Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8542026年10月14日 更新
Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Bevy ECS skill for runtime cost. Keywords: Bevy, parallel systems, chain, FrameTimeDiagnosticsPlugin, Handles.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Use native WebMCP tools to edit the project open in Timeline Studio. Inspect clips and available assets, preview and apply multi-track, caption style/position and project framing edits; sample rendered media; run local voiceover, transcription, relighting analysis and depth-video jobs; insert media; undo; save; or export video with progress and cancellation. Use for the live browser editor, not local project-file editing.
日本語の概要は準備中です。原文の説明を表示しています。
MartinDelophy/ai-video-editor☆ 8482026年10月13日 更新
Audit a project's infrastructure and SaaS stack, then produce a cost report showing what the user currently pays and what they would save by consolidating onto Temps (self-hosted or Temps Cloud). Detects hosting platforms (Vercel, Netlify, Railway, Render, Heroku, Fly.io), analytics (PostHog, Plausible, Mixpanel, Amplitude, Fathom), error tracking (Sentry, Bugsnag, Rollbar, Honeybadger), session replay (LogRocket, FullStory, Hotjar, Highlight), uptime monitoring (Pingdom, UptimeRobot, Better Stack, Checkly), managed databases (Supabase, Neon, PlanetScale, MongoDB Atlas, Upstash, RDS), and transactional email (SendGrid, Postmark, Resend, Mailgun) from dependencies, config files, and env var names. Use when the user wants to: (1) Know how much they would save by switching to Temps, (2) Audit their SaaS/infrastructure spend, (3) Compare their current stack's cost against self-hosting, (4) Decide whether Temps is worth it, (5) Build a business case for consolidating tools. Triggers: "how much would I save", "temps savings", "cost comparison", "audit my stack", "am I overpaying", "saas spend", "calculate savings", "is temps cheaper".
日本語の概要は準備中です。原文の説明を表示しています。
gotempsh/temps☆ 8432026年10月14日 更新
Universal Runtime best practices for PyTorch inference, Transformers models, and FastAPI serving. Covers device management, model loading, memory optimization, and performance tuning.
日本語の概要は準備中です。原文の説明を表示しています。
llama-farm/llamafarm☆ 8352026年6月10日 更新
AlarmKit integration for scheduling alarms and timers with custom UI, Live Activities, and snooze support. Use when implementing alarm or timer features in iOS 26+ apps.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 8002026年7月24日 更新
Monocle performs differential expression and time-series analysis for single-cell expression experiments. It orders individual cells according to progress through a biological process, without knowing ahead of time which genes define progre
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 7972026年6月21日 更新
PPC dayparting — bid scheduling by hour/day, peak shopping times, budget optimization by time slot
日本語の概要は準備中です。原文の説明を表示しています。
nexscope-ai/Amazon-Skills☆ 7612026年8月26日 更新
Deep Amazon review analysis for competitive intelligence and product improvement. Extract sentiment patterns, recurring complaints, feature requests, and competitive insights from customer feedback. Turn reviews into actionable product development and marketing strategies. Use when the user asks about review analysis, customer feedback, product complaints, sentiment analysis, or what customers think about products.
日本語の概要は準備中です。原文の説明を表示しています。
nexscope-ai/Amazon-Skills☆ 7612026年8月26日 更新
Diagnose and fix tests that pass sometimes and fail other times. Use when CI is red intermittently.
日本語の概要は準備中です。原文の説明を表示しています。
Archive228/loopkit☆ 7552026年7月15日 更新
Point at something on the human's macOS screen with a big arrow and a sign ("Franz, click HERE") using the bigarrow CLI. Use whenever the human has to look at, click, type into or choose a specific spot, button, field, window, tab or menu: show me where, point to it, which button, where do I click, zeig mir wo, guide me through this UI, the human must approve or sign something, or you need the human's hand and they may not be looking at the terminal. Mandatory when it is time-critical: a code that expires, a login or payment page that times out, a build waiting on the human.
