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941 件 ・ 関連度順

概要と使いどころ

Add a standard AdwAboutDialog wired to app metadata, plus the AppStream metainfo file it should share data with. Use when adding an About entry, release notes, credits, or preparing app metadata.

日本語の概要は準備中です。原文の説明を表示しています。

hanthor/gnome-gui-spec32026年10月11日 更新

Scaffold a minimal GNOME-compliant GTK4/libadwaita app from scratch — window, header bar, ViewSwitcher, adaptive breakpoint, menu, preferences, GSettings schema, desktop entry, meson. Use when starting a new GNOME app or when the user asks for a GNOME app template.

日本語の概要は準備中です。原文の説明を表示しています。

hanthor/gnome-gui-spec32026年10月11日 更新

Single entry point for all AEM as a Cloud Service Dispatcher skills. Covers config authoring, technical advisory, incident response, performance tuning, security hardening, and full lifecycle orchestration for the Adobe Dispatcher Apache HTTP Server module and its HTTPD/dispatcher configuration.

日本語の概要は準備中です。原文の説明を表示しています。

OCIOStateOfNebraska/stateofnebraska-aem32026年10月13日 更新

Master entry point for all AEM Workflow tasks on Cloud Service spanning development and production support

日本語の概要は準備中です。原文の説明を表示しています。

OCIOStateOfNebraska/stateofnebraska-aem32026年10月13日 更新

Single entry point for all AEM as a Cloud Service Workflow skills. Covers workflow model design, custom process step and participant chooser development, launcher configuration, workflow triggering, and production support including debugging stuck/failed workflows, triaging incidents with Cloud Manager logs, thread pool analysis, and Sling Job diagnostics for the Granite Workflow Engine.

日本語の概要は準備中です。原文の説明を表示しています。

OCIOStateOfNebraska/stateofnebraska-aem32026年10月13日 更新

Single entry point for all AEM 6.5 LTS Replication skills. Covers configuring replication agents, activating/deactivating content, using the Replication API programmatically, and troubleshooting distribution issues for Adobe Experience Manager 6.5 LTS.

日本語の概要は準備中です。原文の説明を表示しています。

OCIOStateOfNebraska/stateofnebraska-aem32026年10月13日 更新

Orchestrator for spec-driven development (SDD) — the discipline of writing executable specs before code, with a constitution above them and a hard cross-check gate before implementation. Mirrors GitHub Spec Kit / AWS Kiro slash-command shape. Routes /constitution, /specify, /clarify, /plan, /tasks, /analyze, /implement to the right leaf skill. Load when the user says "spec-driven development", "SDD", "specs-first workflow", "run the spec loop", "/specify a feature", "/plan from this spec", "do spec-driven for this", "GitHub Spec Kit workflow", "Kiro workflow", or invokes any SDD-style slash command. Single entry point for all SDD workflows.

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

Orchestrator for the learn-from suite - auto-detects source type (academic paper, GitHub repo, blog/web article, or in-conversation learnings) and routes to the correct sub-skill for credibility check, security scan, insight extraction, and application. Load when the user says "learn from", "learn from this", "extract insights from", "apply learnings from", "what can we learn from", or provides a URL, file path, or pasted content that should be ingested as knowledge. Single entry point for all learning workflows.

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

Orchestrate one or more thinking frameworks to work through any problem, decision, document, or idea rigorously. Diagnoses which frameworks fit — inversion, pre-mortem, assumption-mapping, socratic, adversarial-hat — then guides the user through them in the right sequence. Load when the user asks for deep thinking, says "help me think through this properly", "apply your best thinking frameworks", "I need to think carefully before deciding", or "what thinking tools should I use here". Also the entry point for any complex problem where the right framework is unclear. Covers product decisions, engineering tradeoffs, personal decisions, strategy, creative challenges — any domain.

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

Orchestrator for the eval-output skill suite — evaluate LLM and agent outputs for quality, accuracy, helpfulness, and safety using structured rubrics and LLM-as-judge techniques. Load when the user says "evaluate this output", "score this response", "run an eval", "LLM as judge", "evaluate agent output", "how good is this response", "rate this answer", "eval this", or provides an LLM output that should be assessed for quality. Single entry point for all output evaluation workflows.

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

Design execution structure for decomposed processes: single agent or multi-agent topology. Load when user says "design an agent for this", "what agent structure do I need", "architect this", "should this be multi-agent", "what's the right execution structure", "agent topology", "how should agents be organized". Takes process-decomposer output as primary input. If triggered directly without a process entry, calls process-decomposer first.

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

This skill enforces Sentry's blog writing standards across every post — whether you're helping an engineer write their first blog post or a marketer draft a product announcement.

