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cccskills

「block」の検索結果

1,670 件 ・ 関連度順

概要と使いどころ

Prevents crashes due to problematic scope-related API misuse caused by agent escalation into internal scope framework objects. Use when configuring properties of scope-related Simulink blocks or MATLAB objects — constrains the agent to documented APIs and directs users to the scope UI when a property is not programmatically accessible.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1682026年10月9日 更新

Generate or improve MATLAB help text (documentation comments) for a function, class, or script file following MathWorks standards (H1 line, syntax paragraphs, See Also, 75-char lines). Read BEFORE writing MATLAB help — default patterns (Inputs:/Outputs: lists, block comments, uppercase See Also) produce non-conforming output. Use when writing, rewriting, fixing, or reviewing MATLAB help comments or function documentation.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1682026年10月9日 更新

Analyze AMS waveform data using Mixed-Signal Blockset utilities: phase noise measurement, clock jitter, anti-aliased resampling, timing measurements, lock time, INL/DNL, ADC/DAC calibration, HSpice import. Use when analyzing time-domain voltage from PLL/VCO/clock simulations, measuring phase noise from variable-step solver output, computing jitter, or resampling non-uniform data.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1682026年10月9日 更新

Unified skill for all MATLAB and Simulink report generation tasks. Covers report generation, PDF report, document generation, mlreportgen, Report Generator, template, TitlePage, Chapter, multipage HTML, HTMLPage, html-multipage, custom reporter, customizeReporter, template hole, page header, page border, company style package, branded reporters, buildTemplates, Simulink report, model documentation, slreportgen, block diagram report, model report, subsystem documentation, SystemDiagramFinder, SystemIO, ExecutionOrder, LookupTable, template style, page footer, TemplateSrc, report package, table variants, multiple HTML pages, PDF report generation, Word report, DOM API, FormalTable, BaseTable, Figure, FormalImage, Section.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1682026年10月9日 更新

Build Simulink models that co-simulate with Eclipse SUMO traffic simulator. Use when creating SUMO-Simulink co-simulation, traffic simulation, TraCI connection, vehicle-in-the-loop testing, or ADAS scenario validation with SUMO. Covers Server/Client setup, Reader/Writer/Actor block configuration, random traffic generation, ego vehicle control, and SUMO file creation. Also use when the user mentions SumoInterfaceLibrary, .sumocfg files, or wants to connect Simulink to an external traffic simulator.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1682026年10月9日 更新

Expert guidance for simulating RoadRunner scenarios via the MATLAB programmatic API and Simulink co-simulation. Use when the user wants to run a simulation, step through a simulation, control actors during co-simulation, add observers, attach sensors, retrieve simulation logs, or read/write scenario variables. Covers simulateScenario, createSimulation, ScenarioSimulation set/get, ActorSimulation getAttribute/setAttribute, addObserver, SensorSimulation, Simulink co-sim blocks, and publishActorBehavior. NOT for project setup, scene building, scenario authoring, or trajectory export.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1682026年10月9日 更新

Verify claims, quotations, citations and references against live primary sources, and produce a reproducible audit record instead of an assertion. Use when asked to: check whether a quotation, verse, statistic, date, attribution or citation is accurate; verify references before publishing a report, thesis, article, slide deck or legal filing; confirm a text against an authoritative database; cross-check a claim across independent sources; build a citation register or verification appendix; find out whether two datasets agree; detect a misattributed or fabricated quotation; or audit a document's existing citations. Source-agnostic by design, with working providers for REST/JSON APIs, scraped HTML, bulk corpora, bibliographic catalogues (OpenLibrary), DOI resolution (Crossref) and reference works (Wikipedia) -- including scriptural tiers (Qur'an.com, sunnah.com and an independent hadith corpus) with full diacritic handling for Arabic, Hebrew, Greek and any script with optional marks. Covers content-addressed matching when sources disagree on numbering, graded match verdicts, byte-level integrity checks, published-string verification, and a catalogue of silent failure modes (identifier divergence, mojibake, scraper blocking, false-positive keyword rules, missing glyphs, unreliable PDF text layers).

