Create or modify Rash Studio projects, SVG animation templates, timeline keyframes, interactive scenes, and website embeds. Use for Rash authoring requests, not general Flash or SWF conversion.
日本語の概要は準備中です。原文の説明を表示しています。
835 件 ・ 関連度順
概要と使いどころ
Create or modify Rash Studio projects, SVG animation templates, timeline keyframes, interactive scenes, and website embeds. Use for Rash authoring requests, not general Flash or SWF conversion.
日本語の概要は準備中です。原文の説明を表示しています。
Use when generating or modifying any Spring Boot class — controllers, services, repositories, DTOs, mappers, or configuration. Enforces strict layer separation and prevents business logic from leaking across boundaries.
日本語の概要は準備中です。原文の説明を表示しています。
Design and generate Convex database schemas with proper validation, indexes, and relationships. Use when creating schema.ts or modifying table definitions.
日本語の概要は準備中です。原文の説明を表示しています。
Guide for building and refactoring a FastAPI + Prefect + PostgreSQL/pgvector analytics pipeline that extracts insights from chat data using LLM classification, embeddings, UMAP/HDBSCAN clustering, and narrative generation. Use this skill whenever working on this project's codebase — including adding features, refactoring, debugging, creating new endpoints, modifying pipeline stages, or reviewing architecture decisions. Also trigger when the user asks about project structure, stack decisions, async migration, or best practices for this specific system.
日本語の概要は準備中です。原文の説明を表示しています。
Writing documents for agents. Use when creating or editing skills, or modifying AGENTS.md or CLAUDE.md.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill any time a .pptx or .potx file is involved in any way — as input, output, or both. This includes: creating slide decks, pitch decks, or presentations as PowerPoint (.pptx) files; reading, parsing, or extracting text from any .pptx or .potx file (even if the extracted content will be used elsewhere, like in an email, summary, or creating a different type of slide deck); editing, modifying, or updating existing presentations; combining or splitting slide files; working with templates (.potx), layouts, speaker notes, or comments. Trigger whenever the user asks for a PowerPoint or .pptx file, or references a .pptx or .potx filename, regardless of what they plan to do with the content afterward. However, when the user asks for a deck, slides, a slide deck, or a presentation without naming a file format, default to using a dedicated slide-deck artifact type or a separate slides skill if this session offers one; otherwise, use this skill.
日本語の概要は準備中です。原文の説明を表示しています。
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
日本語の概要は準備中です。原文の説明を表示しています。
Create or edit the Universal Editor component configuration (component-definition.json, component-models.json, component-filters.json) for AEM Edge Delivery Services blocks. Use this skill whenever the user mentions component models, component definitions, component filters, block configuration for the Universal Editor, UE block setup, adding a new block to UE, configuring block properties, block authoring fields, or any task involving the three JSON config files that control how blocks appear in the Universal Editor. Also trigger when the user wants to create a new EDS/Franklin block with UE support, modify block fields, add a block to the section filter, or asks about how blocks connect to the Universal Editor.
日本語の概要は準備中です。原文の説明を表示しています。
Create, modify, review, and harden configuration for the Adobe Dispatcher Apache HTTP Server module and Apache HTTPD in AEM as a Cloud Service environments only. Use for `.any`, vhost, rewrite, cache, and filter changes.
日本語の概要は準備中です。原文の説明を表示しています。
Create effective content models for your blocks that are easy for authors to work with. Use this skill anytime you are building new blocks, making changes to existing blocks that modify the initial structure authors work with.
日本語の概要は準備中です。原文の説明を表示しています。
Guide for creating and writing Expo native modules and views using the Expo Modules API (Swift, Kotlin, TypeScript). Covers module definition DSL, native views, shared objects, config plugins, lifecycle hooks, autolinking, and type system. Use when building or modifying native modules for Expo.
日本語の概要は準備中です。原文の説明を表示しています。
Modify reagents, solutions, reactions, transfers, metabolism, effects, containers, and chemistry UI safely.
日本語の概要は準備中です。原文の説明を表示しています。
Modify NPC behavior, HTN tasks, navigation, steering, prototypes, and AI debugging.
日本語の概要は準備中です。原文の説明を表示しています。
Modify atmos simulation, gases, fire, pressure, pipes, devices, UI, and hot paths safely.
日本語の概要は準備中です。原文の説明を表示しています。
Run a fast, read-only health check across all skills in the library and produce a structured quality report — without modifying anything. Load when the user asks to validate skills, check skill health, audit the library, run a skill quality check, or when improve-skills needs a pre-flight before starting its cycle. Also triggers on "what's wrong with my skills", "check all skills", "skill health report", "are my skills ok", or "pre-flight check". Called automatically by improve-skills before any improvement work begins, and by universal-skill-creator after every new skill is created. Never modifies any file — only reads and reports.
日本語の概要は準備中です。原文の説明を表示しています。
Validate process decomposition and architecture design quality before execution begins. Load when the setup-evaluator agent fires (automatic for agent-chain tasks), or when user says "evaluate this setup", "check the decomposition", "validate the architecture", "is this plan sound", "review the agent design". Catches structural errors, missing knowledge, unrealistic step ordering, and topology mismatches. Does NOT modify — only evaluates.
日本語の概要は準備中です。原文の説明を表示しています。
Bootstrap full agent infrastructure for an existing, already-coded project without modifying a single line of source code. Surveys the repo, infers conventions from manifests, README, git history, and source samples, then generates the missing AGENTS.md, docs/architecture.md, docs/product-soul.md, ADR backfill, and seeded docs/memory/ files. Asks the user only about gaps the repo cannot reveal. Load when the user asks to "retroactive project setup", "backfill agent infrastructure", "bootstrap agents for this existing repo", "onboard agents to a legacy codebase", "set up agents without touching code", or "fill in missing agent context for this project".
日本語の概要は準備中です。原文の説明を表示しています。
Required reference for Prisma ORM 7 SQL driver adapter work. Use when implementing or modifying adapters, adding database drivers, or touching SqlDriverAdapter, Transaction, savepoint, result mapping, or DriverAdapterError behavior. Covers current transaction lifecycle, optional savepoint hooks, original database-error preservation, and verification.
日本語の概要は準備中です。原文の説明を表示しています。
Use when modifying anything under features/files/, app/(core)/files/, app/(public)/share/, or any caller that uploads, downloads, lists, moves, renames, shares, or previews user files.
日本語の概要は準備中です。原文の説明を表示しています。
Find and patch the water jump velocity inside CCSPlayer_MovementServices_CheckJumpButton in CS2 binary using IDA Pro MCP. This patch changes the water jump velocity from 100.0f to 145.0f by modifying the immediate operand of a mov instruction. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate and patch the water jump height value. Trigger: water jump patch, CheckJumpButton water velocity, jump height patch, water jump 145
日本語の概要は準備中です。原文の説明を表示しています。
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
日本語の概要は準備中です。原文の説明を表示しています。
Design and generate Convex database schemas with proper validation, indexes, and relationships. Use when creating schema.ts or modifying table definitions.
日本語の概要は準備中です。原文の説明を表示しています。
Generates CQRS Commands and Handlers for PHP 8.5. Creates immutable command DTOs with handlers that modify state. Includes unit tests.
日本語の概要は準備中です。原文の説明を表示しています。
Internationalization and translation management for OneKey. Use when adding translations, displaying text, handling locales, or managing translation keys. NEVER modify auto-generated translation files. Triggers on i18n, translation, locale, formatMessage, useIntl, ETranslations, text, string, hardcode, intl, translate, language, localization, internationalization.
日本語の概要は準備中です。原文の説明を表示しています。