Step-by-step workflow for creating complete Power BI reports from scratch using pbir CLI. Covers model discovery, report creation, page layout, theme setup, visual placement, field binding, filtering, formatting, validation, and publishing. Automatically invoke when the user asks to "create a new report", "build a report from scratch", "make a dashboard", "set up a report with KPIs", "create an executive dashboard", "add pages and visuals to a new report".
日本語の概要は準備中です。原文の説明を表示しています。
data-goblin/power-bi-agentic-development☆ 1,0482026年10月15日 更新
Tabular Editor documentation search and configuration file guidance (.tmuo, Preferences.json, UiPreferences.json, Layouts.json). Automatically invoke when the user asks about "TE docs", "Tabular Editor features", "TE3 preferences", ".tmuo files", "workspace database settings", "DAX editor settings", "per-model TE3 configuration", or needs to search Tabular Editor documentation for how-to guidance.
日本語の概要は準備中です。原文の説明を表示しています。
data-goblin/power-bi-agentic-development☆ 1,0482026年10月15日 更新
When the user wants to optimize Core Web Vitals, fix LCP, INP, or CLS issues. Also use when the user mentions "Core Web Vitals," "CWV," "LCP," "INP," "CLS," "FID," "page speed," "page performance," "Largest Contentful Paint," "Interaction to Next Paint," "Cumulative Layout Shift," or "Page Experience." For GSC CWV, use google-search-console.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0392026年10月6日 更新
Add a Codex plugin from a GitHub repo to a repo or personal marketplace using the current Codex plugin layout and marketplace metadata.
日本語の概要は準備中です。原文の説明を表示しています。
am-will/codex-skills☆ 1,0362026年7月15日 更新
Rebuild or restyle editable Microsoft Visio diagrams from reference images and existing .vsdx files, then export deliverables as .vsdx, PNG, SVG, PDF, or PPTX. Use when the user asks Codex to open Visio, recreate a diagram from a PNG/JPG/screenshot/reference image, match a scientific model figure, update colors/typography/layout in a .vsdx, calibrate panel coordinates to avoid shifted or overlapping submodules, or make publication/presentation outputs while preserving Visio native editable shapes rather than embedding the reference image as a flat picture.
日本語の概要は準備中です。原文の説明を表示しています。
pengjunchi0/codex-visio-paper-figure-skill☆ 1,0332026年8月16日 更新
Use when one image must be composed from several reference pictures through the Scenario MCP server, each lending one thing: the character from one, the place, pose, style, light, palette, material, outfit, or layout from others. Also when a reference leaks into the result (its object, colors, or face showing where it should not) or a reference's role is ignored. Keywords: multi-reference, reference roles, combine references, style reference, pose reference, give each picture a job.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI scales wrong on phones', 'text too small on 4K', notch or safe area, stretch mode and aspect, gamepad or keyboard menu navigation, focus lost, input rebinding screen, localization (CSV, PO, tr_n plurals, Arabic RTL, CJK fonts, pseudolocalization), screen reader accessibility, UI scale slider, or clicks not reaching the game.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when building or fixing game UI in Unity 6.3: main menu, settings screen (resolution, quality, volume, key rebinding), HUD, health bar, minimap frame; choosing uGUI or UI Toolkit or mixing both; 'UI scales wrong on phones', portrait to 4K, Canvas Scaler, anchors, layout groups collapsing, sort order, UXML/USS, data binding, TextMeshPro or UI Toolkit fonts missing glyphs, localized menus, gamepad navigation, UI draw calls, canvas rebuild spikes, UI tests, or capturing UI to check it.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when turning a script or story into previs, layout, storyboards or an animatic in Blender: beats to shot list, camera and lens per shot, staging, camera height, 180-degree rule, screen direction, shot sizes, when to cut, camera moves, timing stills in the Video Sequencer, markers bound to cameras, Story Tools, Grease Pencil or 2D/3D hybrid boards. Also when an animatic shows the wrong frame, blocking keys are not stepped, Rigify operators are missing, or viewport render fails headless.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario MCP. Triggers include text-to-skybox, turning a photo into a 360 environment, restyling a panorama's mood, upscaling a skybox without breaking the seam wrap, or exporting equirectangular or cubemap layouts for game engines such as Unity, Unreal, or Godot.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Statically audit a built `.ppmplugin` before wrap testing. Checks archive layout, manifest compatibility, bundle consistency, Android DEX integrity and SDK leakage, iOS framework structure, native source-to-receiver alignment, and the PCF composite-key/sendAsync transport contract. Reports CRITICAL, WARNING, and INFO findings with fixes routed to the owning stage; never modifies the archive. Requires `jar`; `dexdump` or `strings` improves DEX inspection. Run after /assemble-ppmplugin or standalone on an existing bundle.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0092026年10月15日 更新
Assemble the final `.ppmplugin` binary bundle for a PAM native extension and verify its contents. First **reconciles** the manifest's declared `entrypoints` against the binaries actually staged — if the manifest declares a platform with no built binary it gates (build it / ship without it / stop) rather than shipping a broken bundle. Then re-runs the plugin's upload-compatibility checks on the reconciled manifest, zips the manifest plus whichever of `android/<PascalName>Plugin.dex` and `ios/<PascalName>Plugin.framework/` are present into `ppmplugin/<name>.ppmplugin`, and verifies the archive layout with `jar tf` (exactly the manifest + the shipped binaries — nothing missing, nothing extra). Output: a statically verified `.ppmplugin` file on disk. Prereqs: `jar` (JDK). Run after /generate-ppmplugin-manifest and the build skill(s).
