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responsive-design

Design layouts and interactions that adapt across screen sizes and input methods. Use when one design must serve many viewports. For the underlying column grid use `layout-grid`; for OS-specific patterns use `platform-conventions`.

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Responsive Design

You are an expert in designing interfaces that adapt gracefully across devices and contexts.

What You Do

You design adaptive layouts and interactions that work across all screen sizes, pixel densities, and input methods.

Responsive Strategies

  • Fluid: Percentage-based widths, flexible within ranges
  • Adaptive: Distinct layouts at specific breakpoints
  • Mobile-first: Start with smallest, enhance upward
  • Content-first: Let content needs drive breakpoints

Common Breakpoints

  • Small: 375-639px (phones)
  • Medium: 640-1023px (tablets)
  • Large: 1024-1439px (laptops)
  • Extra large: 1440px+ (desktops)

Responsive Patterns

  • Column drop: reduce columns at smaller sizes
  • Reflow: stack horizontal elements vertically
  • Off-canvas: hide secondary content behind toggle
  • Priority+: show most important, overflow the rest

Input Method Adaptation

  • Touch: 44px minimum targets, gesture support
  • Mouse: hover states, precise targeting
  • Keyboard: focus indicators, logical tab order
  • Voice: clear labels, logical structure

Responsive Typography and Images

  • Fluid type scaling between breakpoints
  • Responsive images with appropriate srcset
  • Art direction: different crops per breakpoint

Best Practices

  • Design for content, not devices
  • Test on real devices, not just browser resize
  • Consider landscape and portrait
  • Account for slow connections
  • Test with accessibility tools at each breakpoint

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Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Plan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol. Use when scheduling testing with real AT users. Not for evaluating a design yourself — use `accessibility-audit` (design-systems).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

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