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概要と使いどころ

Manage cost basis calculation in TRES Finance: check status, view/change strategy (FIFO, LIFO, AVG, MAX_GAINS, MAX_LOSSES, FIFO_IMPAIRMENT), trigger recalculation, review financial issues, manage reevaluations/impairments, set bulk fiat prices, configure spec-ID lot disposal rules, view per-asset cost basis results, and export cost basis reports. Trigger this skill whenever the user asks about cost basis, gains/losses, realized gains, unrealized gains, COGS, inventory lots, tax lots, cost basis strategy, reevaluation, impairment, fiat value override, spec-ID rules, financial issues (negative balance, missing fiat), or anything related to how their crypto assets are costed. Also trigger when the user says "calculate cost basis", "what is my cost basis strategy", "show me financial issues", "create a reevaluation", "run cost basis", "change strategy to LIFO", or similar.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-plugins-community4,6532026年10月14日 更新

Submit feedback about the TRES Claude plugin — bug reports, feature requests, skill improvements, new skill ideas, MCP issues, workflow friction, or positive feedback about what's working well. Use this skill whenever the user wants to share any kind of feedback about the plugin, its skills, or the TRES MCP. Trigger phrases include: "submit feedback", "report a bug", "request a feature", "suggest an improvement", "I have an idea", "something is broken", "the skill isn't working", "I love this skill", "this worked great", "the MCP is returning wrong data", "the flow is confusing", "can you fix the skill", "file a skill request", "give feedback", "this could be better". Also trigger proactively when the conversation appears to be wrapping up — e.g. the user says "thanks", "that's all", "looks good", "we're done", "nothing else", or any other signal that the task is complete. In that case, offer a brief feedback prompt instead of launching the full guided flow. Do NOT trigger for general questions about how a skill works — only when the user wants to submit feedback or the conversation is ending.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-plugins-community4,6532026年10月14日 更新

Extract all 3rd-party (non-owned) addresses from a TRES Finance environment and export them as an XLSX workbook to help users build their contacts list. Use this skill whenever the user wants to export, list, or identify 3rd-party addresses, counterparties, or external addresses from their transactions — even if they don't say 'contacts'. Also trigger when the user asks to prepare a contacts import file, find unknown addresses, or build an address book from transaction history. Do NOT trigger for viewing existing contacts or searching the address book — only for extracting NEW 3rd-party addresses from transaction data.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-plugins-community4,6532026年10月14日 更新

Match TRES ledger transactions to ERP invoices/bills (AP/AR) and optionally sync them to the connected ERP (Xero, QuickBooks Online, NetSuite). Trigger this skill whenever the user wants to match, link, close, reconcile, or sync an invoice or bill against a blockchain transaction — even if they don't say "skill" or use those exact words. Trigger phrases include: "match this invoice to a transaction", "match a bill to tx", "close invoice INV-123", "close bill 9988", "link this tx to a bill", "pay this invoice from this transaction", "set up this tx as AP", "set up this tx as AR", "sync this transaction as AP/AR", "match AP/AR", "find the invoice/bill for this hash", "what bill does this tx pay". Trigger ONLY for explicit AP/AR matching/closing intent — do NOT trigger for general transaction explanations (use tres-tx-story), for ingesting an explorer link into the ledger (use tres-explorer-tx-to-ledger), or for ERP connection setup itself (use tres-settings-management).

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-plugins-community4,6532026年10月14日 更新

End-to-end onboarding of a new entity, customer, or account into TRES Finance. Orchestrates 8 steps in order: wallet upload, data collection (commit), balance validation, reconciliation, cost basis, export unidentified addresses, import contacts, and rollup rules. Trigger ONLY when the user explicitly wants to onboard a new entity, customer, or account — e.g. "onboard a new entity", "onboard new customer", "start onboarding for [name]", "set up a new account in TRES", "run the full onboarding flow", "I need to onboard [company name]", "new entity onboarding". Do NOT trigger for individual tasks — those have their own dedicated skills. If the user asks to "add wallets" without mentioning onboarding, use tres-wallets-upload. "Validate balances" alone is tres-asset-balance-validation. "Run a commit" alone is tres-data-collection-commit. Only trigger when the user wants the full pipeline.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-plugins-community4,6532026年10月14日 更新

