Transforms workflow to use Manus-style persistent markdown files for planning, progress tracking, and knowledge storage. Use when starting complex tasks, multi-step projects, research tasks, or when the user mentions planning, organizing work, tracking progress, or wants structured output.
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Auto-Empirical-Research-Skills☆ 4,6032026年10月12日 更新
Use this skill when the user is doing hands-on DOCA DMA programming — bringing up a doca_dma context, configuring the single doca_dma_task_memcpy task type, sizing buffers via the doca_dma_cap_task_memcpy_* queries, setting LOCAL_READ_ONLY / LOCAL_READ_WRITE permissions on source / destination doca_mmap regions (plus doca_mmap_export_* for cross-peer copies), driving the progress engine, or debugging DOCA_ERROR_* returns. Trigger even when the user does not explicitly mention "DOCA DMA" or "doca_mmap" — typical implicit phrasings include "memcpy host buffer to BlueField without using the CPU", "offload a bulk copy to the DPU", "copy returns NOT_PERMITTED on first submit", "buffer too big for one DMA task", "task submitted but no completion", or "scatter-gather copy between two memory regions". Refuse and route elsewhere for cross-network copies (DOCA RDMA), producer/consumer messaging (DOCA Comch), DOCA Core / progress-engine internals, or DOCA install — those belong to other skills.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5762026年10月10日 更新
Check progress for a detached KERMT run (pretrain, finetune, or any kermt_run_detached invocation). Reads run.json, queries docker for container state, tails the pretrain/finetune log, and parses progress lines (epoch, step, val loss).
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5762026年10月10日 更新
[omh] AI agent progress for managers: help managers inspect AI-agent progress, blockers, quality gates, and throughput levers. Use when the user says: agent-ops-review, agent ops review, agent productivity, operator productivity, manager view, quality dashboard, throughput review, agent work quality.
日本語の概要は準備中です。原文の説明を表示しています。
rlaope/oh-my-hermes☆ 3,3552026年10月13日 更新
[omh] Hermes badges unlocked and achievement progress: achievements observation: summarize hermes-achievements badges, tiers, recent unlocks, and progress from local plugin artifacts. Use when the user says: achievements, achievement, badges, badge, my badges, show achievements, achievement summary, unlocked badges.
日本語の概要は準備中です。原文の説明を表示しています。
rlaope/oh-my-hermes☆ 3,3552026年10月13日 更新
Generate a structured handoff document capturing current progress, open tasks, key decisions, and context needed to resume work. Use when ending a session, saying "continue later", "save progress", "session summary", or "pick up where I left off".
日本語の概要は準備中です。原文の説明を表示しています。
rohitg00/pro-workflow☆ 2,9142026年9月29日 更新
Design the small details -- triggers, rules, feedback, loops and modes -- that separate good products from great ones. Use when the user mentions "microinteraction", "button feedback", "loading state", "toggle design", "animation detail", "state transitions", "input feedback", "the interface feels dead", "make the UI feel responsive", or "add polish to interactions". Also trigger when designing form-validation responses, progress indicators, confirmation dialogs, or any element where the user expects immediate feedback. Covers trigger design, state rules, feedback mechanisms, and progressive loops. For overall UI polish, see refactoring-ui. For affordance design, see design-everyday-things.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,3972026年9月11日 更新
Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "rewards arent working", "autonomy", "mastery", "purpose-driven", "my team is disengaged", or "how do I motivate people". Also trigger when designing onboarding progression, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,3972026年9月11日 更新
Update the status of a plan step. MUST call after completing each step to track progress. Status values - pending, in_progress, completed, failed, skipped.
日本語の概要は準備中です。原文の説明を表示しています。
openakita/openakita☆ 1,9992026年9月24日 更新
AI DevKit · Track dev-lifecycle / structured-debug progress on a durable task with the ai-devkit task CLI. Use to record phase, progress, next step, blockers, and validation evidence.
日本語の概要は準備中です。原文の説明を表示しています。
codeaholicguy/ai-devkit☆ 1,6462026年10月12日 更新
Optimizes or restructures CLAUDE.md/AGENTS.md with progressive disclosure and zero information loss. Use when the user asks to optimize, audit, 精简/瘦身/重构, or split instruction files, asks for their best practices (最佳实践), sees Memory files taking a large share of /context, reports rules in instruction files being ignored, or a task starts moving instruction sections. Not for generic task drift unless instruction files are in scope; not for moving memory entries into docs (use claude-code-ops-router).
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4562026年10月13日 更新
Audit and prioritize performance work through bounded-work and forward-progress checks. Use when asked to find performance issues, investigate freezes/500s/OOMs, review retries or polling for no-progress loops, rank a performance backlog, or implement the next simple performance fixes.
日本語の概要は準備中です。原文の説明を表示しています。
dzhng/skills☆ 1,2942026年10月12日 更新
Save bounded progress as kernel.checkpoint/v1 for exact resume after reset. Triggers: checkpoint, save progress, context reset, compact soon, long task.