日本語の概要は準備中です。原文の説明を表示しています。

nimoqup046-collab/agora32026年3月26日 更新

Audit and rewrite content to remove 21 categories of AI writing patterns with a 43-entry replacement table

日本語の概要は準備中です。原文の説明を表示しています。

nimoqup046-collab/agora32026年3月26日 更新

Use when a driver has been involved in a crash — regardless of preventability or injury — and the carrier needs to handle the immediate, post-investigation, and return-to-work phases. Covers trauma response, post-accident testing under 49 CFR 382.303, paid time off, retraining, light duty, and re-entry planning.

日本語の概要は準備中です。原文の説明を表示しています。

x3allamerican/skills32026年5月17日 更新

Use this skill when the user asks about CDL classes (A, B, C), endorsements (H, N, P, S, T, X), required for hazmat / passenger / school bus / tank / triple-trailer operations, what each class is permitted to operate, the TSA Security Threat Assessment for hazmat, and ELDT (Entry-Level Driver Training) requirements. Cite 49 CFR 383.

日本語の概要は準備中です。原文の説明を表示しています。

x3allamerican/skills32026年5月17日 更新

Use when adding/changing a CMS surface manifest, the site_structure/html_pages_structure framing XML, a CMS context menu/extraSections wiring, or the cms-authoring platform skill. Also use when a new CMS route/tab needs an agent entry point.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月14日 更新

The TTS/STT/audio-playback system behind the one `speak()` entry point. Use when working on read-aloud, the Listen panel, voice/speed settings, transcription, mic capture, SpeakerButton, iOS playing silence, audio API routes, or files in features/audio/, features/tts/, hooks/tts/, app/api/audio/.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月14日 更新

db-change

無料

Entry point and shared rules for structural changes to the live Matrx database. Use before any DDL: dropping, merging, or renaming a table, changing a function, RPC, trigger, or policy, hunting straggler tables, or starting a deprecated, schema move, or canonicalization (it routes to those skills).

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月14日 更新

Locate CCSPlayerInventory::GetItemInLoadout in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerInventory::GetItemInLoadout" (symbol CCSPlayerInventory_GetItemInLoadout). Non-virtual inventory method resolving a player's loadout item. Shortlist via callers inside CCSPlayerInventory code that walk the loadout item cache (m_pSOCache / CGCClientSharedObjectCache), and via the CSO/econ loadout message paths. The function takes an item definition index + loadout slot and returns the matching CEconItemView — the body iterates a small item list comparing definition indices and loadout slots. Trigger: CCSPlayerInventory_GetItemInLoadout, CCSPlayerInventory::GetItemInLoadout

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate CCSPlayerPawn::SetEyeAngles in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayerPawn::SetEyeAngles" (symbol CCSPlayerPawn_SetEyeAngles). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSPlayerPawn_SetEyeAngles, CCSPlayerPawn::SetEyeAngles

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate CCSPlayerPawn::SetModelFromClass in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerPawn::SetModelFromClass" (symbol CCSPlayerPawn_SetModelFromClass). Shortlist via callers of CBaseModelEntity::SetModel inside pawn model-selection code: this variant takes the pawn's class model. The body resolves a cached model precache handle from the player class and calls SetModel. Distinguish from SetModelFromLoadout by the ABSENCE of loadout/inventory item lookups in the call chain. Trigger: CCSPlayerPawn_SetModelFromClass, CCSPlayerPawn::SetModelFromClass

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate CCSPlayerPawn::SetModelFromLoadout in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerPawn::SetModelFromLoadout" (symbol CCSPlayerPawn_SetModelFromLoadout). Shortlist alongside SetModelFromClass (same file/call region — sibling paths in pawn model selection). This variant resolves the model from the player's loadout/inventory items (agent skin selection), referencing inventory services and item definition indexes before calling SetModel. Trigger: CCSPlayerPawn_SetModelFromLoadout, CCSPlayerPawn::SetModelFromLoadout

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate CCSPlayerInventory::SendInventoryUpdateEvent in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerInventory::SendInventoryUpdateEvent" (symbol CCSPlayerInventory_SendInventoryUpdateEvent). Shortlist via functions constructing the inventory-full-update usermessage/event around m_pSOCache contents for the owning controller. The body packs the SO cache snapshot and sends it via the GC/usermessage path. Cross-check with callers in inventory-dirty flows (weapon paint mutations). Trigger: CCSPlayerInventory_SendInventoryUpdateEvent, CCSPlayerInventory::SendInventoryUpdateEvent

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate CEconItemView::CEconItemView in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CEconItemView::CEconItemView" (symbol CEconItemView_CEconItemView). This is the CONSTRUCTOR of CEconItemView. Shortlist via allocation sites: callers of operator-new whose result is immediately stored with the CEconItemView vtable (RTTI), followed by zeroing and initialization of definition-index/quantity/attribute-list fields. Distinguish from subobject constructors of derived classes by the vtable identity. Trigger: CEconItemView_CEconItemView, CEconItemView::CEconItemView

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新