Complete the Classic technical design and obtain user confirmation. Use when the user invokes /comet-design or Classic Runtime enters Design.
日本語の概要は準備中です。原文の説明を表示しています。
1.4万 件 ・ 関連度順
概要と使いどころ
Complete the Classic technical design and obtain user confirmation. Use when the user invokes /comet-design or Classic Runtime enters Design.
日本語の概要は準備中です。原文の説明を表示しています。
Design pegRNAs for prime editing using PrimeDesign algorithms. Generate spacer, PBS, and RT template sequences for precise genomic modifications without double-strand breaks. Use when designing prime editing experiments for precise insertions, deletions, or point mutations.
日本語の概要は準備中です。原文の説明を表示しています。
CRISPR library design for genetic screens. Covers sgRNA selection, library composition, control design, and oligo ordering. Use when designing custom sgRNA libraries for knockout, activation, or interference screens.
日本語の概要は準備中です。原文の説明を表示しています。
Detect and track antimicrobial resistance genes using AMRFinderPlus and ResFinder with epidemiological context. Monitor resistance trends and identify emerging resistance patterns. Use when screening genomes for AMR genes or tracking resistance in surveillance programs.
日本語の概要は準備中です。原文の説明を表示しています。
Design the first-run experience — activation path, progressive disclosure, and time to first value. Use for a user's very first session. For the mechanics of the signup form itself, use `form-design`.
日本語の概要は準備中です。原文の説明を表示しています。
Define UX metrics and KPIs that connect design decisions to measurable outcomes. Use when choosing what to measure. For presenting the results afterwards, use `design-impact-reporting` (design-ops).
日本語の概要は準備中です。原文の説明を表示しています。
Design content structure, hierarchy, labelling, and the navigation model. Use when organising what exists. For the UI that exposes it use `navigation-patterns` (interaction-design); for user-generated grouping evidence use `card-sort-analysis` (design-research).
日本語の概要は準備中です。原文の説明を表示しています。
Design to iOS and Android conventions — what each OS mandates, where they diverge, and when to unify. Use when shipping native apps. For breakpoint adaptation use `responsive-design`; for matching competitor patterns use `jakobs-law` (interaction-design).
日本語の概要は準備中です。原文の説明を表示しています。
Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.
日本語の概要は準備中です。原文の説明を表示しています。
Design layouts and interactions that adapt across screen sizes and input methods. Use when one design must serve many viewports. For the underlying column grid use `layout-grid`; for OS-specific patterns use `platform-conventions`.
日本語の概要は準備中です。原文の説明を表示しています。
Design a form end to end — field order, grouping, validation, and completion. Use when the artifact is a form. For product-wide error strategy use `error-handling-ux`; for first-run signup use `onboarding-design`.
日本語の概要は準備中です。原文の説明を表示しています。
Design for multiple languages, writing directions, and cultural contexts — text expansion, RTL mirroring, and locale formats. Use when shipping beyond one locale. For the words themselves, use `ux-writing` (designer-toolkit).
日本語の概要は準備中です。原文の説明を表示しています。
Design unbiased survey instruments — question wording, scales, and sampling — to measure attitudes at scale. Use when you need quantitative breadth. For behavioural experiments, use `a-b-test-design` (prototyping-testing).
日本語の概要は準備中です。原文の説明を表示しています。
Advocate for design quality, scope, and timeline with partners and leadership using evidence and shared goals. Use in the conversation itself. For the commercial vocabulary behind it, use `business-design` (ux-strategy).
日本語の概要は準備中です。原文の説明を表示しています。
Audit token usage across a product for coverage, drift, and hard-coded values. Use when tokens exist and you suspect they are being bypassed. For defining tokens in the first place, use `design-token` (design-systems).
日本語の概要は準備中です。原文の説明を表示しています。
Define and organise tokens for colour, spacing, type, and elevation with naming and usage rules. Use when establishing the token layer. For auditing existing usage use `design-token-audit` (designer-toolkit); for multi-brand mapping use `theming-system`.