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0092026年10月15日 更新
Creates or edits a Power Apps Canvas App through the Canvas Authoring MCP coauthoring session. Handles staged experience design, direct and partitioned targeted edits, planned multi-screen changes, responsive layout, and compile-error convergence. Trigger on requests to create, build, generate, modify, update, change, fix, or edit a Canvas App or .pa.yaml files.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0092026年10月15日 更新
Convert Android XML layouts to Jetpack Compose. Use when asked to migrate Views to Compose, convert XML to Composables, or modernize UI from View system to Compose.
日本語の概要は準備中です。原文の説明を表示しています。
new-silvermoon/awesome-android-agent-skills☆ 9782026年7月28日 更新
Implement navigation in Jetpack Compose using Navigation 3. Use when asked to build state-driven navigation, manage back stacks, scope ViewModels, implement adaptive layouts, or migrate from Navigation Compose.
日本語の概要は準備中です。原文の説明を表示しています。
new-silvermoon/awesome-android-agent-skills☆ 9782026年7月28日 更新
Build, improve, or inspect UI with StyleSeed. Preserves project design choices and routes setup, layout, tokens, review, rendered verification, and updates through one entry point.
日本語の概要は準備中です。原文の説明を表示しています。
bitjaru/styleseed☆ 9782026年10月14日 更新
Library management workflow for KiCAD — creating symbols, footprints, and managing libraries via MCP tools. Triggers on: "create a symbol", "make a footprint", "custom component", "register library", "find a part", "pin numbering", "new symbol", "new footprint", "add to library", "library path", "pad layout".
日本語の概要は準備中です。原文の説明を表示しています。
mixelpixx/Konnect☆ 9772026年10月12日 更新
Audit the brand, UX, and site design of the leading sites in a vertical as a set of observable cross-site patterns, producing the experience bar a new build must meet or beat. Use this skill whenever the user wants to assess the competitive design field, capture vertical conventions, identify the design and UX bar of a category, or set the experience standard before a build. Triggers on competitor experience audit, UX audit, site design audit, brand audit, design conventions, what makes these sites good, vertical conventions, storefront patterns, merchandising patterns, layout density, primary task, design bar, category conventions, retail vs marketing register, what does the field do. Also triggers when an audit of the competitive field has captured technical signals (SEO, accessibility) but never named the brand, UX, or design conventions, and the build downstream will read as off-vertical without that bar.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9652026年10月7日 更新
Apply pre-composed aesthetic archetype defaults to jumpstart brand design work covering color, typography, layout, voice, and imagery direction. Use this skill whenever the user wants a starting point for brand visual and verbal direction, references a brand they want to design near (for example 'something like Stripe' or 'editorial like Linear'), needs to converge faster from many directions to one, or wants known-good defaults for a specific industry vertical. Triggers on archetype, design archetype, brand archetype, near to (brand), in the style of, similar aesthetic, design starting point, brand template, vertical-typical, industry-typical. Also triggers when the user has a brief and wants to map it to a known aesthetic family rather than design from first principles.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9652026年10月7日 更新
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
srid/emanote☆ 9642026年7月26日 更新
Use this when setting up Nix for a development project (devShell + package build) and you care about `nix develop` being fast. Covers the zero-inputs flake.nix + npins + default.nix/shell.nix layout, sub-flakes for non-user-facing Nix, and language-specific recommendations.
日本語の概要は準備中です。原文の説明を表示しています。
srid/emanote☆ 9642026年7月26日 更新
Presentation creation, editing, and analysis. When Claude needs to work with presentations (.pptx files) for: (1) Creating new presentations, (2) Modifying or editing content, (3) Working with layouts, (4) Adding comments or speaker notes, or any other presentation tasks
日本語の概要は準備中です。原文の説明を表示しています。
freestylefly/wesight☆ 9492026年10月2日 更新
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
freestylefly/wesight☆ 9492026年10月2日 更新
Headless Chromium CLI for QA testing and site dogfooding. 100-200ms per command after startup. Persistent state with cookies, tabs, sessions. Snapshot system with element refs. Navigate, interact, verify page state, take screenshots, check responsive layouts, test forms, handle dialogs.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9212026年3月24日 更新