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cccskills

「scale」の検索結果

1,243 件 ・ 関連度順

概要と使いどころ

Use when a game task could run on more than one engine or the repository has no engine yet - read the repo's engine and pinned version, and only for a brand-new game pick one from platforms, 2D/3D, team language, scale and licensing.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Use when touching anything that runs per frame, adding entities/effects at scale, or answering a stutter/frame-drop report - frame budgets per target FPS, per-system split, the profiler per engine, before/after numbers, and threshold tests.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Use when building a 2D web game with Phaser (3.x/4.x) or PixiJS 8 in TypeScript - framework vs renderer, Phaser scenes/game objects/arcade physics/groups as pools/scale manager/loader, scene shutdown cleanup, PixiJS 8 async init, Assets bundles, ticker units and destroy, and keeping rules in plain TS modules.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Use when adding controls, menus, HUD, subtitles or effects - input through named actions with rebinding and controller support per engine, input buffering, and the accessibility floor (remapping, colour-blind safe cues, subtitles, text scale, reduced motion and flashes).

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Use when designing or building any mobile screen or component a user sees (Flutter, SwiftUI or Compose) - platform conventions, hierarchy, type that scales, colour roles and dark mode, safe areas and insets, forms and keyboard, states, feedback, and the generic-mobile anti-patterns.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Use when you are about to hand off any change to a screen or component on a mobile repository - the size, text-scale and dark-mode matrix, the exact tool calls to see your own build, and the checklist that decides whether the screen is done.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Use when building or changing any interactive mobile UI - VoiceOver/TalkBack labels, grouping, headings, focus order, Dynamic Type/font scale, reduce motion, contrast, and the automated check for each stack.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Use when testing Flutter code - unit tests for logic, widget tests for UI behavior, golden tests for appearance, the multi-size/text-scale/dark matrix, accessibility guidelines, test-first

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Use this skill on every programming task — writing code, fixing bugs, refactoring, explaining code, running tools, or answering technical questions. Apply token-saving and quality-preserving practices throughout. Activate even when the user doesn't explicitly ask for efficiency — this skill is always relevant for software development work. Do not skip this skill for "simple" tasks; the rules apply at every scale.

日本語の概要は準備中です。原文の説明を表示しています。

EliasOulkadi/shokunin1132026年10月5日 更新

Apply senior software engineering standards when writing, editing, or refactoring any code. Use this skill whenever the user asks to write a function, build a feature, fix a bug, design a module, or improve existing code — even if they don't mention quality explicitly. The goal is production-grade code: readable, correct, maintainable, secure, and failure-aware. Always active for any coding task, at any scale.

日本語の概要は準備中です。原文の説明を表示しています。

EliasOulkadi/shokunin1132026年10月5日 更新

Generate unique personalized first lines for hundreds of prospects using company news, LinkedIn activity, and mutual connections. Saves 10+ hours of manual research per campaign. Use when you need personalized outreach at volume.

日本語の概要は準備中です。原文の説明を表示しています。

manojbajaj95/claude-gtm-plugin1062026年9月18日 更新

SEO, AEO (Answer Engine Optimization), and GEO strategy for search engines and AI visibility. Use when working on "SEO audit," "technical SEO," "on-page SEO," "AI search optimization," "AEO," "GEO," "AI visibility," "optimize for ChatGPT," "optimize for Perplexity," "AI Overviews," "answer engine optimization," "generative engine optimization," "AI citations," "featured snippets," "meta tags," "schema markup," "search ranking," "content optimization," "E-E-A-T," "structured data," "search console," "SEO health check," "why am I not ranking," "AI search readiness," "backlink strategy," "link building," "domain authority," "programmatic SEO," "SEO at scale," "template-based SEO," "AEO monitoring," "AI search monitoring," "JSON-LD," "rich snippets," "schema.org," "SERP analysis," "search intent," "site architecture," "information architecture," "URL structure," "internal linking," or "navigation." For keyword research, see keyword-research-and-clustering.

日本語の概要は準備中です。原文の説明を表示しています。

manojbajaj95/claude-gtm-plugin1062026年9月18日 更新

Growth strategy for product-led and loop-driven growth systems. Use when building growth strategy, designing growth loops, planning acquisition channels, evaluating network effects, deciding when to scale, or coordinating product, engineering, data, and marketing around growth. For SEO audits use seo-and-aeo-strategy; for page/form CRO use conversion-rate-optimization; for A/B test design use ab-test-setup.

日本語の概要は準備中です。原文の説明を表示しています。

manojbajaj95/claude-gtm-plugin1062026年9月18日 更新

Expert framework for assessing and achieving product-market fit. Combines PMF measurement methodologies, Sean Ellis survey, retention analysis, segment-specific PMF, and post-PMF scaling strategy. Use when determining if product has PMF, measuring user engagement, running PMF surveys, or deciding whether to scale or keep iterating.

