Utilizes the Blender MCP server and addon to build 3D assets, apply materials, inspect scenes, and script bpy.
日本語の概要は準備中です。原文の説明を表示しています。
9,852 件 ・ 関連度順
概要と使いどころ
Utilizes the Blender MCP server and addon to build 3D assets, apply materials, inspect scenes, and script bpy.
日本語の概要は準備中です。原文の説明を表示しています。
Bring a machine to a complete, verified AOS installation: the skills pack, MCP servers, gate hooks, memB (engine, MCP, ambient hook, WebUI), OpenWiki (CLI, auth, harness integrations, refresh daemon) and Synapse. Run once on a new computer, and again whenever something in the ecosystem stopped working.
日本語の概要は準備中です。原文の説明を表示しています。
Git Worktree Runner (gtr) workflow guidance for parallel development with Claude Code. Use when the user asks about git worktrees, parallel AI development, running multiple Claude sessions, managing worktrees with gtr, or setting up isolated development environments for feature work.
日本語の概要は準備中です。原文の説明を表示しています。
Unity MCPのセットアップと接続を行う。Unity EditorとClaude Codeの間でMCP接続を確立するための手順を実行する。「Unity MCP セットアップ」「MCP接続」「Unity MCP設定」「UnityMCP」「MCP For Unity」「MCPが繋がらない」「Unity Editorと接続」といったリクエスト時に使用。新規セットアップとトラブルシューティングの両方に対応。
Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize), withAnimation, springs, UnitCurve, PhaseAnimator, KeyframeAnimator, @Animatable, matchedTransitionSource, navigationTransition zoom, scrollTransition, visualEffect, Metal shaders (colorEffect, distortionEffect, layerEffect, [[stitchable]]), accessibilityReduceMotion gating, Instruments/xctrace profiling of hangs and animation hitches. Also fires on symptoms: glass morph not animating, view pops in instead of morphing, glass fades instead of materializing, morph flickers with Reduce Motion, menu glass morphs as a rectangle, animation runs on insert but not removal, PhaseAnimator loops forever or fires once, shader shows clipped edges (maxSampleOffset), animation hitches or main-thread hangs while scrolling glass chrome. For static glass, availability gating, toolbars, UIKit/AppKit glass, or accessibility of the material itself use the liquid-glass skill first.
日本語の概要は準備中です。原文の説明を表示しています。
When setting up telemetry, debugging distributed systems, or standardizing application output.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrate iOS screenshot automation with xcodebuild/simctl for build-run, AXe for UI actions, JSON settings and plan files, Koubou-based framing (`asc screenshots frame`), and screenshot upload (`asc screenshots upload`). Use when users ask for automated screenshot capture, AXe-driven simulator flows, frame composition, or screenshot-to-upload pipelines.
日本語の概要は準備中です。原文の説明を表示しています。
Core Swift development workflows for Xcode and Swift tooling, including project setup, dependency management, concurrency guidance, language/runtime best practices, and troubleshooting build or package resolution issues. Use when working on Swift tasks across a codebase, especially package/tooling/runtime work and cross-cutting Swift conventions (mutation semantics, naming, enum/file rules, import hygiene), including in SwiftUI projects.
日本語の概要は準備中です。原文の説明を表示しています。
iOS design system tokens for Pencil MCP: SF Pro typography scale, iOS semantic colors (light + dark mode hex values), spacing grid, touch targets, corner radii, and component heights. Use when initializing a .pen file for iOS design or setting up design variables.
日本語の概要は準備中です。原文の説明を表示しています。
Use when managing Apple Ads with asc, including OAuth profiles, ad-account discovery, Platform API v1 campaigns and targeting, reports, assets, recommendations, guarded mutations, raw requests, and Campaign Management API v5 migration.
日本語の概要は準備中です。原文の説明を表示しています。
Reconcile App Store Connect subscriptions and in-app purchases with RevenueCat products, entitlements, offerings, and packages using asc and RevenueCat MCP. Use when setting up or syncing subscription catalogs across ASC and RevenueCat.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to design, optimize, or evaluate App Store screenshots and preview videos. Also use when the user mentions "screenshots", "app preview", "product page design", "screenshot design", "creative assets", or "what should my screenshots show". For A/B testing screenshots, see ab-test-store-listing. For full ASO audit, see aso-audit.
日本語の概要は準備中です。原文の説明を表示しています。
Write and migrate tests using the Swift Testing framework with @Test, @Suite, #expect, #require, confirmation, parameterized tests, test tags, traits, withKnownIssue, XCTest UI testing, XCUITest, test plan, mocking, test doubles, testable architecture, snapshot testing, async test patterns, test organization, and test-driven development in Swift. Use when writing or migrating tests with Swift Testing framework, implementing parameterized tests, working with test traits, converting XCTest to Swift Testing, or setting up test organization and mocking patterns.
