Plan AI short films with story, shots, prompts, and continuity.
日本語の概要は準備中です。原文の説明を表示しています。
Break down each shot and turn the analysis into a storyboard reference. Use when the user wants shot-by-shot film analysis, director logic, cinematography breakdown, or a storyboard-style reference from a video.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Use this skill to analyze a video shot by shot and produce a storyboard-style reference that explains the director's visual decisions.
Do not merely describe what is visible. Deduce why each visual choice was made.
Analyze each shot across five director-decision dimensions:
| Dimension | Core question |
|---|---|
| Composition | What is the viewer forced to look at? What pressure does space, symmetry, depth, or framing create? |
| Focal length | What psychological distance does the lens create? Does it compress, expand, isolate, or invade? |
| Movement | Why does the camera move or stay still at this exact moment? What changes before and after? |
| Cut | Why cut here instead of earlier or later? Is the driver emotion, story, rhythm, eye trace, action, or sound? |
| Narrative function | What new information does this shot deliver: setup, turning point, emphasis, concealment, revelation? |
Use a counterfactual test: if the conventional alternative were used, what emotion or information would be lost? The answer is usually the director's motive.
Use this reasoning to improve the analysis, but do not output the counterfactual test as a separate section unless the user asks.
Per shot:
S{N} - {scale} · {lens/mood} · {movement} · {timecode} · {duration} · {narrative function}
Composition: [what attention is forced onto and what pressure the frame creates]
Focal Length: [psychological distance and dramatic effect]
Movement: [why it moves or stays still, and what changes]
Cut: [why the cut lands here, including rhythm/eye trace/sound when relevant]
Narrative: [what story information this shot adds]
Overall:
Director's Logic: [3-5 sentences summarizing the visual strategy]
Visual Rule: [1-2 sentences the user can reuse as a shooting/editing reference]
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Plan AI short films with story, shots, prompts, and continuity.
日本語の概要は準備中です。原文の説明を表示しています。
Use when acquiring or importing media into a OpenChatCut project asset library for video editing or creation, including local/attached videos, user-provided paths, public media URLs, web video/audio/image assets, upload fallback decisions, and deciding between import_media, download_media, or manual user action.
日本語の概要は準備中です。原文の説明を表示しています。
Turn one pool of existing project media into a batch of distinct, publishable montage cuts instead of a single hero edit. Use for batch montage, one-source-many-outputs, 一源多出, 批量混剪, 批量出片, 矩阵号, 多账号分发, variant batches, deduped cuts, 去重变体, 防搬运, or when the user asks for N different versions of the same footage.
日本語の概要は準備中です。原文の説明を表示しています。
Plan and build a finished beat-synced montage where cut placement serves the content, not just the metronome. Use for 卡点混剪, 卡点剪辑, 踩点视频, beat-sync montage, rhythm edit, 节奏剪辑, 音乐驱动剪辑, or when the user wants cuts that land on the beat.
日本語の概要は準備中です。原文の説明を表示しています。
Use whenever the agent needs to add, create, hand-author, patch, or place Motion Graphic JSX assets in a OpenChatCut project. This is the direct-authoring path: use create_motion_graphic_from_code / edit_asset / edit_item, not motion-graphic-gen or submit_motion_graphic. Covers project/timeline intake, project visual language, editable properties, asset binding, inline JSX authoring, existing asset updates, timeline placement, and verification.
日本語の概要は準備中です。原文の説明を表示しています。
Assemble product footage, UGC, and b-roll into a conversion-oriented montage with a hook → pain → demo → proof → CTA rhythm. Use for 带货混剪, 产品混剪, 商品短视频, 种草视频, ecommerce montage, product reel, UGC cutdown, or when the user wants selling footage cut into a short that converts.
日本語の概要は準備中です。原文の説明を表示しています。