motion
無料Use when adding animations with Motion Vue (motion-v) - provides motion component API, gesture animations, scroll-linked effects, layout transitions, and composables for Vue 3/Nuxt
日本語の概要は準備中です。原文の説明を表示しています。
1,063 件 ・ 関連度順
概要と使いどころ
Use when adding animations with Motion Vue (motion-v) - provides motion component API, gesture animations, scroll-linked effects, layout transitions, and composables for Vue 3/Nuxt
日本語の概要は準備中です。原文の説明を表示しています。
Vue 3 Composition API, script setup macros, reactivity system, and built-in components. Use when writing Vue SFCs, defineProps/defineEmits/defineModel, watchers, or using Transition/Teleport/Suspense/KeepAlive.
日本語の概要は準備中です。原文の説明を表示しています。
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.
日本語の概要は準備中です。原文の説明を表示しています。
Turn clients into long-term revenue engines. This isn't advice — it's a complete operating system with scoring models, templates, playbooks, and automation patterns that work for any B2B or B2C sub...
日本語の概要は準備中です。原文の説明を表示しています。
Complete career acceleration system — from self-assessment to offer negotiation. Covers career strategy, job search operations, resume/CV optimization, interview preparation, salary negotiation, career transitions, and long-term growth planning. Works for any role, any level, any industry.
日本語の概要は準備中です。原文の説明を表示しています。
Create or review dygo Fixtures and explicit Patches for reference data, setup Records, backfills, renames, and unsafe lifecycle transitions. Use when metadata sync alone cannot express the required data change.
日本語の概要は準備中です。原文の説明を表示しています。
塔罗牌占星:把「抽三张塔罗牌」与「西方占星本命盘」合为一次解读。 用户带着一个具体问题来 → 抽三张牌(可复现的 seed)→ 若愿意提供生日,则用脚本 确定性地排出星座与星盘 → 用黄金黎明的塔罗↔占星对应把两者接起来(牌落在黄道哪一旬, 你的哪颗行星正站在那里)→ 给出一张交叉对照表、对所问之事的审慎取向与可执行建议。 塔罗层:牌阵位置语义、牌与牌的组合叙事、元素尊贵、正逆位、直觉对话、治疗性解读。 占星层:本命盘、相位与宫位、必然尊贵、行运盘推运、比较盘/组合盘(合盘)、太阳弧推运。 当用户说:塔罗、塔罗牌、抽牌、抽三张牌、占卜、算一卦(西洋)、牌阵、正逆位、 星盘、本命盘、星座、上升星座、月亮星座、占星、行运、流年、合盘、比较盘、 太阳弧、推运、我该不该……、这段关系会怎样、我适不适合换工作 时使用。 English triggers: "tarot", "tarot reading", "draw three cards", "what do the cards say", "spread", "reversed card", "natal chart", "birth chart", "astrology", "rising sign", "transits", "synastry", "composite chart", "solar arc", "progressions", "should I take this job", "what does my chart say". 内置离线脚本:抽牌洗牌(可复现 seed)、本命盘(行星/四轴/宫位/相位/元素统计)、 必然尊贵、牌↔盘共鸣、元素数字统计、行运盘、比较盘+组合盘、太阳弧+次限推运。 边界:要**周公解梦**请用 `zhougong-dream-interpretation`;要**四柱八字**请用 `bazi`; 要**中式黄历择日/测吉凶**请用 `zhanshi-jixiong`。本技能只做西洋塔罗与西洋占星。 即使用户只是随口说「帮我抽张牌看看」「我最近水逆吗」,也应主动使用本技能。
日本語の概要は準備中です。原文の説明を表示しています。
Trigger when: (1) the user mentions "manim", "scene", "video", "EN/KO render", "GEODE_HERO_LANG", "1080p60", or (2) editing files under `scripts/visualizations/` ending in `.py`, or (3) the user asks to render, re-render, or extend any of the four validated scenes (`geode_hero.py`, `autoresearch_filewalk.py`, `autoresearch_compare.py`, `critical_floor.py`). GEODE Manim Scene authoring standard. Locks the patterns the four validated scenes already share — Anthropic-style palette, Helvetica Neue + Pretendard font pairing with weight=NORMAL, EN/KO multilingual lang via `GEODE_HERO_LANG` env, `_dashed_arrow_with_head` stage-coupled tinting, `verify_hero_layout.py` ratchet — so the next scene does not re-discover the kerning / padding / transition regressions catalogued in [[viz-frame-audit]].