Query, display, and resolve reconciliation gaps from the TRES Finance MCP connector. Trigger this skill ONLY when the user explicitly requests to view or close reconciliation gaps — for example: "show me the reconciliation gaps", "close the recon gaps", "view gaps for today", "plug the reconciliation gaps for ETH", "fix the gaps for USDC and BTC". Do NOT trigger for general balance queries, transaction history, or ledger browsing. Covers the full workflow: confirming the target date, optionally filtering by asset, fetching gap data, enriching with fiat and on-chain balances, rendering an HTML dashboard where each gap row has copy-prompt buttons (Plug / Auto-fill) — clicking copies a ready-to-paste Claude prompt for that gap. The user pastes it in the chat and Claude executes the action. Ends with a data collect once the user is done.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-plugins-community4,6532026年10月14日 更新

eli5

無料

Explain a topic like I'm a 5 year old. Use when the user types /eli5 <topic> or asks for a dead-simple picture explainer of how something works.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-plugins-community4,6532026年10月14日 更新

stata

無料

Comprehensive Stata reference for writing correct .do files, data management, econometrics, causal inference, graphics, Mata programming, and 20 community packages (reghdfe, estout, did, rdrobust, etc.). Covers syntax, options, gotchas, and idiomatic patterns. Use this skill whenever the user asks you to write, debug, or explain Stata code.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Auto-Empirical-Research-Skills4,6272026年10月12日 更新

Reddit Ads campaign analysis detecting community targeting issues, creative fatigue, bid inefficiencies, and subreddit performance problems. Use when pasting Reddit Ads data, analyzing subreddit targeting, or auditing Reddit advertising spend for B2B or B2C campaigns. Platform: Reddit.

日本語の概要は準備中です。原文の説明を表示しています。

irinabuht12-oss/marketing-skills4,5482026年10月13日 更新

Read back a previously-saved JSON snapshot from `profiler-save-data` and return its raw text.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4572026年10月13日 更新

Generate a JSON Schema for a C# type name via reflection. Supports primitives, enums, arrays, generic collections, dictionaries, and complex objects. Knobs control inclusion of nested `$defs` and whether type-level / property-level descriptions are emitted.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4572026年10月13日 更新

Read a `.cs` script file and return its content as a string. Supports a 1-based `lineFrom`/`lineTo` slice for partial reads. Pair with 'script-update-or-create' to write back.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4572026年10月13日 更新

Render a target GameObject from a chosen camera angle with optional layer-based isolation, configurable background (solid/skybox/transparent), multi-light setup via JSON, and Composite (2x2 Front/Right/Back/Top) mode. Returns a PNG image. When isolated=true, inactive children may briefly fire OnEnable — see the body for side-effect notes.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4572026年10月13日 更新

Find C# methods across every loaded assembly by name / type / parameters — including private methods. Returns serialized `MethodData` entries usable as schemas for 'reflection-method-call'.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4572026年10月13日 更新

List all known profiler module names with their local 'enabled' bookkeeping flag.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4572026年10月13日 更新

Call a C# method by reflection — including private methods. Requires a method schema obtained via 'reflection-method-find'. Supports static methods, instance methods (with optional target deserialization), and main-thread / off-thread execution.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4572026年10月13日 更新

Mark an opened scene as the Editor's active scene (the one new GameObjects are added to and that's used as the default for many operations). Use 'scene-list-opened' to enumerate opened scenes first.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4572026年10月13日 更新

Retrieve the list of root GameObjects in the specified opened scene (or the active scene when `openedSceneName` is empty). Supports token-saving path-scoped reads over the root-GameObjects array via `paths` or `viewQuery`. Use 'scene-list-opened' to enumerate scenes.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4572026年10月13日 更新

Save an opened scene back to its asset file (or to a new path when `path` is provided). When `openedSceneName` is empty, saves the currently active scene. Use 'scene-list-opened' to find the scene name first.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4572026年10月13日 更新

Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4572026年10月13日 更新

Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject path. Use 'assets-find' to locate the prefab asset first.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4572026年10月13日 更新

Save the currently opened prefab edit stage back to its prefab asset without exiting the stage. Pair with 'assets-prefab-open' to enter the edit mode first.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4572026年10月13日 更新

List all shaders available in the project assets and packages, sorted by name. Use this to discover a valid `shaderName` for 'assets-material-create'.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4572026年10月13日 更新

Modify GameObject fields and properties in opened Prefab or in a Scene. You can modify multiple GameObjects at once. Just provide the same number of GameObject references and SerializedMember objects. Three modification surfaces are available per GameObject (gameObjectDiffs, pathPatchesPerGameObject, jsonPatchesPerGameObject) — see the skill body for details.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4572026年10月13日 更新