日本語の概要は準備中です。原文の説明を表示しています。
hashgraph-online/awesome-codex-plugins☆ 1,2932026年10月13日 更新
Execute a work unit end-to-end: sequence tasks by dependency, implement, test between tasks, commit, and track progress. Use to deliver a complete feature in one session. Invoked as /agiflow:run-work <work-unit>. Uses get_work_unit, list_tasks, update_task, get_work_unit_progress.
日本語の概要は準備中です。原文の説明を表示しています。
hashgraph-online/awesome-codex-plugins☆ 1,2932026年10月13日 更新
Produce and continuously maintain ONE living review document for a multi-item session — a cockpit header (Progress checklist, Working folder, Context) plus per-item review cards that you approve or request changes on directly in the doc or side panel. Use whenever a session has multiple deliverables you need to review/approve (meeting-processing + planning, multi-ticket work, briefs with several drafts, any "do X, then plan/draft Y and Z"). The doc is the interaction surface: you edit it (or reply in chat) to approve/change; the agent keeps it live as work progresses.
日本語の概要は準備中です。原文の説明を表示しています。
huytieu/COG-second-brain☆ 1,2772026年10月2日 更新
Build whole-genome alignments using Progressive Cactus (Armstrong 2020 reference-free clade-level WGA), Minigraph-Cactus (Hickey 2024 pangenome-aware), LASTZ chain/net (UCSC pipeline), MUMmer4 (Marçais 2018 pairwise), minimap2 -x asm5/10/20 (Li 2018 fast pairwise), AnchorWave (Song 2022 WGD-aware), and Mauve / progressiveMauve (bacterial). Operates the HAL toolkit (Hickey 2013) for downstream extraction including halSynteny, halLiftover, halBranchMutations, and hal2maf. Use when constructing multi-species alignments for comparative-annotation projection (TOGA), synteny detection, conservation analyses (phyloP / PhastCons), or pangenome graph construction; selecting between reference-free (Cactus) and reference-anchored (LASTZ chains/nets) approaches; tuning sensitivity for closely vs distantly related genomes; or producing HAL files for genome-wide downstream tools.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
Transforms workflow to use Manus-style persistent markdown files for planning, progress tracking, and knowledge storage. Use when starting complex tasks, multi-step projects, research tasks, or when the user mentions planning, organizing work, tracking progress, or wants structured output.
日本語の概要は準備中です。原文の説明を表示しています。
jarrodwatts/claude-code-config☆ 1,0632026年1月21日 更新
Designing forms with multiple steps, progress indicators, conditional logic, and save-and-resume mechanics. The discipline of breaking complex data collection into stages that respect cognitive load while maintaining completion intent. Honest about kitchen-sink-single-page (overwhelms before the user starts), progress-theater (steps without genuine staging), and genuinely-staged (each step earns its own page) patterns. Triggers on multi-step form, multi-page form, form wizard, signup wizard, lead form, application form, intake form, configurator, onboarding form. Also triggers when a long form is converting poorly, when an audience is dropping off mid-form, or when a multi-step form is being scoped for the first time.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9542026年10月7日 更新
Designing first-run product onboarding wizards that get users to the ah-ha moment without overwhelming them. Step architecture, progressive disclosure, escape hatches, completion incentives, drop-off measurement. Honest about tutorial-overload (dump everything upfront), skip-friendly-empty (skipped onboarding leads to abandoned product), and earned-progressive-disclosure (right things at the right moments) patterns. Triggers on onboarding wizard, product onboarding, first-run experience, signup flow, activation flow, FRX, time-to-value, ah-ha moment design. Also triggers when activation rates are low, when users skip onboarding and never return, when onboarding flows are being scoped for the first time, or when audience research shows users not finding key features.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9542026年10月7日 更新
Feature flag strategy, lifecycle, and operations. Use when designing a flag taxonomy, planning a gradual rollout, building kill switches, auditing flag debt, defining governance, running progressive delivery, or rolling back via flags.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9012026年10月7日 更新
Author learning targets for a competency across developmental bands with precise, observable progression language. Use when writing 'I can' statements for competency-based programmes.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8512026年8月29日 更新
Design a scope and sequence showing vertical and horizontal curriculum coherence across a programme or year. Use when building new programmes, restructuring subjects, or ensuring progression.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8512026年8月29日 更新
Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新
Implement cheat codes, hidden interactions, and unlockable meta-content via time-windowed input sequence buffers, spam thresholds, look-at (dot-product) detectors, progress-% unlocks, and meta persistence in user://secrets.cfg. Use when adding Konami-style codes, curiosity spam eggs, glimmer cues, lockout anti-brute-force, or gallery flags that must survive slot deletes. Keywords: Konami, sequence buffer, meta secrets.cfg, visibility detector, lockout, glimmer, spam threshold, progress unlock.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新