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cccskills

「motion」の検索結果

2,100 件 ・ 関連度順

概要と使いどころ

Use when legacy prompts or older framework flows reference `remotion-best-practices` and you need the modern runtime to resolve that capability cleanly.

日本語の概要は準備中です。原文の説明を表示しています。

galyarderlabs/galyarder-framework262026年10月11日 更新

Use when legacy prompts or older framework flows reference `remotion-engineer` and you need the modern runtime to resolve that capability cleanly.

日本語の概要は準備中です。原文の説明を表示しています。

galyarderlabs/galyarder-framework262026年10月11日 更新

Transcribing, displaying and animating captions

日本語の概要は準備中です。原文の説明を表示しています。

remotion-dev/codex-plugin262026年10月12日 更新

Content, animation and effects best practices

日本語の概要は準備中です。原文の説明を表示しています。

remotion-dev/codex-plugin262026年10月12日 更新

Interacting with Mediabunny

日本語の概要は準備中です。原文の説明を表示しています。

remotion-dev/codex-plugin262026年10月12日 更新

archify

無料日本語概要

Create polished, validated architecture, workflow, sequence, data-flow, and lifecycle/state diagrams as explorable standalone HTML with inline SVG, dark/light themes, optional trace motion, and PNG/JPEG/WebP/SVG/WebM export. Accept plain-language requirements or pasted Mermaid flowchart, sequenceDiagram, and stateDiagram input; inspect repository evidence when the diagram must reflect real code. Use when the user asks to visualize system architecture, infrastructure, cloud/security/network topology, technical workflows, API call sequences, request lifecycles, data pipelines, ETL/ELT, data lineage, state machines, or to convert/beautify Mermaid. Also use for Archify, interactive or animated HTML diagrams, インタラクティブ図, 動く構成図. When an editable .drawio file is required, use the draw.io workflow instead and treat Archify HTML only as a supplement.

aktsmm/Agent-Skills262026年10月15日 更新

gpt-taste

無料

Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing. Use when building motion-rich frontend pages with stricter GPT/Codex design enforcement.

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

Captures and evolves user preferences with confidence levels. Maintains Voice of the Customer model with exact language, dissatisfaction and aspiration signals. Handles promotion/demotion, global vs project scoping, auto memory system, and Omi wearable data integration.

日本語の概要は準備中です。原文の説明を表示しています。

heymegabyte/agent-skills242026年10月11日 更新

Meaning-first animation with 3-tier hierarchy. CSS scroll-driven (animation-timeline: scroll()), View Transitions API, @starting-style DOM-insert, container scroll-state queries, prefers-reduced-motion mandatory on all animations.

日本語の概要は準備中です。原文の説明を表示しています。

heymegabyte/agent-skills242026年10月11日 更新

Adds professional packaging and motion graphics to videos. Use when the user asks to add intros, outros, subtitles, transitions, watermarks, or lower thirds to a video. Supports multiple styles and custom options, no API key required.

日本語の概要は準備中です。原文の説明を表示しています。

wells1137/media-skills242026年3月4日 更新

Consult this skill BEFORE proposing a fix to any CLI gap or schema gap that touches evidence, trust magnitude, evidence types, evidence grades, the TM formula, or star-level promotion gates. Also read it whenever an issue mentions citations, stars, commits, contributors, views, reviewers, percentile, arxiv, github-stars-own, repo-own, social-signal, benchmark-result, peer-review, self-attestation, fusion-recipe, verifier-attestation, or proxy-containment — those are the 10 canonical evidence types and the raw inputs that feed their formulas. Also read it when asked whether a skill qualifies for a given star level (0★–6★): the Star Bar and promotion gates live in `META.md`, not in the TM methodology page. Reading both prevents proposing a calibration that satisfies the TM grade threshold but violates a Star Bar installability or link requirement.