日本語の概要は準備中です。原文の説明を表示しています。
Drafts Area Development Agreements granting exclusive multi-unit franchise territory rights with phased development schedules. Use when drafting area development agreements, multi-unit franchise expansions, territorial franchise grants, or phased development commitments. Enforces FTC Franchise Rule compliance and state registration requirements.
日本語の概要は準備中です。原文の説明を表示しています。
Deep Vue 3 best-practices review and authoring workflow: built-in components (Teleport, Suspense, KeepAlive, Transition), animations, slots, directives, render fns, perf pass. Complements mk:vue.
日本語の概要は準備中です。原文の説明を表示しています。
Bulk JIRA ops (10+ issues): transition/assign/priority/clone/delete via jira-as; dry-run mandatory. NOT single-issue ops (mk:jira-issue, mk:jira-lifecycle).
日本語の概要は準備中です。原文の説明を表示しています。
JIRA issue CRUD via the jira-as wrapper. Triggers: 'create bug/task/story', 'show me PROJ-123', 'get/view/look up issue', 'update PROJ-123', 'delete PROJ-123'. NOT for transitions (mk:jira-lifecycle); NOT for comments/attachments (mk:jira-collaborate); NOT for bulk ops (mk:jira-bulk); NOT for issue links (mk:jira-relationships); NOT for time logging (mk:jira-time); NOT for sprint/epic (mk:jira-agile).
日本語の概要は準備中です。原文の説明を表示しています。
Add CSS animations to HTML elements, React/JSX components, or WordPress PHP templates using Animate.css (v4.1.1). Use this skill whenever the user wants to animate UI elements, add entrance/exit effects, attention-seeker animations, or any CSS-based motion to their markup. Trigger on phrases like "add animation", "animate this", "make it bounce/fade/slide/zoom", "add transitions", "CSS animations", or any request to bring elements to life visually. Works with raw HTML snippets, full HTML files, React JSX, and WordPress PHP templates. Claude picks the most contextually appropriate animation — no guesswork needed from the user.
日本語の概要は準備中です。原文の説明を表示しています。
Analyze hierarchical DAG-like systems by separating undirected substrate from ordering metadata, then classifying diamonds, mixers, shortcuts, and hidden cycle structure. Use for workflow architecture, citation or genealogy DAG comparison, and information-flow diagnosis. NOT for ordinary cycle detection in arbitrary graphs, one-node runtime debugging, or systems with no real ordering constraint.
日本語の概要は準備中です。原文の説明を表示しています。
Traces complete execution paths through DAG workflows. Records timing, inputs, outputs, and state transitions for all nodes. Activate on 'execution trace', 'trace execution', 'execution path', 'debug execution', 'execution log'. NOT for performance analysis (use dag-performance-profiler) or failure investigation (use dag-failure-analyzer).
日本語の概要は準備中です。原文の説明を表示しています。
Expert in making CLI tools visually stunning and delightful — not just functional. Covers ANSI color systems (16/256/truecolor with graceful degradation), Unicode box drawing, progress indicators, tables, animated output, ASCII art, rich text, interactive prompts, and full TUI frameworks (Ink, Bubble Tea, Ratatui, Rich, Clack). Activate on: "make this CLI beautiful", "terminal UI", "CLI design", "pretty output", "progress bar", "spinner", "CLI table", "terminal colors", "TUI framework", "interactive prompts", "command line aesthetics", "CLI polish", "terminal styling". NOT for: web UI design (use web-design-expert), GUI desktop apps (use rust-tauri-development), API design (use api-architect), general shell scripting (use devops-expert).
日本語の概要は準備中です。原文の説明を表示しています。
Use when building content-heavy sites with Astro, deciding between SSG/SSR/hybrid, choosing client directives (idle/visible/load/media), structuring content collections with type-safe schemas, integrating React/Vue/Solid/Svelte components in the same project, or migrating from Next.js for marketing/docs. Triggers: client:idle vs client:load tradeoffs, content collections schema with zod, image optimization via @astrojs/image, view transitions, server islands, MDX layouts. NOT for SPA-style apps that need full interactivity (use Next/Remix), Astro internals/plugin authoring, or non-content sites where islands provide no benefit.
