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assets-prefab-instantiate

Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject path. Use 'assets-find' to locate the prefab asset first.

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Assets / Prefab / Instantiate

Instantiates prefab in the current active scene. Use 'assets-find' tool to find prefab assets in the project.

Inputs

  • prefabAssetPath — project asset path of the prefab to instantiate.
  • gameObjectPath — destination path in the scene; the last segment becomes the new GameObject's name, any prefix is looked up as the parent (must already exist).
  • position / rotation / scale — optional transform; default to zero / zero / one.
  • isLocalSpace — when true, applies the transform in local space relative to the parent.

How to Call

unity-mcp-cli run-tool assets-prefab-instantiate --input '{
  "prefabAssetPath": "string_value",
  "gameObjectPath": "string_value",
  "position": "string_value",
  "rotation": "string_value",
  "scale": "string_value",
  "isLocalSpace": false
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool assets-prefab-instantiate --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool assets-prefab-instantiate --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
prefabAssetPathstringYesPrefab asset path.
gameObjectPathstringYesGameObject path in the current active scene.
positionanyNoTransform position of the GameObject.
rotationanyNoTransform rotation of the GameObject. Euler angles in degrees.
scaleanyNoTransform scale of the GameObject.
isLocalSpacebooleanNoWorld or Local space of transform.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "prefabAssetPath": {
      "type": "string"
    },
    "gameObjectPath": {
      "type": "string"
    },
    "position": {
      "$ref": "#/$defs/UnityEngine.Vector3"
    },
    "rotation": {
      "$ref": "#/$defs/UnityEngine.Vector3"
    },
    "scale": {
      "$ref": "#/$defs/UnityEngine.Vector3"
    },
    "isLocalSpace": {
      "type": "boolean"
    }
  },
  "$defs": {
    "UnityEngine.Vector3": {
      "type": "object",
      "properties": {
        "x": {
          "type": "number"
        },
        "y": {
          "type": "number"
        },
        "z": {
          "type": "number"
        }
      },
      "required": [
        "x",
        "y",
        "z"
      ],
      "additionalProperties": false
    }
  },
  "required": [
    "prefabAssetPath",
    "gameObjectPath"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.GameObjectRef",
      "description": "Find GameObject in opened Prefab or in the active Scene."
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    }
  },
  "required": [
    "result"
  ]
}

レビュー

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IvanMurzak/Unity-MCP4,4252026年10月12日 更新

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日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4252026年10月12日 更新

Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' to find the asset first.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4252026年10月12日 更新

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