music
無料Music generation via Mureka, MiniMax, Atlas Cloud, and Sonilo. Use for instrumentals, songs, soundtracks, track/stem generation, covers, or video-conditioned scoring of the finished cut through `submit_music`.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Music generation via Mureka, MiniMax, Atlas Cloud, and Sonilo. Use for instrumentals, songs, soundtracks, track/stem generation, covers, or video-conditioned scoring of the finished cut through `submit_music`.
日本語の概要は準備中です。原文の説明を表示しています。
Use when acquiring or importing media into a OpenChatCut project asset library for video editing or creation, including local/attached videos, user-provided paths, public media URLs, web video/audio/image assets, upload fallback decisions, and deciding between import_media, download_media, or manual user action.
日本語の概要は準備中です。原文の説明を表示しています。
Text-to-Speech (TTS), voiceover, narration placement/sync, and custom sound effects (SFX) generator. Use when the user wants generated speech from text, wants to add/replace/align narration or voiceover for an existing video/timeline, wants to keep existing voiceover synced after visual retiming edits, needs voice audition/selection, or explicitly wants a newly generated/custom sound effect that is not available in the Sound Effects library.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a OpenChatCut video editing or creation workflow needs export, render, download, share, final delivery, subtitle-file export, render choice, local-only asset handling, or export fallback explanation.
日本語の概要は準備中です。原文の説明を表示しています。
Use whenever the agent needs to add, create, hand-author, patch, or place Motion Graphic JSX assets in a OpenChatCut project. This is the direct-authoring path: use create_motion_graphic_from_code / edit_asset / edit_item, not motion-graphic-gen or submit_motion_graphic. Covers project/timeline intake, project visual language, editable properties, asset binding, inline JSX authoring, existing asset updates, timeline placement, and verification.
日本語の概要は準備中です。原文の説明を表示しています。
Use for video editing or video creation work that should be editable in OpenChatCut, even when the user does not explicitly mention OpenChatCut. Covers local/attached video editing, captions/subtitles, transcription, trimming, talking-head cleanup, highlights, B-roll, overlays, generation, export, project/editor opening, importing, targeting, verifying, watching, and identifying the active OpenChatCut project/editor URL.
日本語の概要は準備中です。原文の説明を表示しています。
新闻素材智能粗剪——把新闻素材粗剪为一条内容完整、逻辑清晰、节奏紧凑的新闻短视频。Use when the user asks to 粗剪新闻、新闻剪辑、把新闻素材剪成短视频、智能粗剪、news rough cut、编辑新闻视频, or provides news footage (发布会/采访/现场/监控素材) to be cut into a factual news short. Never add music, voiceover, or sound effects.
日本語の概要は準備中です。原文の説明を表示しています。
Assemble product footage, UGC, and b-roll into a conversion-oriented montage with a hook → pain → demo → proof → CTA rhythm. Use for 带货混剪, 产品混剪, 商品短视频, 种草视频, ecommerce montage, product reel, UGC cutdown, or when the user wants selling footage cut into a short that converts.
日本語の概要は準備中です。原文の説明を表示しています。
Cut an imported livestream recording of any genre into evidence-backed, platform-ready clips by combining transcript, visual, audio, interaction, and domain-specific signals. Use for commerce, gaming, talk, interview, education, entertainment, sports, music, IRL, creative, news, or mixed livestream recordings.
日本語の概要は準備中です。原文の説明を表示しています。
Cut one long podcast, interview, course, livestream, or other source video into social-ready shorts, reels, highlights, or clip timelines from existing project media. Use when the user asks to cut a long video into Shorts, Reels, TikToks, Xiaohongshu posts, best moments, highlights, or multiple clips.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a OpenChatCut tool call fails or returns an unexpected shape.
日本語の概要は準備中です。原文の説明を表示しています。
Break down each shot and turn the analysis into a storyboard reference. Use when the user wants shot-by-shot film analysis, director logic, cinematography breakdown, or a storyboard-style reference from a video.
日本語の概要は準備中です。原文の説明を表示しています。
AI image generation via Fal.ai, gpt-image-2, nano-banana, MiniMax image-01, and xAI Grok Imagine. Use when the user wants to generate or create an image / picture / still.
日本語の概要は準備中です。原文の説明を表示しています。
AI video generation via Fal.ai, Seedance 2.0, Kling, MiniMax Hailuo, xAI Grok Imagine, and OFox. Use when the user wants to generate a video clip — text-to-video, image-to-video, first/last-frame transitions, reference-guided generation, multi-shot, or generatively editing / extending an existing clip.
日本語の概要は準備中です。原文の説明を表示しています。
OpenChatCut product knowledge — UI layout, editor features, and how generation providers are configured. Use when the user asks about the product interface, how to use a feature, where to find something, or needs GUI guidance for something the agent cannot do directly. Also use as fallback when a task fails and the user needs to complete it manually in the UI. NOT for live project-state queries ("where are my folders?", "what's on my timeline?", "where is clip X?") — those are answered by `read_project`, not by this skill.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the agent should ask the user for structured input with an in-chat form, including single-select, multi-select, text fields, style pickers, or voice audition choices.
日本語の概要は準備中です。原文の説明を表示しています。
Turn multiple product shots, event footage, travel clips, gameplay moments, UGC/product footage, B-roll, or mixed media into social-ready reels, highlights, recaps, or montage-style short videos from existing project media.
日本語の概要は準備中です。原文の説明を表示しています。
Create or improve OpenChatCut custom skills. Use whenever the user asks to create a skill, capture a workflow as a skill, write a SKILL.md, add a reusable workflow, 创建技能, 把流程做成技能, 写一个技能, or improve an existing custom skill. Pushy: treat any workflow the user repeats as a skill candidate, even if they do not say "skill".
日本語の概要は準備中です。原文の説明を表示しています。
Guide for editing videos where the primary content is people talking — talking-head / 口播, interview / 访谈, lecture, tutorial, podcast, course content, and similar talking-driven formats. Use when the user wants speech editing on a talking video (剪口播 / 口播剪辑 / 去口癖 / clean up fillers / smooth speech), motion graphics layered onto talking video (口播加 MG / 加动画), or B-roll on a talking video (加 B-roll / add B-roll). For motion graphics specifically, use this together with the active Motion Graphics skill/workflow available in the current OpenChatCut environment — this skill adds talking-specific guidance (speech-rhythm timing, frame-aware placement, subject/caption protection, placement verification).
日本語の概要は準備中です。原文の説明を表示しています。
Create finished explainer videos from a topic, script, outline, voiceover, product logic, data, technical concept, course material, or reference assets. Use when the user wants narration, motion graphics, stock footage, generated visuals, or mixed visuals to explain an idea.
日本語の概要は準備中です。原文の説明を表示しています。
Use when checking whether agent edits are reflected in the OpenChatCut project and editor.
日本語の概要は準備中です。原文の説明を表示しています。
Create platform-ready thumbnails from real video frames. Use when the user wants a thumbnail, cover image, YouTube cover, Shorts cover, Bilibili cover, Xiaohongshu cover, or other video poster image.
日本語の概要は準備中です。原文の説明を表示しています。
Turn one pool of existing project media into a batch of distinct, publishable montage cuts instead of a single hero edit. Use for batch montage, one-source-many-outputs, 一源多出, 批量混剪, 批量出片, 矩阵号, 多账号分发, variant batches, deduped cuts, 去重变体, 防搬运, or when the user asks for N different versions of the same footage.
日本語の概要は準備中です。原文の説明を表示しています。
Plan AI short films with story, shots, prompts, and continuity.
日本語の概要は準備中です。原文の説明を表示しています。