日本語の概要は準備中です。原文の説明を表示しています。
Implement, review, or improve widgets, Live Activities, and controls using WidgetKit and ActivityKit. Use when building home screen, Lock Screen, or StandBy widgets with timeline providers; when creating interactive widgets with Button/Toggle and AppIntent actions; when adding Live Activities with Dynamic Island layouts (compact, minimal, expanded); when building Control Center widgets with ControlWidgetButton/ControlWidgetToggle; when configuring widget families, refresh budgets, deep links, push-based reloads, or Liquid Glass rendering; or when setting up widget extensions, App Groups, and entitlements.
日本語の概要は準備中です。原文の説明を表示しています。
Build SwiftUI layouts using stacks, grids, lists, scroll views, forms, and controls. Covers VStack/HStack/ZStack, LazyVGrid/LazyHGrid, List with sections and swipe actions, ScrollView with ScrollViewReader, Form with validation, Toggle/Picker/Slider, .searchable, and overlay patterns. Use when building data-driven layouts, collection views, settings screens, search interfaces, or transient overlay UI.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to set up, interpret, or improve their app analytics and tracking. Also use when the user mentions "analytics", "tracking", "metrics", "KPIs", "App Store Connect analytics", "install tracking", "funnel", "attribution", or "how is my app performing". For A/B testing, see ab-test-store-listing. For retention metrics, see retention-optimization.
日本語の概要は準備中です。原文の説明を表示しています。
Implement, review, or improve in-app purchases and subscriptions using StoreKit 2. Use when building paywalls with SubscriptionStoreView or ProductView, processing transactions with Product and Transaction APIs, verifying entitlements, handling purchase flows (consumable, non-consumable, auto-renewable), implementing offer codes or promotional/win-back/introductory offers, managing subscription status and renewal state, setting up StoreKit testing with configuration files, or integrating Family Sharing, Ask to Buy, refund handling, and billing retry logic.
日本語の概要は準備中です。原文の説明を表示しています。
Implement, review, or improve data persistence using SwiftData. Use when defining @Model classes with @Attribute, @Relationship, @Transient, @Unique, or @Index; when querying with @Query, #Predicate, FetchDescriptor, or SortDescriptor; when configuring ModelContainer and ModelContext for SwiftUI or background work with @ModelActor; when planning schema migrations with VersionedSchema and SchemaMigrationPlan; when setting up CloudKit sync with ModelConfiguration; or when coexisting with or migrating from Core Data.
日本語の概要は準備中です。原文の説明を表示しています。
Diagnose, fix, or validate SwiftUI animation and scroll behavior by temporarily instrumenting views with MotionEyes, capturing console traces over time, and comparing motion data to user intent or test expectations. Use when users report bugs such as wrong direction, premature fade, timing or easing mismatch, unexpected movement, missing movement, incorrect relative movement between views, scroll jumps, scroll restoration drift, content-offset desynchronization, or when they want to turn MotionEyes traces into focused assertions. Prefer XcodeBuildMCP log capture first and fallback to CLI log streaming; remove only agent-added MotionEyes instrumentation after validation.
日本語の概要は準備中です。原文の説明を表示しています。
Control motorized camera docks and enable intelligent subject tracking using DockKit. Use when discovering DockKit-compatible accessories, implementing camera subject tracking for faces or bodies, controlling dock motors for pan and tilt, configuring framing behavior, setting regions of interest, or building video apps with automatic camera tracking.
日本語の概要は準備中です。原文の説明を表示しています。
Implement, review, or debug push notifications in iOS/macOS apps — local notifications, remote (APNs) notifications, rich notifications, notification actions, silent pushes, and notification service/content extensions. Use when working with UNUserNotificationCenter, registering for remote notifications, handling notification payloads, setting up notification categories and actions, creating rich notification content, or debugging notification delivery. Also use when working with alerts, badges, sounds, background pushes, or user notification permissions in Swift apps.
日本語の概要は準備中です。原文の説明を表示しています。
Create, read, and manage calendar events and reminders using EventKit and EventKitUI. Use when adding events to the user's calendar, creating reminders, setting recurrence rules, requesting calendar or reminders access, presenting event editors, choosing calendars, handling alarms, observing calendar changes, or working with EKEventStore, EKEvent, EKReminder, EKCalendar, EKRecurrenceRule, EKEventEditViewController, EKCalendarChooser, or EventKitUI views.
日本語の概要は準備中です。原文の説明を表示しています。
Build iOS App Clips with invocation URLs, NFC, QR codes, App Clip Codes, Safari banners, Maps, Messages, and shared App Group data handoff to the full app. Covers target setup, experience configuration, size limits, NSUserActivity handling, SKOverlay promotion, location confirmation, and capability limits. Use when creating App Clips or wiring App Clip invocation and full-app migration.
日本語の概要は準備中です。原文の説明を表示しています。
Implement, review, or improve localization and internationalization in iOS/macOS apps — String Catalogs (.xcstrings), LocalizedStringKey, LocalizedStringResource, pluralization, FormatStyle for numbers/dates/measurements, right-to-left layout, Dynamic Type, and locale-aware formatting. Use when adding multi-language support, setting up String Catalogs, handling plural forms, formatting dates/numbers/currencies for different locales, testing localizations, or making UI work correctly in RTL languages like Arabic and Hebrew.
日本語の概要は準備中です。原文の説明を表示しています。