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「aces」の検索結果

2,557 件 ・ 関連度順

概要と使いどころ

When the user wants multiple expert perspectives on a marketing question — a simulated board of advisors staffed by legendary marketers (Seth Godin, David Ogilvy, Eugene Schwartz, April Dunford, Rory Sutherland, Alex Hormozi, Byron Sharp, and more). Also use when the user mentions 'marketing council,' 'board of advisors,' 'advisory board,' 'what would Seth Godin say,' 'what would Ogilvy think,' 'channel Hormozi,' 'get multiple perspectives,' 'debate this,' 'have the council review,' 'marketing mentors,' or asks how a famous marketer would approach their problem. The council gives each advisor's take through their documented frameworks, surfaces where they disagree, and synthesizes a recommendation. For executing the winning direction, hand off to positioning, offers, copywriting, ads, or the relevant skill.

日本語の概要は準備中です。原文の説明を表示しています。

Nexus-JPF/note-companion8692026年10月13日 更新

An animated target ring replaces the cursor and grows when it hovers buttons/links — a focused, techy pointer. One per page. Off on touch and under prefers-reduced-motion.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8662026年7月7日 更新

Give feature/pricing cards a premium feel: a soft radial spotlight follows the cursor across the card and lifts its border. Keep the glow subtle and low-contrast. Falls back to a plain static border under prefers-reduced-motion and on touch. Do not use on text-dense reading surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8662026年7月7日 更新

A jittery electric outline traces a card — an energetic accent for one hero element. One per view. Pure CSS; a static solid outline remains under prefers-reduced-motion.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8662026年7月7日 更新

Writes a settlement letter on the right footing — and warns you when marking it 'without prejudice' won't actually keep it out of court. A genuine settlement letter is normally protected (the judge can't see it), but only if the substance is a real attempt to settle, and even then there are exceptions. The skill picks the correct footing — without prejudice (WP), without prejudice save as to costs (WPSATC / Calderbank), or open — drafts the finished letter, and surfaces the Unilever v Procter & Gamble exceptions that get WP material admitted despite the label, which a plain template won't flag. Built for juniors and in-house counsel drafting a settlement or Calderbank offer who need the footing right the first time. Use when the user asks to draft a WP letter, a Calderbank, a settlement letter, or wants to know whether material is likely protected from disclosure.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8652026年10月3日 更新

Reviews or drafts the agreement that pays an employee to settle their claims — and flags the statutory conditions that decide whether it actually binds them. Works under s.203 ERA 1996 for England & Wales. Flags apparent s.203 condition gaps for a solicitor to confirm (writing, specific complaints, independent adviser, identification, insurance, statement of conditions), drafts the substantive terms (sum, tax characterisation, confidentiality, references, restrictive covenants, indemnities), and surfaces enforceability risks. Does not rule on validity and is not legal advice. Use when the user says 'review this settlement agreement', 'draft a settlement agreement', 'compromise agreement' (old term), or asks whether an agreement is binding.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8652026年10月3日 更新

Screens a dismissal — proposed or already done — against the unfair dismissal framework for England & Wales, and shows where it is exposed. Structures the qualifying-service question, the automatically-unfair categories (no qualifying period), and a Burchell / Polkey / band-of-reasonable-responses analysis for a solicitor to verify — it does not determine fairness. Surfaces specific procedural risks. Use when the user says 'is this unfair', 'screen this dismissal', 'ordinary unfair dismissal', 'automatic unfair dismissal', or wants a structured fairness review before or after dismissal.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8652026年10月3日 更新

La compétence Normalisation juridique FR nettoie un document Word rédigé en français juridique. Elle distingue deux régimes : les corrections déterministes (apostrophes courbes, guillemets français, espaces insécables, insécables des références — art. 1240, n° 21-12.345, 50 % —, ordinaux 1ère → 1re, ligatures œ, la loi dispose et non stipule, anglicismes-calques), appliquées directement ; et les réécritures de jugement (virgule avant « et », ternaires creux, formules emphatiques, harmonisations), posées en révisions Word soumises à votre acceptation. Chaque changement est consigné et restitué en tableau récapitulatif : on revient en arrière mot à mot — « défais 3, 7-10 ». La normalisation des citations reste purement formelle. Fonctionne en Cowork ou sur fichier Word.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8652026年10月3日 更新

Les LLM écrivent du juridique qui ressemble à du juridique sans en être. Formules creuses, attributions vagues, hedging systématique, latin décoratif : un praticien repère ces tics en trois lignes. Un juge aussi. LawyerScrib est un skill pour Claude Code et Cursor qui nettoie ces traces. Il scanne 17 patterns typiques de l'écriture IA appliquée au droit français (conclusions, consultations, notes, mails, actes) et réécrit chaque passage pour retrouver le ton d'un avocat qui argumente, pas d'un modèle qui rédige. Le résultat : un texte engagé, précis, avec des références sourcées et une position claire. Pas un texte neutre qui "reste à disposition pour tout complément".

