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cccskills

「brain」の検索結果

1,226 件 ・ 関連度順

概要と使いどころ

Use when a task needs the judgment of a board-certified Clinical Neuropsychologist — building a neuropsychological battery to localize a brain-behavior deficit, adjudicating performance validity before interpreting any cognitive score, distinguishing a dementia subtype or mTBI sequela from a psychiatric or malingering cause, or writing a forensic, pre-surgical (epilepsy/tumor), or serial-retest report.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

生成认知结构当前状态快照,帮助用户了解知识体系全貌并决定今日优先处理项。触发词:「大脑地图」「认知状态」「今天做什么」「复盘」「系统状态」「看一下状态」「有什么积压」。

日本語の概要は準備中です。原文の説明を表示しています。

TashanGKD/tashan-cursor-skills212026年4月1日 更新

You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.

日本語の概要は準備中です。原文の説明を表示しています。

jim60105/copilot-prompt212026年10月9日 更新

roadmap

無料

Strategic roadmap management for GitHub repositories. Syncs ROADMAP.md with GitHub Issues and labels, bootstraps roadmap files from scratch, runs brainstorming sessions with boundary checking, and provides quick status summaries. Use when managing project planning, syncing roadmap state, or exploring feature ideas.

日本語の概要は準備中です。原文の説明を表示しています。

dirien/yet-another-agent-harness202026年5月31日 更新

wiki

無料

Initialize, adopt, and route work for a separate Obsidian knowledge vault through the portable claude-obsidian core. Use for vault setup, scaffolding, workspace selection, cross-project configuration, or choosing the correct wiki sub-skill. Triggers: /wiki, set up wiki, scaffold vault, create knowledge base, adopt this vault, Obsidian vault, second brain setup, persistent wiki.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月13日 更新

You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月13日 更新

Obsidian Claw is an ontology-building skill that transforms chaotic notes, raw ideas, voice dumps, and meeting transcripts into a structured, interlinked knowledge base inside Obsidian. Use this skill whenever the user wants to: add new notes to their Obsidian vault and auto-link them to existing ones, build a concept graph or knowledge map, surface forgotten related discussions ("you talked about this with investor X 3 months ago"), extract entities and relationships from unstructured text, or turn scattered thoughts into wiki-style atomic notes. Also trigger when the user mentions "second brain", "Zettelkasten", "PKM", "personal knowledge management", "note graph", "knowledge graph", "link my notes", "organize my vault", "connect ideas", or asks Claude to "remember" something across sessions using Obsidian. If the user is doing anything with Obsidian notes and wants intelligence layered on top, use this skill.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月13日 更新

Full SRS workflow: Brainstorm → Spec → Plan (per-section files) → User Review → SRS Generation → Validation → Improvement Report → Context Save. Use when user provides a project topic and wants a complete requirements pipeline.

日本語の概要は準備中です。原文の説明を表示しています。

DangQuangSE/team-development-skills192026年10月9日 更新

ck-plan

無料

Plan a feature or system before implementation. Use when the user says "plan this", "I want to build X", "how do I implement Y", or when /ck:brainstorm produces a spec.md. Always run before /ck:cook. Modes (pick one): --fast (simple, single-file), --hard (research + red-team + validate). Composable flag (combine with any mode): --tdd — propagates into the cook pipeline. Every phase gets Design Constraints and Quality/Testing State; ck:cook confirms optional test and quality checks per phase.

日本語の概要は準備中です。原文の説明を表示しています。

DangQuangSE/team-development-skills192026年10月9日 更新

sr-spec

無料

Phase 2 of the SRS workflow. Reads projects/{slug}/brainstorm.md and writes a comprehensive spec.md. No word limit.

