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概要と使いどころ

Performs systematic root cause analysis to identify the true source of bugs, errors, and unexpected behavior through structured investigation phases — not just treating symptoms. Use when a user reports a bug, crash, error, or broken behavior and needs to debug, troubleshoot, or investigate why something is not working; especially for complex or intermittent issues across multiple components. Applies the Five Whys method, hypothesis-driven testing, stack trace analysis, git blame/log evidence gathering, and causal chain documentation to isolate and confirm root causes before applying any fix.

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/skillkit1,5532026年6月2日 更新

Guides the creation of technical design documents before writing code, producing architecture diagrams, data models, API interface definitions, implementation plans, and multi-option trade-off analyses. Use when the user asks to plan a feature, architect a system, design an API, explore implementation approaches, or requests a technical design or spec before coding — especially for complex features involving multiple components, ambiguous requirements, or significant architectural changes.

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/skillkit1,5532026年6月2日 更新

Decision-driven HVE-Core installer with multiple clone-based and extension install methods, environment detection, and selective component installation

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5242026年10月14日 更新

Review code changes from multiple perspectives with context bootstrap, depth-tier rigor, and structured findings output.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5242026年10月14日 更新

router

無料

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5132026年10月9日 更新

Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5132026年10月9日 更新

Modify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects. Use when an agent edits a place or rbxl/rbxlx/Rojo project, operates in Studio, adds Scripts/LocalScripts/ModuleScripts, or must verify a Roblox change in context.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5132026年10月9日 更新

Generates several distinct, clickable HTML interaction prototypes for one product surface into a Design Board and collects selection/remix feedback before implementation. Use for multiple UI versions, interaction alternatives, progressive-disclosure options, or when styling is fine but hierarchy/workflow/interaction feels off. Not for static visual-style calibration (use design-style-picker) or a settled CSS tweak.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4632026年10月14日 更新

Transforms raw meeting transcripts into structured, evidence-based meeting minutes — merges multiple versions without losing content, reviews existing minutes against the transcript for missing items, and identifies anonymous speakers (Speaker 1/2/3, 发言人1). Triggers on 会议纪要, 会议记录, 整理纪要, 妙记转纪要, "write meeting minutes", "merge these minutes". Not for fixing ASR/STT errors first (use transcript-fixer).

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4632026年10月14日 更新

Multi-path parallel product analysis with cross-model test-time compute scaling. Spawns parallel agents (Claude Code agent teams + Codex CLI) to explore product from multiple perspectives, then synthesizes findings into actionable optimization plans. Can invoke competitors-analysis for competitive benchmarking. Use when "product audit", "self-review", "发布前审查", "产品分析", "analyze our product", "UX audit", or "信息架构审计".

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4632026年10月14日 更新

Writes educational Teams channel posts about Claude Code features and best practices, using templates emphasizing concrete examples and underlying principles (e.g. context engineering). Use when writing a Teams post or announcement to teach colleagues Claude Code usage, announce a feature, share a tip, or document a lesson learned.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4632026年10月14日 更新

Negotiate a car purchase without getting played — know the real target price, handle the dealership tactics, and keep the financing and add-ons from eating your savings. Use when asked to help me negotiate a car, buy a car without getting ripped off, what should I pay for this car, or dealership negotiation tips. Produces a target-price approach (research the out-the-door price), the dealer tactics to expect and counters, guidance on separating price/trade/financing, the add-ons to decline, and a walk-away plan — flagging to verify current pricing and rates.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4552026年10月13日 更新

Organize care for an aging or ill family member across multiple helpers — the shared care map, a fair rotation with backup rules, the information binder, and family-meeting agendas that prevent the one-sibling-does-everything spiral. Use when asked help me coordinate care for my mom, my siblings and I need to split caregiving, organize care for a sick family member, or set up a care schedule. Produces the care map of needs and coverage, the rotation schedule with escalation rules, the binder outline, and the family meeting agenda.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4552026年10月13日 更新