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8652026年10月3日 更新

jurisrank

無料

Argentine Supreme Court citation network analysis using JurisRank — a peer-reviewed PageRank algorithm with temporal decay for measuring jurisprudential authority. Ranks precedents by citation influence, traces doctrinal evolution, and detects constitutional drift. Published methodology: JCLLT (DOI: 10.47852/bonviewJCLLT62027951). Activate with: which cases to cite, rank precedents, case authority, doctrinal evolution, Argentine Supreme Court, CSJN jurisprudence, citation network, leading case, legal research Argentina.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8652026年10月3日 更新

When you want multiple expert perspectives on a founder/operator question — a simulated board of advisors (Jason Fried, Elon Musk, Jeff Bezos, Jensen Huang, Bob Iger, Paul Graham, Naval Ravikant, Sara Blakely). Bring a real decision — "should I raise prices?", "hire my first employee?", "raise or bootstrap?", "kill this project?" — and the council weighs in through documented frameworks, surfaces disagreements, and synthesizes a recommendation. Also use for 'maker council,' 'board of advisors,' 'what would Bezos do,' 'what would Jason Fried say,' 'channel Naval,' 'ask the council,' or how a famous founder would approach a problem. Optional live-research pass via deep-research / watch-video / last30days. Marketing questions go to marketing-skills' marketing-council. Archives to ~/.config/makerskills/maker-council/archive/. To commit to a direction, hand off to decide.

日本語の概要は準備中です。原文の説明を表示しています。

coreyhaines31/makerskills8622026年10月9日 更新

When you want to extract content from a video — YouTube, Loom, Vimeo, Riverside, Zoom recording, local MP4, X/IG video, anything yt-dlp supports. Three depth modes user picks per invocation — transcript (just words, fast/free), visual (transcript + ffmpeg frame extraction + Claude vision pass on key moments), multimodal (Gemini native video ingestion if $GEMINI_API_KEY set, else dense Claude vision). Uses local Whisper for transcription (MLX-Whisper on Apple Silicon, faster-whisper elsewhere), falls back to platform-provided transcripts when available (Loom, Riverside, YouTube auto-subs). Saves to ~/Documents/videos/<source>-<slug>-<date>/ and optionally captures summary to second-brain raw/ as call-/meeting-/note-. Triggers on "/watch-video <url>," "watch this video," "transcribe this loom," "analyze this video," "summarize this recording," "key moments from this," "what happened in this video." This skill replaces and broadens the prior youtube-transcript skill.

日本語の概要は準備中です。原文の説明を表示しています。

coreyhaines31/makerskills8622026年10月9日 更新

jtagprobe

無料

Probe IoT/embedded targets for exposed SWD/JTAG debug interfaces using a SEGGER J-Link. Detects whether debug is OPEN, LOCKED (readout-protected), or DEAD (fused off). Use when assessing whether a target's on-chip debug port can be reached, identifying the silicon vendor from DPIDR/IDCODE, and confirming halt+memory access for full debugger control.

日本語の概要は準備中です。原文の説明を表示しています。

BrownFineSecurity/iothackbot8622026年6月1日 更新

Design trauma-informed classroom practices that prioritise safety, predictability, connection, and regulation. Use when student behaviour may be trauma-related or the class needs a sensitive approach.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8612026年8月29日 更新

Deconstruct a novel for game adaptation. Compress a raw novel, deconstruction library, or writing project into a SOURCE_BIBLE with cited textual evidence, extracting world rules, player verbs, spaces, character will, systems, and visual anchors — without inventing a genre yet. Use for gameable book analysis, analyze a novel for game adaptation, extract game systems from a book. 游戏化拆书。把原始小说、拆文库或写作工程压缩成有必要原文证据的 SOURCE_BIBLE,提取世界规则、玩家动词、空间、角色意志、系统和视觉锚点,不提前发明游戏类型。用于游戏化拆书、分析小说的游戏改编基础等需求。

日本語の概要は準備中です。原文の説明を表示しています。

zenstory-ai/novel-to-game8592026年10月14日 更新

Use Nara/PNU Korean spell-check surfaces conservatively to proofread Korean text, chunk long input, and return change-focused correction suggestions.

日本語の概要は準備中です。原文の説明を表示しています。

sangrokjung/claude-forge8572026年9月3日 更新

Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and performance compliance. Use when targeting console releases or implementing gamepad-only interfaces. Keywords console, PlayStation, Xbox, Switch, TRC, TCR, certification, controller, gamepad, achievements.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState. Covers hit detection, volume overlap, mouse picking, and high-performance server-side intersection queries. Use when implementing projectiles, LOS, terrain grounding, or AI sensors. Keywords raycast, shapecast, direct_space_state, intersect_ray, intersect_shape, PhysicsRayQueryParameters, collision mask, mouse picking.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). Covers size flags, anchors, split containers, virtual_list pooling, stretch_shrink previews, and dynamic layouts. Use when building adaptive interfaces OR implementing responsive menus. Keywords: Container, HBoxContainer, VBoxContainer, GridContainer, HFlowContainer, SubViewportContainer, virtual_list, stretch_shrink, size_flags, EXPAND_FILL, anchors, responsive.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting mechanics (reduce friction, boost on exit), camera feel (FOV increase with speed, motion blur), and UI (speedometer, lap timer, minimap). Use for arcade racers, kart racing, or realistic sims. Trigger keywords: racing_game, vehicle_physics, checkpoint_system, rubber_banding, drifting_mechanics, camera_feel.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新