Use this skill when a driver wants to use a CMV for personal travel after duty hours. Covers what qualifies as legitimate personal conveyance vs. work-related driving, FMCSA guidance on lodging/meals/home travel, and documentation requirements.
日本語の概要は準備中です。原文の説明を表示しています。
x3allamerican/skills☆ 32026年5月17日 更新
Detects anomalous authentication patterns using UEBA analytics, statistical baselines, and machine learning models to identify impossible travel, credential stuffing, brute force, password spraying, and compromised account behaviors across authentication logs. Activates for requests involving authentication anomaly detection, login behavior analysis, UEBA implementation, or suspicious sign-in investigation.
日本語の概要は準備中です。原文の説明を表示しています。
aniket2348823/Vul-Agent☆ 22026年6月9日 更新
macOSのThings 3で、今日の予定や受信箱を確認し、タスクの追加・検索・更新を行うスキル。メモ、期限、タグ、チェックリストも扱えます。
- 今日の予定と受信箱を確認したいとき
- 期限やチェックリスト付きのタスク登録
- 既存タスクを検索・更新したいとき
openclaw/openclaw☆ 39.2万2026年10月13日 更新
Blenderのキャラクターやアニメーションを、骨格・座標・接地状態などのデータと画像で検査し、足滑り、向きの不一致、ねじれの原因と修正点を整理するスキル。
- 歩行時の足滑りや床へのめり込みの確認
- キャラクターの向きと進行方向の比較
- 別の骨格へ動きを移した後の姿勢検査
affaan-m/ECC☆ 27.8万2026年10月12日 更新
A wedding-anniversary tribute photo essay — a decade in scenes, the turning points, and the quiet meaning of staying. Built as a decision-grade story deck for couple, family, friends.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/open-design☆ 10.1万2026年10月13日 更新
A neighborhood zine on the disappearing corner shops — portraits, voices, and what a block loses when they close. Built as a decision-grade story deck for community, local readers.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/open-design☆ 10.1万2026年10月13日 更新
A gamer's journey building a retro-arcade collection — the obsession, the hunt, and what the machines came to mean. Built as a decision-grade story deck for friends, hobby community.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/open-design☆ 10.1万2026年10月13日 更新
A personal manifesto: a year of saying yes — the premise, the scenes, the turn, and the meaning that lands. Built as a decision-grade story deck for community, talk audience.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/open-design☆ 10.1万2026年10月13日 更新
Retrieve composite country risk intelligence — Country Instability Index (CII), travel advisory level, and active sanctions exposure — for one country by ISO code. Use when the user asks how risky or unstable a country is right now.
日本語の概要は準備中です。原文の説明を表示しています。
koala73/worldmonitor☆ 8.8万2026年10月13日 更新
Create polished, validated architecture, workflow, sequence, data-flow, and lifecycle/state diagrams as explorable standalone HTML with inline SVG, dark/light themes, optional trace motion, and PNG/JPEG/WebP/SVG/WebM export. Accept plain-language requirements or pasted Mermaid flowchart, sequenceDiagram, and stateDiagram input; inspect repository evidence when the diagram must reflect real code. Use when the user asks to visualize system architecture, infrastructure, cloud/security/network topology, technical workflows, API call sequences, request lifecycles, data pipelines, ETL/ELT, data lineage, state machines, or to convert/beautify Mermaid. Also use for everyday subjects with steps, parts, relationships, or states: a leave or travel plan, an application or approval process, a back-and-forth such as renting, where money or documents go, or where an application or order stands. Not for numeric charts or dashboards.
日本語の概要は準備中です。原文の説明を表示しています。
tt-a1i/archify☆ 8.3万2026年10月12日 更新
Primary entry point for direct flight, hotel, restaurant, or event-ticket transactions and for bounded live availability checks delegated by Travel Planning. Always use before provider-specific skills or browser work when the user asks to find live availability or prices, compare bookable options, book, or continue an active booking. Do not use for trip planning itself, broad inspiration, opening hours, schedules, flight status, or other factual questions without transaction intent.
日本語の概要は準備中です。原文の説明を表示しています。
asgeirtj/system_prompts_leaks☆ 7万2026年10月12日 更新
The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.2万2026年10月13日 更新
A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.2万2026年10月13日 更新
Implement saga patterns for distributed transactions and cross-aggregate workflows. Use this skill when implementing distributed transactions across microservices where 2PC is unavailable, designing compensating actions for failed order workflows that span inventory, payment, and shipping services, building event-driven saga coordinators for travel booking systems that must roll back hotel, flight, and car rental reservations atomically, or debugging stuck saga states in production where compensation steps never complete.
