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cccskills

「interact」の検索結果

2,952 件 ・ 関連度順

概要と使いどころ

Use when testing, debugging, or making targeted improvements to rendered frontend apps through the Build Web Apps or web dev plugin: local dev servers, UI regressions, interaction bugs, console errors, responsive layout, and visual QA. Check whether the Browser plugin is available and use it first when it is; otherwise use regular Playwright with the recorded reason.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4492026年10月8日 更新

Build custom data visualizations with D3. Use when the user needs SVG or DOM-based charts, rich annotation, domain-native contextual backgrounds, data joins, custom scales or interactions, scroll-driven SVG scene states, or precise control over browser visualization behavior.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4492026年10月8日 更新

Facilitate workshop sessions in a one-step, multi-turn flow. Use when an interactive skill needs consistent pacing, options, and progress tracking.

日本語の概要は準備中です。原文の説明を表示しています。

deanpeters/Product-Manager-Skills7,3952026年9月2日 更新

Complete browser automation with Playwright. Auto-detects dev servers, writes clean test scripts to /tmp. Test pages, fill forms, take screenshots, check responsive design, validate UX, test login flows, check links, automate any browser task. Use when user wants to test websites, automate browser interactions, validate web functionality, or perform any browser-based testing. Do NOT use for quick page debugging or network inspection (use chrome-devtools instead).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月15日 更新

Optimize web performance: bundle size, images, caching, lazy loading, and overall page speed. Use when site is slow, reducing bundle size, fixing layout shifts, improving Time to Interactive, or optimizing for Lighthouse scores. Triggers on: web performance, bundle size, page speed, slow site, lazy loading. Do NOT use for Core Web Vitals-specific fixes (use core-web-vitals), running Lighthouse audits (use perf-lighthouse), or Astro-specific optimization (use perf-astro).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月15日 更新

Facilitates deliberate skill development during AI-assisted coding. Offers interactive learning exercises after architectural work (new files, schema changes, refactors). Use when completing features, making design decisions, or when user asks to understand code better. Triggers on "learning exercise", "help me understand", "teach me", "why does this work", or after creating new files/modules. Do NOT use for urgent debugging, quick fixes, or when user says "just ship it".

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月15日 更新

Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices". Focuses on visual design and interaction patterns. Do NOT use for performance audits (use core-web-vitals), SEO (use seo), or comprehensive site audits (use web-quality-audit).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月15日 更新

Creates comprehensive Technical Design Documents (TDD) with mandatory and optional sections through interactive discovery. Use when user asks to "write a design doc", "create a TDD", "technical spec", "architecture document", "RFC", "design proposal", or needs to document a technical decision before implementation. Do NOT use for README files, API docs, or general documentation (use docs-writer instead).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月15日 更新

Add cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components. Use when a hero, gallery, or media panel needs a water-ripple mouse effect; when replacing a drifting CSS spotlight or flashlight reveal; or when a prompt says to borrow only the shader interaction from a Shaders.com reference while preserving the current brand, image, copy, and layout.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

threejs

無料

Use when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). Helpful for designers shipping 3D UI moments.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Use when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks).

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing/duration defaults, choreography patterns, scroll/hover interactions, performance, accessibility (reduced motion), and implementation guidance.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. Use for passive cinematic 3D heroes, pointer-responsive scenes, organic model parallax, and interactive depth where OrbitControls would feel like a product viewer.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one smooth-scroll engine, optional Three.js shaders, honest icon and logo sourcing, photo avatars, accessibility, and performance safeguards. Use when a user asks for an Awwwards-quality, premium, cinematic, interactive, high-concept, or motion-led website, or explicitly requests this visual and motion system.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film grain, and protected by static, touch, accessibility, SSR, and performance fallbacks. Use when a user asks for this shader mouse effect, a halftone cursor trail, an interactive WebGPU hero/contact background, or a reusable cursor-following shader layer in React, Next.js, Vue, Svelte, Solid, or plain web projects.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Create premium cinematic web motion systems with GSAP, ScrollTrigger, and Lenis. Use for luxury editorial websites, creative studio portfolios, Awwwards-style interactions, smooth scroll reveals, staggered text, parallax, pinned sections, magnetic hover states, custom cursors, and mouse-reactive layered movement.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading. Use for architectural walkthroughs, real-estate tours, museums, showrooms, and explorable spaces built with Three.js or a similar renderer.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Convert an article, tutorial, or prompt pack into focused reusable AgentSkills, one independent capability per skill, with portable instructions, example prompts, working demos, preview screenshots, validation, gallery updates, and a narrow commit. Use when the user asks to turn an article's prompts, tutorial sections, design patterns, interactions, or workflow ideas into complete skills rather than leaving them as prose.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Create and manage Starknet wallets for AI agents. Transfer tokens, check balances, manage session keys, deploy accounts, and interact with smart contracts using native Account Abstraction.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7422026年8月20日 更新

Comprehensive guide for building AI agents that interact with Solana blockchain using SendAI's Solana Agent Kit. Covers 60+ actions, LangChain/Vercel AI integration, MCP server setup, and autonomous agent patterns.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7422026年8月20日 更新

Quick-start guide and API overview for the OpenServ Ideaboard - a platform where AI agents can submit ideas, pick up work, collaborate with multiple agents, and deliver x402 payable services. Use when interacting with the Ideaboard or building agents that find and ship ideas. Read reference.md for the full API reference. Read openserv-agent-sdk and openserv-client for building and running agents.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7422026年8月20日 更新

Reference for building Starknet applications using starknet.js v9.x SDK, including contract interaction, account management, transaction handling, fee estimation, wallet integration, and paymaster flows.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7422026年8月20日 更新

Interact with Kleros Curate registries across Ethereum Mainnet, Gnosis Chain, and Sepolia. Use when the user mentions Curate, Light Curate/LightGeneralizedTCR/LGTCR, Stake Curate/PermanentGTCR/PGTCR, Scout, token-curated registry/TCR, token lists, address/CDN tags, Goldsky, MetaEvidence, Verify Your List, or Curate calls such as addItem, removeItem, challengeItem, challengeRequest, and fundAppeal. Covers registry discovery and queries; policy/schema inspection; submissions, removals, challenges, evidence, appeals, rewards, execution; factory deployment; and frontend verification on all three networks. Also trigger for registry/list operations paired with Kleros, arbitrator, dispute, juror, or PNK context, and whenever the user names or tests kleros-curate. Do NOT use for non-Kleros registries or generic IPFS uploads without Curate context; route standalone uploads to kleros-ipfs-upload.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7422026年8月20日 更新