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cccskills

「anima」の検索結果

1,436 件 ・ 関連度順

概要と使いどころ

Create React loading, processing, selected, current, focus, and pressed states with the border-beam package's animated edge glow. Use when a card, button, input, tab, option, task panel, or agent surface needs a restrained traveling or breathing beam; includes installation, imports, prop selection, state wiring, reduced motion, accessibility, and performance and layout guardrails.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7562026年10月6日 更新

Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing/duration defaults, choreography patterns, scroll/hover interactions, performance, accessibility (reduced motion), and implementation guidance.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7562026年10月6日 更新

Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, texture and geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7562026年10月6日 更新

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7562026年10月6日 更新

Convert a supplied HTML page or generated HTML reference into a screenshot-backed article containing multiple reusable interaction prompts. Use when the user provides an HTML file, exported page, generated-page.html, or local/live reference and asks to extract animation/interactions, create prompts, capture screenshots for each prompt, add them to an article, or commit the resulting article/assets.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7562026年10月6日 更新

Turn a reference video into a super detailed recreation or inspiration prompt. Use when the user provides, mentions, uploads, links, or points to a video and asks to analyze the design, UI, animations, transitions, scroll interactions, typography, colors, assets, WebGL/Three.js, storytelling, section-by-section behavior, or to create a prompt/article that recreates the page, app, interaction, or motion system.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7562026年10月6日 更新

Capture or repair reliable full-page screenshots for lazy-loaded, scroll-animated, Framer, WebGL/canvas, or reveal-heavy web pages. Use when full-page screenshots are blank, gray, white, sparse, show a tiny content strip, disagree with a working scroll video, or when article evidence/section crops must be derived from a trustworthy full-page image.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7562026年10月6日 更新

Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime adapters, LODs, deterministic review fixtures, and validating that every monster follows one shared system.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7562026年10月6日 更新

Generate extremely simple, cute, personified square character images with rounded heavy forms, two purposeful character colors, one solid background color, and a dominant lower-corner composition. Use when creating an animal, creature, robot, ghost, plant, object, or other character image, including when the agent should infer three product-relevant directions and propose six independent candidates for approval.

日本語の概要は準備中です。原文の説明を表示しています。

s1dashu/ip-as-logo-skill5,9782026年8月23日 更新

delight

無料

Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful. Use when the user asks to add polish, personality, animations, micro-interactions, delight, or make an interface feel fun or memorable.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9382026年10月12日 更新

overdrive

無料

Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9382026年10月12日 更新

Apple Liquid Glass design system. Use when building UI with translucent, depth-aware glass morphism following Apple's design language. Provides CSS tokens, component patterns, dark/light mode, and animation specs.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9382026年10月12日 更新

optimize

無料

Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9382026年10月12日 更新

Frontend design skill fused from Impeccable + custom extensions. Covers design philosophy, anti-AI-slop patterns, typography, color (OKLCH), spatial design, motion, interaction, responsive, UX writing, state management, engineering, and 4 style variants. Includes 20 command skills for audit/critique/polish/animate/etc.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9382026年10月12日 更新

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/open-agents5,8442026年8月29日 更新

Validates animation durations, enforces typography scale, checks component accessibility, and prevents layout anti-patterns in Tailwind CSS projects. Use when building UI components, reviewing CSS utilities, styling React views, or enforcing design consistency.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/open-agents5,8442026年8月29日 更新

Turn any codebase into a beautiful, interactive single-page HTML course that teaches how the code works to non-technical people. Use this skill whenever someone wants to create an interactive course, tutorial, or educational walkthrough from a codebase or project. Also trigger when users mention 'turn this into a course,' 'explain this codebase interactively,' 'teach this code,' 'interactive tutorial from code,' 'codebase walkthrough,' 'learn from this codebase,' or 'make a course from this project.' This skill produces a stunning, self-contained HTML file with scroll-based navigation, animated visualizations, embedded quizzes, and code-with-plain-English side-by-side translations.

日本語の概要は準備中です。原文の説明を表示しています。

zarazhangrui/codebase-to-course5,6802026年3月31日 更新

Transcribing, displaying and animating captions

日本語の概要は準備中です。原文の説明を表示しています。

remotion-dev/skills5,1382026年10月12日 更新

Remotion Map animation knowledge

日本語の概要は準備中です。原文の説明を表示しています。

remotion-dev/skills5,1382026年10月12日 更新

Content, animation and effects best practices

日本語の概要は準備中です。原文の説明を表示しています。

remotion-dev/skills5,1382026年10月12日 更新

NYT-newsroom typography, staggered reveal animation, and editorial-grade charts (line, bar, or range band).

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/html-video4,6882026年6月22日 更新

Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,4532026年10月6日 更新

Create polished design artifacts as self-contained HTML: UI mockups, interactive prototypes, wireframes, landing pages, dashboards, app screens, mobile apps, slide decks (a.k.a. PPT / PowerPoint presentations), documents and résumés, animations, 3D objects, research reports, HTML email, diagrams, fliers, and visual explorations. Use whenever the user asks to design, mock up, prototype, wireframe, visualize, explore, or make a PPT/deck for an interface, product screen, user flow, content layout, visual artifact, or pitch/deck concept, even if they do not say "design". Also use to export a deck built with this skill to PowerPoint (PPT/PPTX) — but only decks authored here (deck-stage / this skill's slide-structured HTML), NOT arbitrary HTML, so confirm the target is such a deck first. Also use for setting up, importing, or authoring reusable design systems, UI kits, brand tokens, or component libraries. Harness-agnostic for Claude Code, Cursor, Codex Agent, and similar file-capable agents.

日本語の概要は準備中です。原文の説明を表示しています。

JimLiu/baoyu-design4,3782026年9月23日 更新

antv-l7

無料

Comprehensive guide for AntV L7 geospatial visualization library. Use when users need to: (1) Create interactive maps with WebGL rendering (2) Visualize geographic data (points, lines, polygons, heatmaps) (3) Build location-based data dashboards (4) Add map layers, interactions, or animations (5) Process and display GeoJSON, CSV, or other spatial data (6) Integrate maps with AMap (GaodeMap), Mapbox, Maplibre, or standalone L7 Map (7) Optimize performance for large-scale geographic datasets

日本語の概要は準備中です。原文の説明を表示しています。

antvis/L74,0732026年9月9日 更新