日本語の概要は準備中です。原文の説明を表示しています。
Design decisions for when and what sounds to use in web apps, mobile apps, and desktop native apps — plus how to create them with AI. Covers UI sound vocabulary (confirms, alerts, transitions, errors), platform conventions (iOS, macOS, Material), creating sounds with AI tools (ElevenLabs, AudioCraft, Stable Audio), Web Audio API for procedural sounds, haptic-audio pairing, and the psychology of satisfying vs. annoying UI sounds. Activate on 'app sounds', 'UI sounds', 'notification sound', 'sound design app', 'earcons', 'sonic branding', 'interaction sounds', 'feedback sounds', 'app audio', 'satisfying sounds'. NOT for professional audio engineering (use sound-engineer), Windows 3.1 retro sounds specifically (use win31-audio-design), music composition (use sound-engineer).
日本語の概要は準備中です。原文の説明を表示しています。
Simulate transcription factor perturbation effects on cell state in silico with CellOracle and Dynamo, and predict transcriptional responses to genetic perturbations with GEARS, scGen, and CPA. Covers the direction-not-magnitude principle, local-linear validity, the GRN/velocity error it inherits, baseline discipline (mean and additive baselines), and the validation gap. Use when predicting TF knockout or overexpression effects, ranking driver TFs for fate transitions, or planning perturbation experiments. For GRN construction see multiomics-grn; for experimental Perturb-seq see single-cell/perturb-seq.
日本語の概要は準備中です。原文の説明を表示しています。
Produce and interpret PCA, t-SNE, UMAP, and PHATE plots for high-dimensional omics data with rigor about which method preserves what (variance, local structure, manifold, transitions), hyperparameter sensitivity, and the well-documented limits of 2D embeddings. Covers PCA biplot/scree/loadings, t-SNE PCA initialization (Kobak-Berens 2019), UMAP n_neighbors/min_dist trade-offs, and the Chari-Pachter 2023 critique. Use when visualizing high-dimensional data — bulk PCA, single-cell embeddings, multi-omics integration projections.
日本語の概要は準備中です。原文の説明を表示しています。
Model gene-family birth-death dynamics across a species tree using CAFE5 (Mendes et al 2020 Bioinformatics 36:5516 gamma-distributed rate categories), CAFE5-error (annotation-error-aware), Count (Csurös 2010 ancestral state reconstruction), BadiRate (Librado 2012 likelihood + parsimony), DupliPHY-Family, and ALE/AleRax (for per-family DTL; see [[gene-tree-species-tree-reconciliation]]). Test lineage-specific gene-family expansions and contractions, distinguish biological dynamics from annotation artifacts, account for assembly fragmentation, identify functional enrichment in expanded / contracted families. Use when correlating gene-family changes with phenotype evolution, ranking lineages by adaptive gene-family-rate shifts, post-WGD dosage-balance analysis, or building Birth-death models from OrthoFinder presence/absence matrices.
日本語の概要は準備中です。原文の説明を表示しています。
Quantify homologous recombination deficiency (HRD) from tumor copy number using the three genomic-scar metrics — loss of heterozygosity (LOH), large-scale state transitions (LST), and telomeric allelic imbalance (TAI) — with scarHRD, and via the whole-genome HRDetect and CHORD models. Covers the genomic instability score, the PARP-inhibitor clinical context, whole-genome-doubling correction, and the scar-versus-state distinction. Use when computing an HRD score for PARP-inhibitor eligibility, deriving LOH/LST/TAI scars from allele-specific copy number, deciding between scar-based and mutational-signature HRD methods, or interpreting an HRD result in a BRCA-reverted or low-purity tumor.
日本語の概要は準備中です。原文の説明を表示しています。
Recognize which awakening stage consciousness is navigating through. Use when diagnosing seeker development, identifying stage transitions, or recognizing readiness levels. Covers 7 stages from initial dissatisfaction through natural flow mastery.
日本語の概要は準備中です。原文の説明を表示しています。