日本語の概要は準備中です。原文の説明を表示しています。

DangQuangSE/team-development-skills192026年10月9日 更新

ck:plan

無料

Plan a feature or system before implementation. Use when the user says "plan this", "I want to build X", "how do I implement Y", or when /ck:brainstorm produces a spec.md. Always run before /ck:cook. Modes (pick one): --fast (simple, single-file), --hard (research + red-team + validate). Composable flag (combine with any mode): --tdd — propagates into the cook pipeline. Every phase gets Design Constraints and Quality/Testing State; ck:cook confirms optional test and quality checks per phase.

日本語の概要は準備中です。原文の説明を表示しています。

DangQuangSE/team-development-skills192026年10月9日 更新

Full SRS workflow: Brainstorm → Spec → Plan (per-section files) → User Review → SRS Generation → Validation → Improvement Report → Context Save. Use when user provides a project topic and wants a complete requirements pipeline.

日本語の概要は準備中です。原文の説明を表示しています。

DangQuangSE/team-development-skills192026年10月9日 更新

team-ba

無料

BA (Business Analyst) agent. Analyzes requirements and produces 4 artifact files: requirements.md, user-stories.md, acceptance-criteria.md, business-rules.md. Use --srs to load from SRS workflow artifacts (spec.md / brainstorm.md). Part of the Virtual Team Skill pipeline.

日本語の概要は準備中です。原文の説明を表示しています。

DangQuangSE/team-development-skills192026年10月9日 更新

sr:spec

無料

Phase 2 of the SRS workflow. Reads projects/{slug}/brainstorm.md and writes a comprehensive spec.md. No word limit.

日本語の概要は準備中です。原文の説明を表示しています。

DangQuangSE/team-development-skills192026年10月9日 更新

elicit

無料

Extract tacit knowledge through non-obvious microquestions — things only the user knows that can't be found in code, docs, or research. Use when you're about to guess at intent, context, or constraints during SAFEWORD's understanding flow. Also use when user says 'ask me', 'what do you need to know', or when another skill (bdd, brainstorm, debug) needs user context before proceeding. Do NOT use for questions answerable by reading the codebase or searching the web.

日本語の概要は準備中です。原文の説明を表示しています。

TheMostlyGreat/mythos192026年6月14日 更新

Explore and debate options with fresh documentation and research before committing. Use when facing a real decision with multiple plausible approaches — library/framework choice, architecture call, API or schema design, algorithm selection, or any communication / strategy call where being wrong has cost. Enumerates relevant research domains, looks up current docs and evidence-based methods, weighs options on correctness and elegance, resists bloat. Do NOT use for divergent ideation (brainstorm), extracting user intent (elicit), or reviewing already-written code (quality-review).

日本語の概要は準備中です。原文の説明を表示しています。

TheMostlyGreat/mythos192026年6月14日 更新

AI Personal Knowledge Manager — Zettelkasten, Obsidian, PARA, Note-Taking System, Second Brain สำหรับนักเรียนรู้ตลอดชีวิต

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

Neuroscience expert covering brain structure, neural signaling, cognition, and neurological disorders

日本語の概要は準備中です。原文の説明を表示しています。

sandraschi/advanced-memory-mcp192026年10月13日 更新

You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.

日本語の概要は準備中です。原文の説明を表示しています。

castle-x/skills-x182026年4月16日 更新

Socratic questioning protocol + user communication. MANDATORY for complex requests, new features, or unclear requirements. Includes progress reporting and error handling.

日本語の概要は準備中です。原文の説明を表示しています。

umairinayat/Specter-AI182026年9月29日 更新

AI operational modes (brainstorm, implement, debug, review, teach, ship, orchestrate). Use to adapt behavior based on task type.

日本語の概要は準備中です。原文の説明を表示しています。

umairinayat/Specter-AI182026年9月29日 更新

Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "rework the monetization stance", "tweak the loop stack"), pitch the game ("pitch" → PITCH.md), re-decompose the systems ("remap"), and — importantly — to add a new system to the design map ("let's add a new system", "add a crafting system to the game design", "add this to the GDD"). This is the structural, map-level layer plus GAME.md content edits. To write or fill in the detailed parameters of one existing system, use /unikit-gd-system; to apply one edit spanning several zones at once use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新