Cut through the model soup to buy the right appliance — the features that actually matter for you, the ones that are marketing, and when to buy. Use when asked which [fridge/washer/dishwasher] should I buy, help me choose an appliance, what features do I need, or is this appliance worth it. Produces a needs-based feature shortlist (must-have vs nice-to-have vs marketing fluff), fit and capacity checks, reliability and running-cost considerations, warranty/extended-warranty guidance, and timing tips — flagging to verify current models, prices, and specs before buying.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4552026年10月13日 更新

ad-copy

無料

Write platform-native paid ad copy with multiple angles to test. Use when asked to write ad copy, Google/Facebook/LinkedIn/Instagram ads, PPC headlines, or paid social creative copy. Produces ready-to-ship variants per platform (headlines, primary text, descriptions, CTAs) across distinct angles, sized to each platform's limits, with a note on what each variant tests.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4552026年10月13日 更新

Patterns for parallel subagent execution using the Agent tool (formerly Task). Use when coordinating multiple independent tasks, spawning dynamic subagents, or implementing features that can be parallelized.

日本語の概要は準備中です。原文の説明を表示しています。

CloudAI-X/claude-workflow-v21,4202026年10月6日 更新

Turn a raster logo (PNG/JPG/WebP/screenshot) into a clean minimal SVG with edge smoothness as the primary hard gate and IoU optimized as high as reasonably possible without a fixed global threshold, then into a choreographed logo animation delivered as standalone JS-rendered HTML, applying Disney's 12 animation principles. Use when asked to animate a logo, build a logo reveal / splash screen / brand intro, convert a logo image into animated SVG or HTML, add motion to a vectorized mark, or create loading/idle/hover motion for a brand mark. v2: also handles self-crossing draw-on choreography (split-fill, exact easing subdivision, tip glint), closed variable-width ribbon fitting, and quantitative motion QA (easing probe, ink-delta continuity sweep).

日本語の概要は準備中です。原文の説明を表示しています。

vibe-motion/skills1,3542026年10月6日 更新

oma-recap

無料

Analyze conversation histories from multiple AI tools (Claude, Codex, Gemini, Qwen, Cursor) and generate themed daily/period work summaries. Filter by date or time window.

日本語の概要は準備中です。原文の説明を表示しています。

first-fluke/oh-my-agent1,3452026年10月13日 更新

Multi-cloud orchestration for ML workloads with automatic cost optimization. Use when you need to run training or batch jobs across multiple clouds, leverage spot instances with auto-recovery, or optimize GPU costs across providers.

日本語の概要は準備中です。原文の説明を表示しています。

OpenRaiser/NanoResearch1,3412026年10月9日 更新

Incrementally upgrade React Native Storybook across the supported migration paths. Use when upgrading `@storybook/react-native` projects from 5.3.x to 6.5.x, 6.5.x to 7.6.x, 7.6.x to 8.3.x, 8.x to 9.x, or 9.x to 10.x. Detect the currently installed Storybook version, choose only the next migration step, update dependencies and config, regenerate `storybook.requires`, convert remaining `storiesOf` stories to CSF during the `6.5.x -> 7.6.x` upgrade, and stop after a single version hop instead of jumping multiple major versions at once.

日本語の概要は準備中です。原文の説明を表示しています。

storybookjs/react-native1,3222026年10月14日 更新

Start a new task in an isolated Git worktree branched from origin/main so multiple agents can work on the same repo in parallel without conflicts. Use at the beginning of every new feature, fix, or task — before writing any code.

日本語の概要は準備中です。原文の説明を表示しています。

michaelshimeles/skills1,3202026年10月4日 更新

Use when multiple workflows duplicate the same operational logic, when deciding what belongs in actions vs shared services, or when refactoring repeated operational blocks across domain flows. Use when adding new features that share mechanics with existing ones.

日本語の概要は準備中です。原文の説明を表示しています。

michaelshimeles/skills1,3202026年10月4日 更新

Clean Architecture patterns for Android and Kotlin Multiplatform projects — module structure, dependency rules, UseCases, Repositories, and data layer patterns.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3172026年10月14日 更新

blueprint

無料

Turn a one-line objective into a step-by-step construction plan for multi-session, multi-agent engineering projects. Each step has a self-contained context brief so a fresh agent can execute it cold. Includes adversarial review gate, dependency graph, parallel step detection, anti-pattern catalog, and plan mutation protocol. TRIGGER when: user requests a plan, blueprint, or roadmap for a complex multi-PR task, or describes work that needs multiple sessions. DO NOT TRIGGER when: task is completable in a single PR or fewer than 3 tool calls, or user says "just do it".

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3172026年10月14日 更新