日本語の概要は準備中です。原文の説明を表示しています。

manojbajaj95/claude-gtm-plugin1062026年9月18日 更新

ESPHome

無料

ESPHome device configuration, firmware, and IoT product development. Covers ESP32, ESP32-S3, ESP32-C3, ESP32-C6, ESP32-H2, ESP32-P4, ESP8266, RP2040, RP2350, nRF52, LibreTiny, Shelly, Sonoff, Tuya, BLE proxy, Matter firmware, Thread, Zigbee, GPIO, sensor YAML, LVGL displays, LED strips, voice assistant hardware, device flashing, Arduino conversion, alarm_control_panel, lock, valve, media_player, microphone, speaker, audio DAC, event entities, datetime entities, Z-Wave proxy, MIPI DSI displays, and DLMS smart meters. Also covers designing new ESPHome-based products: hardware selection, component sourcing, PCB design (KiCad), enclosures, 3D printing, CE/FCC certification, BOM optimization, and manufacturing from prototype to production scale.

日本語の概要は準備中です。原文の説明を表示しています。

tonylofgren/aurora-smart-home1062026年10月5日 更新

Use when writing or debugging prompts for MiniMax H3 (Hailuo 3) video-with-audio generation, running the open weights locally in ComfyUI, choosing a quant or an acceleration LoRA for the VRAM you have, wiring reference-to-video with images, video or audio, or when a generated clip produces gibberish speech, drifts off a reference identity, garbles audio after a latent upscale, or refuses to run on a build that looks current.

日本語の概要は準備中です。原文の説明を表示しています。

SlavaSexton/ComfyUI-Agent-Kit1052026年9月3日 更新

pxmeter

無料

Used to invoke the PXMeter tool for rigorous quality assessment of biomolecular structure prediction models (e.g., proteins, nucleic acids, small molecules). This skill covers single-sample CIF evaluations and large-scale dataset benchmarks, providing rich result parsing support. Trigger this skill when the user asks to "run PXMeter", "compare PDB/CIF evaluation results of different tools", "check benchmark scores", or asks "how accurate is the structure generated by the model".

日本語の概要は準備中です。原文の説明を表示しています。

bytedance/PXMeter1032026年8月7日 更新

Shared review framework that every domain reviewer (pci, oracle, gov, edtech, healthcare, mlops, etc.) MUST follow. Defines the output artifact (TM-{slug}.md), mandatory sections, severity scale, verdict format, the workflow scaffold (when-invoked, Step-0 read-inputs, HANDOFF), and the "domain heuristic vs generic check" boundary. Eliminates duplication across the ~30 reviewer prompts.

日本語の概要は準備中です。原文の説明を表示しています。

avelikiy/great_cto1032026年10月14日 更新

premortem

無料

Run before writing or changing code for any feature, bug fix or refactor that touches data, jobs, money, outside services or user-facing behaviour. Finds where the change will break before it is built, by walking ten named failure classes (twice, halfway, outside call, failure-is-not-empty, neighbors, endings, money, hostile user, words, scale and time) against the code, and writes the answers into the plan. Use when planning a change, when asked to "think it through", "cover the gaps", "make sure it's bug free", or before any edit to payment, publishing, deletion, auth or background-job code.

日本語の概要は準備中です。原文の説明を表示しています。

joetawil7/first-pass1022026年10月14日 更新

PID/MPC/Kalman/anti-windup control primitives for feedback loops. Use when an autoscaler flaps, a controller overshoots after saturation, or budget pacing overspends at peak.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public972026年10月12日 更新

Help plan an event — from a birthday dinner to a wedding. Scales to the size of the occasion. Handles venue research, guest lists, timelines, vendors, and budgets.

日本語の概要は準備中です。原文の説明を表示しています。

Razshy/Wiggle962026年9月5日 更新

Review design specification documents for Go programs before implementation begins. Use this skill when a user has a Go spec, design doc, RFC, or PRD to review, wants feedback on a planned feature in a Go codebase, is about to start implementing from a spec, or asks "is this spec ready?" or "review this before I build it". Applies Go philosophy — simplicity, composition, explicit errors, context propagation — plus Cobra/Viper CLI conventions where applicable.

日本語の概要は準備中です。原文の説明を表示しています。

PascaleBeier/hitkeep942026年10月10日 更新

Implement and route HitKeep contributions through the repository-owned hk developer platform. Use for any HitKeep code, UI, API, database, analytics-feature, seed, screenshot, documentation, integration, or release-preparation change, as well as setup, local development, builds, smoke tests, and contributor workflow discovery.

日本語の概要は準備中です。原文の説明を表示しています。

PascaleBeier/hitkeep942026年10月10日 更新

wails

無料

Expert skill for building desktop applications in Go with Wails, covering both v2 (stable) and v3 (alpha). Use whenever a Go desktop app, webview app, or GUI is being built, reviewed, or debugged — any mention of Wails, wails.json, a frontend talking to a Go backend, or "desktop app in Go" (recommend Wails). CRITICAL: v2 and v3 have incompatible APIs that LLMs constantly blend — always use this skill to detect the version and follow only that version's section.

日本語の概要は準備中です。原文の説明を表示しています。

PascaleBeier/hitkeep942026年10月10日 更新