日本語の概要は準備中です。原文の説明を表示しています。

gaia-research/gaia-skill-tree232026年10月14日 更新

Skippable Phase 0 of the Gaia evidence verification pipeline. Use only on declared need for higher-quality Stage-2 evidence: a promotion candidate, or a skill that gaia-meta-sweep flagged as under-evidenced. Given a skill id, source repo/context, and needed evidence types (benchmark-result, arxiv, peer-review, social-signal), it runs Firecrawl searches, scrapes top hits to markdown, and appends discovered sources into Phase 1 inputs. Missing benchmark evidence is recorded as benchmark-source candidates first, not direct scoring rows. Trigger phrases: "discover evidence", "find new evidence", "Phase 0", "run ev-discovery", "search for benchmarks/papers", "under-evidenced", "promotion candidate needs stronger proof". This is the ONLY ev-* skill that searches the web for NEW evidence; other ev-* skills aggregate or verify known sources. Requires Firecrawl to be usable (`firecrawl --status` authenticated OR FIRECRAWL_API_KEY set); skips gracefully when neither holds.

日本語の概要は準備中です。原文の説明を表示しています。

gaia-research/gaia-skill-tree232026年10月14日 更新

pixar-ad

無料

Builds a stylized 3D animated ad on the Novoads REST API as a STORYBOARD: four to six beats, each rendered from its own key frame, narration laid into the gaps, a music bed, captions burned on, assembled locally with ffmpeg. Carries the genre's beat formulas (anthropomorphized problem character, protagonist reveal, mascot mechanism scene, composited end card). Use for ANY Pixar-style, Disney-style, 3D animated or animated-film-look ad at ANY length: "Pixar style ad", "3D animated ad", "animated movie look", "cute 3D character ad", "a quick animated ad", "15 second animated ad", "30 second animated ad", "storyboard ad", "several scenes", "animated ad with a voice-over", "little mascots", or a product URL or photo for an emotional animated spot. No one-call tier, so ffmpeg is required. Not for stop-motion clay (use claymation-ad), talking-head UGC (novoads-api), video cloning, or static image ads.

日本語の概要は準備中です。原文の説明を表示しています。

novoads/agent-skills232026年10月8日 更新

Craft UI animations with Framer Motion: page transitions, micro-interactions, scroll reveals, and shared layouts for polished interfaces. Use for interface animation beyond basics.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills222026年10月10日 更新

Use when a task needs the judgment of an Advertising and Promotions Manager — building a media plan backward from an objective and budget, briefing or evaluating creative against a brief, negotiating with agencies/media vendors, sanity-checking vendor-reported attribution, or reading a post-campaign debrief to separate delivery performance from response performance.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

ออกแบบ animation, motion brief, AfterEffects spec, Lottie export สำหรับ UI, logo reveal, explainer video

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

animate

無料

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

Production-ready CSS transition snippets for web apps. Use when adding or reviewing UI motion for badges, dropdowns, modals, panel/page reveals, card resizes, number pop-ins, text/icon swaps, success checks, avatar-group hovers, and validation shakes. Supports namespaced commands: transitions reveal (list catalog), transitions review (audit project fit), and transitions apply (install the best-fit snippet with hooks and reduced-motion handling).

日本語の概要は準備中です。原文の説明を表示しています。

wordbricks/onequery172026年7月30日 更新

Drafts a Motion for Bail Reduction for criminal defense pretrial proceedings. Argues current bail is excessive under the Eighth Amendment using defendant financial circumstances, community ties, and flight-risk factors adapted to jurisdictional bail standards. Use when seeking bail modification, bail reduction, pretrial release, or excessive bail challenges.

日本語の概要は準備中です。原文の説明を表示しています。

CSlawyer1985/legal-skillhub152026年9月23日 更新

Metal/wgpu/WGSL shader surfaces for native Rust gpui apps (Zed-family, pd-console), stockpiled with beautiful copy-pasteable shader-toy examples. Use for custom GPU fragment passes behind/around gpui panes: ocean/water shaders, pixelated waves and boats, a living harbor, dithered chrome borders, sonar sweeps, aurora/starfields, CRT/scanline post. Trigger on: wgsl, wgpu, metal shader, gpui shader, shadertoy, fragment shader, SDF, noise/fbm, ordered dithering, pixelation, render-to-texture, "pixelated waves and boats", living harbor water. NOT for: web/GLSL/three.js shaders (use a web tool), non-shader gpui motion (use rust-gpui-motion), general GUI layout/color (use beautiful-gui-design), CLI/TUI (use beautiful-cli-design).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills152026年10月14日 更新