日本語の概要は準備中です。原文の説明を表示しています。

MoizIbnYousaf/ai-agent-skills1,1512026年9月22日 更新

Generate kickoff artifacts for a multi-phase program: umbrella plan, Program Goal Charter, session-goal block, per-phase plan stubs, and the 7-step per-phase inner loop reference.

日本語の概要は準備中です。原文の説明を表示しています。

withkynam/vibecode-pro-max-kit1,1502026年6月21日 更新

Apply systematic problem-solving techniques when stuck. Use for complexity spirals, innovation blocks, recurring patterns, assumption constraints, simplification cascades, scale uncertainty.

日本語の概要は準備中です。原文の説明を表示しています。

withkynam/vibecode-pro-max-kit1,1502026年6月21日 更新

Use when running VALIDATE V2-V3 fan-out. Two-layer investigation (4 dimension agents + per-section feasibility agents) synthesized into PASS/CONDITIONAL/BLOCKED net gate. Strategy-agnostic.

日本語の概要は準備中です。原文の説明を表示しています。

withkynam/vibecode-pro-max-kit1,1502026年6月21日 更新

Diagnose App Store submission blockers and operate review health with asc, including readiness validation, repair routing, status monitoring, cancellation, and retry decisions. Use when validation fails, a version is not in a valid state, review status is unclear or stuck, or a failed submission must be repaired and retried. For staging, upload, publication, and submission execution, use asc-release-flow.

日本語の概要は準備中です。原文の説明を表示しています。

rorkai/app-store-connect-cli-skills1,0732026年10月13日 更新

Debug a specific session by inspecting its full event chain (PreToolUse, PostToolUse, Stop, SubagentStop, Compaction, APIError, TurnDuration, Notification events), agent hierarchy (recursive parent/child tree with subagent_type and depth), token usage with compaction baselines, workflow intelligence data (orchestration DAG, error propagation by depth), and session metadata (thinking_blocks, turn_count, total_turn_duration_ms).

日本語の概要は準備中です。原文の説明を表示しています。

hoangsonww/Claude-Code-Agent-Monitor1,0732026年10月12日 更新

Identify anomalous sessions using Agent Monitor data — cost outliers from the pricing engine, token anomalies (cache miss spikes, compaction baseline surges), unusual event type ratios (PreToolUse/PostToolUse gaps, APIError clusters), behavioral deviations from workflow intelligence (complexity score outliers, error propagation anomalies), and sessions with abnormal metadata (extreme turn_count, high thinking_blocks, zero turn_duration).

日本語の概要は準備中です。原文の説明を表示しています。

hoangsonww/Claude-Code-Agent-Monitor1,0732026年10月12日 更新

Generate a comprehensive session report with per-model token usage (input, output, cache_read, cache_write including compaction baselines), cost breakdown via the pricing engine, tool invocations, agent hierarchy, compaction events, API errors, turn durations, and thinking block counts. Use when reviewing a specific session or summarizing activity over a date range.

日本語の概要は準備中です。原文の説明を表示しています。

hoangsonww/Claude-Code-Agent-Monitor1,0732026年10月12日 更新

Compare two sessions side-by-side using Agent Monitor data — per-model token usage (input/output/cache_read/cache_write + compaction baselines), pricing engine cost breakdowns, workflow intelligence (complexity scores, tool flow transitions, subagent effectiveness), session metadata (thinking_blocks, turn_count, turn_duration_ms, usage_extras), and full event timelines with all 10+ event types.

日本語の概要は準備中です。原文の説明を表示しています。

hoangsonww/Claude-Code-Agent-Monitor1,0732026年10月12日 更新

Optimize LuisaCompute DSL kernels using warp/wave primitives, shared-memory aggregation, and block-level collectives. Use when kernels bottleneck on atomics, reductions, or inter-thread communication.