日本語の概要は準備中です。原文の説明を表示しています。
Plans, builds, runs, and analyzes fault injection experiments with AWS Fault Injection Service (AWS FIS) to validate application resilience through chaos engineering. Covers experiment templates (actions, targets, stop conditions), the FIS actions catalog and action selection, the scenario library (AZ power interruption, cross-Region connectivity, EC2/EKS/EBS stress), experiment lifecycle and monitoring, logging and reports, multi-account experiments, the experiment IAM role, and blast-radius safety. Applies when a user mentions AWS FIS or fault injection, asks what experiment to run for a failure mode (AZ, Region, API errors/throttling, instance/pod/DB/cache failure, latency, packet loss), wants to author an experiment template or CLI/CloudFormation, or needs to safely run chaos experiments in pre-production or production. For the broader resilience program across Resilience Hub and ARC, see aws-resilience-lifecycle; for ARC routing controls and zonal shift, see recovery-controller-setup.
日本語の概要は準備中です。原文の説明を表示しています。
Configures AWS Resilience Hub v2 for multi-account resilience management across an AWS Organization. Covers the per-service cross-account permission model, cross-account IAM roles, and centralized assessment from a single account. Applies when the user wants to set up org-wide resilience or assess workloads that span multiple AWS accounts.
日本語の概要は準備中です。原文の説明を表示しています。
Sets up AWS Resilience Hub v2 from scratch: creates resilience policies with SLO targets, registers systems and user journeys, onboards services with input sources, and runs a first failure mode assessment. Applies when the user wants to get started with Resilience Hub v2, create a policy, onboard a service, or run an assessment — including creating one concrete policy with specific availability/RTO/RPO targets and a DR approach for a single service (even a tier-1 one). Does not apply to FIS experiments or ARC routing controls.
日本語の概要は準備中です。原文の説明を表示しています。
Build native-feeling, benchmark-quality mobile app screens (Expo / React Native). Use when designing or implementing any mobile UI — screens, flows, onboarding, paywalls, tab bars, sheets, settings, empty states — or when polishing motion, navigation, typography, dark mode, or perceived performance. Enforces Apple HIG fidelity, semantic colors, native controls, anti-slop discipline, navigation semantics (push vs replace, modal vs sheet vs overlay, the one-way doors where back must not exist), purposeful Reanimated motion, a full-motion simulator-verified iteration loop, and a study-real-apps-first workflow (pairs with the Appllama MCP). Trigger on "build a screen", "make this screen better", "design the onboarding", "wire up this flow", "polish the UI", "make it feel native", or any mobile design/implementation task.
日本語の概要は準備中です。原文の説明を表示しています。
Deploy Anima design-to-code service as a backend API endpoint. Use when building a design-to-code microservice, deploying Anima SDK as a serverless function, or creating an internal design tool API. Trigger with: "deploy anima", "anima service deploy", "anima serverless".
日本語の概要は準備中です。原文の説明を表示しています。
Use Figma webhooks to trigger automatic Anima code generation on design changes. Use when building event-driven design-to-code pipelines, auto-generating components when Figma files change, or integrating design updates into CI. Trigger with: "anima webhook", "figma webhook", "anima auto-generate on change".
日本語の概要は準備中です。原文の説明を表示しています。
Generate reviewable React or HTML code from a Figma design using the Anima SDK. Use when testing design-to-code conversion, learning Anima's code output format, or building your first automated design-to-code pipeline. Trigger with: "anima hello world", "anima example", "figma to react", "figma to code", "anima generate code".
日本語の概要は準備中です。原文の説明を表示しています。
Audit and fix visual hierarchy, spacing, color, and depth in web UIs. Use when the user mentions "my UI looks off" (or amateur/unprofessional), "fix the design", "Tailwind styling", "color palette", "visual hierarchy", "design system", "spacing scale", or "component styling". Also trigger when building consistent design tokens, creating dark mode themes, improving data-visualization clarity, or polishing UI details before launch. Covers grayscale-first workflow, constrained design scales, shadows, and component styling. For typeface selection, see web-typography. For usability audits, see ux-heuristics.
日本語の概要は準備中です。原文の説明を表示しています。