日本語の概要は準備中です。原文の説明を表示しています。
franzenzenhofer/big-arrow-on-the-screen☆ 7442026年10月13日 更新
Writes, improves, or rewrites Seedance 2.0 prompts that TRANSFORM footage the user already has (video-to-video), rather than building a scene from scratch. Use whenever a real clip is the starting point and they want to: add a VFX element (set a head or hair on fire, transform a hand, make a limb invisible), swap the environment around a preserved subject (desert, clouds, lava, a neon city), drop a giant photoreal creature behind or onto a subject/landmark, relight or regrade so subject and added elements read as one shot, sync a crash-zoom or push-in to a spoken line or timecode, or generate a matching transformed start frame to animate from. Also use when they paste such a prompt and ask to change its lighting, timing, creature, or runtime, or say 'make a Seedance prompt for this video' with a clip attached. This is the video-to-video specialization; for a brand-new scene from image references with no source clip to preserve, higgsfield-seedance applies instead.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7422026年9月27日 更新
Brand monitoring and mention tracking via the Brand.dev API. Use when asked to monitor brand mentions, track sentiment, find PR opportunities, detect logo usage, or analyze brand presence online. Trigger phrases: "brand monitoring", "mention tracking", "brand sentiment", "PR opportunities", "logo detection", "brand.dev", "brand mentions", "media monitoring".
日本語の概要は準備中です。原文の説明を表示しています。
OpenClaudia/openclaudia-skills☆ 7162026年10月11日 更新
Show a GitHub repo's star growth as CLI charts — by day and by hour, in any timezone. Use when the user asks to "check GitHub stars", "stars by hour/day for <repo>", "star growth", "how many stars did <repo> get today", or shares a repo name and wants its starring activity over time.
日本語の概要は準備中です。原文の説明を表示しています。
OpenClaudia/openclaudia-skills☆ 7162026年10月11日 更新
Real-time GDS flight search via Duffel API. Accurate per-fare-class pricing, cabin selection, multi-city, time preferences. Primary cash price source. Does not include Southwest.
日本語の概要は準備中です。原文の説明を表示しています。
borski/travel-hacking-toolkit☆ 6972026年10月12日 更新
Dung khi can brief mot chien dich cu the cho ca team thuc thi — muc tieu, thong diep, deliverable, timeline phan cong theo tuan, gate duyet va ma tran rui ro. Kich hoat khi user nhac 'brief chien dich', 'ke hoach campaign', 'len brief cho team', 'chien dich thang toi', 'phan cong campaign', 'timeline chien dich'. Khong dung cho — ke hoach marketing ca ky thi dung skill 00-ke-hoach-mkt; danh sach asset can thiet ke thi dung skill 41-campaign-asset-list; giao viec cho tung nguoi thi dung skill 64-team-brief.
日本語の概要は準備中です。原文の説明を表示しています。
minhnv0807/ai-business-skills☆ 6132026年9月12日 更新
Use when a leader assigns work to a marketing team member or runs a cross-functional meeting — a task brief with concrete deliverables, a deadline with time and timezone, a definition of done, constraints, and check-in points, plus an async-first meeting agenda and action-item template. Trigger on 'assign a task', 'brief for my team', 'team brief', 'definition of done', 'meeting agenda template', 'my team keeps delivering the wrong thing'. Also use when the user says nobody knows who owns what. Not for — the campaign brief the whole team executes from, see `02-campaign-brief-global`; briefing an external agency or freelancer, see `67-agency-vendor-brief-global`; evaluating performance, see `65-team-performance-review-global`.
日本語の概要は準備中です。原文の説明を表示しています。
minhnv0807/ai-business-skills☆ 6132026年9月12日 更新
Use when the user wants to monitor what is being said about the brand, competitors, and the category — channels and keywords to track, sentiment scoring, weekly and monthly listening reports, brand health metrics, early crisis detection, and content opportunities pulled from real conversations. Trigger on 'social listening', 'brand monitoring', 'sentiment analysis', 'what are people saying about us', 'track our mentions', 'monitor competitors online'. Also use when the user spotted a bad comment thread and wants to know if it is spreading. Not for — responding to a crisis already underway, see `66-crisis-playbook-global`; competitor strategy teardown, see `08-competitor-research-global`; auditing your own posts, see `39-content-audit-global`.
日本語の概要は準備中です。原文の説明を表示しています。
minhnv0807/ai-business-skills☆ 6132026年9月12日 更新
Reverse JavaScript-based custom DSL/VM interpreters, non-standard WASM-like runtimes, and risk-control engines. Use when analyzing IIFE or switch-based opcode dispatchers, extracting instruction tables, recovering bytecode semantics, capturing VM state at runtime, or reconstructing execution flow.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6122026年10月14日 更新
根据指定的行切片规则和列映射,将源DataFrame(df_sub)的列数据转换为长格式DataFrame,包含sub_id、trial、start_time、end_time等字段。
日本語の概要は準備中です。原文の説明を表示しています。
ECNU-ICALK/AutoSkill☆ 6022026年5月10日 更新