Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "rework the monetization stance", "tweak the loop stack"), pitch the game ("pitch" → PITCH.md), re-decompose the systems ("remap"), and — importantly — to add a new system to the design map ("let's add a new system", "add a crafting system to the game design", "add this to the GDD"). This is the structural, map-level layer plus GAME.md content edits. To write or fill in the detailed parameters of one existing system, use /unikit-gd-system; to apply one edit spanning several zones at once use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月14日 更新
Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月14日 更新
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
User asks for design, planning, or approach exploration before implementation. Covers new features, components, refactors, or architecture decisions. Creates design docs and proposes approaches with trade-offs.
日本語の概要は準備中です。原文の説明を表示しています。
Benkapner/claude-code-basecamp☆ 172026年10月1日 更新
Cognitive copilot for people with ADHD. Use this skill whenever someone mentions paralysis, can't start a task, feels overwhelmed, needs to organize their day, is procrastinating, doing a brain dump, wants to plan their week, or says anything like "I don't know where to start", "I have too much on my plate", "I can't focus", "I'm stuck", or "I finished X but can't start Y". Also triggers on general focus and productivity requests — don't wait for the user to explicitly say "ADHD". If someone seems stuck, scattered, or overwhelmed, this skill applies.
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 162026年9月28日 更新
This skill should be used when the user asks to 'plan my day', 'help me plan today', 'morning planning', 'what should I work on today', 'daily planner', 'evening reflection', 'reflect on my day', 'migrate tasks', 'carry tasks forward', 'rapid log', 'brain dump my tasks', or mentions ADHD-friendly planning, time-blindness, swim lanes, energy-based task management, bullet journal for ADHD, or dopamine menu. Provides a BuJo-style daily planning system with swim lanes, migration, reflection, and dopamine rewards. Part of the ADHD-founder.com ecosystem.
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 162026年9月28日 更新
Time-blind friendly planning, executive function support, and daily structure for ADHD brains. Specializes in realistic time estimation, dopamine-aware task design, and building systems that actually work for neurodivergent minds.
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 162026年9月28日 更新
Error pattern tracking for AI agents. Detects corrections, escalates recurring mistakes, learns mitigations. The 'something's off' detector from the AI Brain series.
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 162026年9月28日 更新
Personal knowledge base powered by Ensue for capturing and retrieving understanding. Use when user wants to save knowledge, recall what they know, manage their toolbox, or build on past learnings. Triggers on "save this", "remember", "what do I know about", "add to toolbox", "my notes on", "store this concept".
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 162026年9月28日 更新
Generate creative domain name ideas for your project and check availability across multiple TLDs (.com, .io, .dev, .ai, .app). Find the perfect domain name without manual checking.
日本語の概要は準備中です。原文の説明を表示しています。
manu14357/zskills☆ 162026年7月24日 更新
Interactive logo & brand design strategist. Runs a strategy workshop, narrows a creative direction, lands a single centralized concept, then outputs a condensed branding table plus 10+ logo ideas with rationale. Use when the user wants to design a logo, develop a brand identity, write a logo brief, brainstorm logo concepts, or run brand strategy before sketching. Triggers include "design a logo", "logo ideas", "brand identity", "help me with my logo", "logo brief", "what should my logo be".
日本語の概要は準備中です。原文の説明を表示しています。
posva/dotfiles☆ 162026年10月13日 更新
方案闭环:当用户显式调用 `$solution-loop`,或明确要求进入“方案闭环”时使用。 面向已经存在候选方案、但需要反方挑战和定点修订的场景,在 brainstorming Maker 与 grill-me Critic 之间最多循环三轮,直到方案确认或进入 Human Gate;不用于从零脑暴方案。
日本語の概要は準備中です。原文の説明を表示しています。
PANGKAIFENG/ai-product-manager-skills☆ 162026年8月31日 更新
Refine a draft prompt before sending to a coding agent: decomposes goal/context/constraints, flags ambiguity, emits a model-agnostic rewrite. NOT for prompts from scratch (mk:brainstorming).