日本語の概要は準備中です。原文の説明を表示しています。
wshobson/agents☆ 4.1万2026年10月12日 更新
Detect and respond to OAuth token theft and replay in Microsoft Entra ID (Azure AD), covering access token theft, refresh token replay, Primary Refresh Token (PRT) abuse, pass-the-cookie attacks, and Token Protection conditional access policies. Use for impossible-travel or anomalous token-usage alerts, suspected session hijacking, sign-in log analysis, or configuring token-binding defenses in Azure/M365.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Anthropic-Cybersecurity-Skills☆ 3.4万2026年8月31日 更新
Detect compromised cloud credentials across AWS, Azure, and GCP by analyzing anomalous API activity, impossible-travel patterns, and credential-stuffing indicators using GuardDuty, Microsoft Defender for Identity, and Google SCC Event Threat Detection. Use when investigating alerts about cloud API activity from unfamiliar locations, responding to an exposed-credential notification, or scoping a credential compromise.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Anthropic-Cybersecurity-Skills☆ 3.4万2026年8月31日 更新
Detect compromised O365 and Google Workspace email accounts by analyzing Unified Audit Logs and Azure AD sign-in logs for impossible travel, inbox rule creation/deletion (Set-InboxRule, New-InboxRule), external mail forwarding rules, and unusual Microsoft Graph API access or OAuth token use. Use when investigating suspected business email compromise (BEC), account takeover, or mailbox persistence via malicious inbox rules.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Anthropic-Cybersecurity-Skills☆ 3.4万2026年8月31日 更新
Queries Azure Monitor activity logs and sign-in logs via azure-monitor-query to detect suspicious administrative operations, impossible travel, privilege escalation, and resource modifications. Builds KQL queries for threat hunting in Azure environments. Use when investigating suspicious Azure tenant activity or building cloud SIEM detections.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Anthropic-Cybersecurity-Skills☆ 3.4万2026年8月31日 更新
Find and explain company policies in plain language. Trigger with "what's our PTO policy", "can I work remotely from another country", "how do expenses work", or any plain-language question about benefits, travel, leave, or handbook rules.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/knowledge-work-plugins☆ 2.9万2026年10月12日 更新
Edit any video by conversation. Transcribe, cut, color grade, generate overlay animations, burn subtitles — for talking heads, montages, tutorials, travel, interviews. No presets, no menus. Ask questions, confirm the plan, execute, iterate, persist. Production-correctness rules are hard; everything else is artistic freedom.
日本語の概要は準備中です。原文の説明を表示しています。
browser-use/video-use☆ 2.9万2026年10月9日 更新
Apply consistent photo adjustments across a set of images so they look like they were edited together. Use this skill whenever the user says "make my photos look cohesive", "give all these the same style", "apply a warm and golden feel to all of these", "make this cinematic", "match the look across my photos", "edit all my travel photos the same way", "batch edit these", "make these consistent", "fix my phone photos", or uploads a folder of photos and wants a unified, polished result. Also triggers for requests like "apply a preset to all of these", "make these look professional", or "they were shot in mixed lighting — can you fix them all". Outputs direct final image URLs plus an in-chat preview grid and optional Firefly Board link. Access: 🔐 Signed-In required | Gen AI: ❌
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4292026年10月8日 更新
Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl instead of breaking into scattered dots. Covers sub-segment placement, the ring-buffer ordering trap, the idle breath a distance emitter needs, anchoring the trail to the screen in a 3-D scene, scaling scatter against the plane it hangs on, coasting instead of stopping dead, touch and reduced-motion fallbacks, and why moving the emitter to a DOM overlay to raise its z-index costs more than it buys. Use for cursor wisps, pointer sparks, embers, magic trails, comet tails, plankton, dust, or any mote trail that must stay legible however fast the hand moves.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7402026年10月6日 更新
Build scene-by-scene chapters that advance left to right on one fixed stage while the user scrolls vertically, with native scroll as the only input. One pure function turns scrollY into scene, dwell and move, so forward, reverse, scrollbar drags, fast skips and reload at depth all land on the right frame. Covers dwell versus transition budgets, a burn-wipe or pan between scenes, chapter index and progress UI, glide-to-scene links that skip intermediate scenes, keyboard and reduced-motion behaviour. Use for horizontal scrollytelling, multi-scene product tours, "scroll down to travel sideways", chapter carousels driven by the wheel, or any piece where a wheel-jacked slider keeps breaking on touch, keys, refresh or back.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7402026年10月6日 更新
Build a cursor or touch particle interaction that emits by distance along the traveled segment into a recycled GPU point pool, with optional keyboard-triggered bursts. Use for interactive particle trails, pollen lifted from a surface, dust disturbed by a pointer, hover particle bursts, and discrete motes whose spacing must stay consistent at different gesture speeds.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7402026年10月6日 更新