日本語の概要は準備中です。原文の説明を表示しています。

LuisaGroup/LuisaCompute1,0532026年10月15日 更新

debug-app

無料

Use when the user has finished building a mobile app, started Metro with `npm run dev`, and wants the running app monitored for runtime errors AND silent failures (empty lists, blank screens, swallowed network errors) and fixed autonomously. Accepts a free-text symptom (e.g., `/debug-app "todos not appearing on home screen"`) to drive persisted-log diagnostics — injects temporary console.log statements at data-path boundaries, reads the sanitized `.powernative/metro-logs/` log, and cleans up logs after the root cause is fixed. Supports port/platform filtering, configurable clean-cycle and timeout limits, and watch-only `--no-fix` mode. Otherwise polls with a durable byte cursor, fixes inline or routes appropriately, verifies each fix from new output, and exits after the configured clean checks (default 3). Foreground loop — blocks the conversation while running. Run only after the app is loaded.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0012026年10月14日 更新

Use when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox, level gym, modular kit and prefab placement, set dressing, landmarks and player guidance, the island's edge, spline roads, WFC, fog, additive scene streaming, or a world that hitches, pops in, leaks memory or runs slow on mobile. Keywords: Terrain, TerrainData, ProBuilder, blockout, graybox, modular kit, NavMesh, LoadSceneAsync, open world.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新

Use when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and MeshLibrary, terrain (heightmap, HeightMapShape3D, Terrain3D regions, textures, painting), scattering trees with MultiMesh, streaming a big world, procedural meshes with SurfaceTool, Jolt physics settings, importing GLB or glTF from Blender or AI generators (Scenario, Tripo, Meshy, Hitem3D), import scripts, name suffixes, model facing, collision generation, LODs.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新

Use when turning a script or story into previs, layout, storyboards or an animatic in Blender: beats to shot list, camera and lens per shot, staging, camera height, 180-degree rule, screen direction, shot sizes, when to cut, camera moves, timing stills in the Video Sequencer, markers bound to cameras, Story Tools, Grease Pencil or 2D/3D hybrid boards. Also when an animatic shows the wrong frame, blocking keys are not stepped, Rigify operators are missing, or viewport render fails headless.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新

Use when animating characters or objects in Blender through Python, a bouncing ball, walk or run cycle, jump, acting shot, lip sync, eye darts or facial animation, blocking in stepped keys, splining, polish, timing and spacing, arcs, overlap, squash and stretch, graph editor handles, slotted actions or NLA layers, staging a playblast, or when animation looks floaty, stiff, slides, pops, chatters, the subject is too small in frame, or a knee pops and needs an expert review.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新

Use when sculpting in Blender through Python: sculpt a head, face or bust, a stylized or cartoon character, a creature or a realistic portrait; block out from primitives; cut planes, a jaw or gonial angle, cheekbones; fix a jaw or face that looks like a ball or balloon; stylized hair clumps; eyelids; an expression or smirk; plan remesh or multires resolution; reproduce Clay Strips, Crease, Draw Sharp, Scrape, Grab or mask moves without a tablet; final clay renders; or when a sculpt operator crashes headless.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新

Use when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye darts and blinks, stepped blocking, splining, polish, Graph Editor tangents, animation layers, mocap cleanup or retargeting, game clips and root motion, or reviewing a playblast. Also when motion looks floaty, weightless, mushy, poppy, posey, sliding or chattery, or feet slap or skate.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新

Use when an agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush, DynaMesh, ZRemesher, UVs, export, polypaint, posing, 3D print, clean up an AI mesh in ZBrush), when writing ZBrush Python (zbrush.commands) or ZScript, when the ZBrush bridge is not answering, a palette path or set() does nothing, a scripted stroke does not sculpt or a dialog blocks a script, or when a ZBrush result has to be judged the way a professional artist would.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新