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Generate or compare multiple technical approaches for one validated decision. NOT for product discovery or refining an existing plan.
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Answer factual project questions (codebase, architecture) with cited evidence. NOT for brainstorming, trade-offs (mk:party), debugging (mk:investigate), review (mk:review), or plans (mk:plan-creator).
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Use when a decision needs deep multi-source technical research with cited evidence — technology evaluation, ecosystem comparison, standards/spec fact-finding, "how do others solve X". Triggers on "research X", "deep dive on X", "evaluate X vs Y", "find best practices for X". NOT for library/API doc lookup (see mk:docs-finder); NOT for one-shot URL fetch (see mk:web-to-markdown); NOT for internal codebase discovery (see mk:scout); NOT for project-only Q&A (see mk:ask-me); NOT for comparing solution designs (see mk:brainstorming); NOT for root-cause debugging (see mk:investigate); NOT for wiki ingestion of sources (see mk:wiki-research).
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Use when refining a draft user prompt before sending it to a coding agent. Decomposes goal/context/constraints/acceptance/output-format, detects ambiguity and model-coupled framing, then emits a model-agnostic rewrite. Supports --analyze, --score, and --deep. NOT for prompts from scratch (mk:brainstorming), plans/reviews (mk:elicit), implementation plans (mk:plan-creator), or general codebase scouting (mk:scout).
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
YC Office Hours — product validation for a new product, feature, or side-project concept. Startup mode tests demand; Builder mode develops an unvalidated product idea. Use when the user asks whether something is worth building or has an idea whose problem/value is not yet validated. Proactively suggest when the user describes a new product idea or is exploring whether something is worth building — before any code is written. Use BEFORE a plan exists. For reviewing an existing plan, use /mk:plan-ceo-review.
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Relentlessly interview the user about THEIR plan or design — one question at a time — resolving each branch of a decision tree until shared understanding. Claude is the interviewer; the user is the interviewee. Triggers on "grill me", "stress-test this plan", "get grilled on my design", "interrogate my plan". Checkpoints every answer to docs/knowledge/<slug>.md so progress survives a context-window reset. Flags knowledge the user cannot answer as a gap to chase. Do NOT use to PROPOSE solutions or compare approaches (→ mk:brainstorming). Do NOT use to validate "is this worth building?" (→ mk:office-hours). Do NOT use when Claude should ANSWER questions about the repo (→ mk:ask-me). Do NOT use for a one-shot review of an existing plan (→ mk:plan-ceo-review). Do NOT use to apply named reasoning lenses to findings (→ mk:elicit).
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Turn a raw idea into ONE honest recommendation: interview one question at a time until the problem, requirements, goals, non-goals, and constraints are CONFIRMED, then deliver a single verdict — do, don't, cheaper alternatives, trade-offs, ordered checklist, success metrics. Required: the user wants exactly ONE recommendation — not options, not a debate — and their framing is open to challenge (advise may answer a different question than the one asked). Triggers on "what should I do about X", "advise me on X", "am I approaching this right", "is this the right move". Do NOT use to be interrogated with no recommendation (→ mk:grill) — advise also interviews one question at a time, but only to reach a verdict. Do NOT use when the framing is settled and only the options are open (→ mk:brainstorming). Do NOT use to decide whether something is worth building (→ mk:office-hours). Do NOT use when you want several perspectives to argue it out (→ mk:party).
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Deploy applications to Vercel with auto-detection and preview URLs
日本語の概要は準備中です。原文の説明を表示しています。
baekenough/second-brain☆ 152026年10月8日 更新
Update agents from external sources (GitHub, docs, etc.)
日本語の概要は準備中です。原文の説明を表示しています。
baekenough/second-brain☆ 152026年10月8日 更新
UI code review with 100+ rules for accessibility, performance, and UX
日本語の概要は準備中です。原文の説明を表示しています。
baekenough/second-brain☆ 152026年10月8日 更新
Show system status and health checks
日本語の概要は準備中です。原文の説明を表示しています。
baekenough/second-brain☆ 152026年10月8日 更新