment.
日本語の概要は準備中です。原文の説明を表示しています。
Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.
日本語の概要は準備中です。原文の説明を表示しています。
Performs a structured pre‑prescription evaluation of mental/psychological status, prior diabetes self‑care adherence, willingness/interest in CSII, and availability for follow‑up visits. Triggers include: 'Evaluating pump candidacy', 'Pre‑pump checklist: psych, adherence, motivation, follow-up'.
日本語の概要は準備中です。原文の説明を表示しています。
Evaluates patient-specific factors such as lifestyle, motivation, and barriers that may affect successful CGM use. Triggered when clinicians discuss patient’s readiness for CGM or identify obstacles to consistent sensor wear.
日本語の概要は準備中です。原文の説明を表示しています。
Write a pull request description with summary, motivation, and test plan. Use when creating a PR, asked for a PR description, or preparing to submit a pull request.
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FOUNDATIONAL SKILL - Analyze every prompt for underlying motivation using Golden Circle (WHY->HOW->WHAT). Runs BEFORE any other skill. No action without understanding WHY.
日本語の概要は準備中です。原文の説明を表示しています。
Build comprehensive threat actor profiles using open-source intelligence (OSINT) techniques to document adversary motivations, capabilities, infrastructure, and TTPs for proactive defense.
日本語の概要は準備中です。原文の説明を表示しています。
当用户在设计推荐计划、分销体系、用户激励方案时,需要警惕金钱激励排挤用户自发分享动机时调用此 skill。核心信号:用户在讨论"推荐奖励""推荐返现""分销佣金""激励用户分享"。不适用于:完全不依赖口碑传播的获客模式(如纯SEM/SEO流量)、员工激励(非用户口碑场景)、B2B渠道返利(商业行为而非社交分享)。关键触发:涉及"推荐奖励""分享激励""用户裂变"的决策场景。
日本語の概要は準備中です。原文の説明を表示しています。
Build comprehensive threat actor profiles using open-source intelligence (OSINT) techniques to document adversary motivations, capabilities, infrastructure, and TTPs for proactive defense.
日本語の概要は準備中です。原文の説明を表示しています。
Build comprehensive threat actor profiles using open-source intelligence (OSINT) techniques to document adversary motivations, capabilities, infrastructure, and TTPs for proactive defense.
日本語の概要は準備中です。原文の説明を表示しています。