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cccskills

「step」の検索結果

2,105 件 ・ 関連度順

概要と使いどころ

Migrate Java EE javax.* imports to Jakarta EE jakarta.* namespace. Use when upgrading to Spring Boot 3.x, migrating javax.persistence, javax.validation, javax.servlet imports, or fixing compilation errors after Jakarta EE transition. Covers package mappings, batch sed commands, and verification steps.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8482026年10月13日 更新

Implements Manus-style file-based planning for complex tasks. Creates task_plan.md, findings.md, and progress.md. Use when starting complex multi-step tasks, research projects, or any task requiring >5 tool calls.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8482026年10月13日 更新

Practical mastering steps for TTS audio: cleanup, loudness normalization, alignment, and delivery specs.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8482026年10月13日 更新

Design effective excitation signals (step tests) for system identification and parameter estimation in control systems.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8482026年10月13日 更新

Fit first-order dynamic models to experimental step response data and extract K (gain) and tau (time constant) parameters.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8482026年10月13日 更新

Use when you have a spec or requirements for a multi-step task, before touching code. Creates bite-sized TDD implementation plans with dependency tracking.

日本語の概要は準備中です。原文の説明を表示しています。

a5c-ai/babysitter1,8462026年9月17日 更新

Autonomously engage with complex coding tasks — multi-step planning, tool use, self-correction, and solution verification without human intervention.

日本語の概要は準備中です。原文の説明を表示しています。

a5c-ai/babysitter1,8462026年9月17日 更新

Test-first development practice where test specifications are written before production code, integrated into plan tasks as mandatory first sub-steps.

日本語の概要は準備中です。原文の説明を表示しています。

a5c-ai/babysitter1,8462026年9月17日 更新

Create a workflow command that orchestrates multi-step execution through sub-agents with file-based task prompts

日本語の概要は準備中です。原文の説明を表示しています。

NeoLabHQ/context-engineering-kit1,7672026年8月27日 更新

plan-task

無料

Refine a draft task specification into a fully planned, implementation-ready task with acceptance criteria, architecture, per-step sub-task files and verifiable phases

日本語の概要は準備中です。原文の説明を表示しています。

NeoLabHQ/context-engineering-kit1,7672026年8月27日 更新

Implement saga patterns for distributed transactions and cross-aggregate workflows. Use when coordinating multi-step business processes, handling compensating transactions, or managing long-running workflows.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7632026年10月1日 更新

Smallest personal narrated-explainer-video pipeline (spoken narration over visuals, not an audio podcast), fully tool-agnostic and autonomous by default — topic → research ∥ asset collection → script → TTS → video → 4K render ∥ publish info + cover. The skill defines the pipeline logic and self-verified checkpoints; any TTS backend and any video tool (Remotion, HyperFrames, CapCut, ...) work, and how much human oversight to apply is set by the working project's AGENTS.md/CLAUDE.md, not here. Use when the user wants a quick personal narrated video with minimal steps, whether or not they name the tool stack. Do NOT trigger for audio-only podcasts, written episodic content, or heavy multi-format production.

日本語の概要は準備中です。原文の説明を表示しています。

Agents365-ai/video-podcast-maker1,6792026年10月2日 更新

dogfood

無料

Systematically explore and test a mobile app on iOS/Android with agent-device to find bugs, UX issues, and other problems. Use when asked to "dogfood", "QA", "exploratory test", "find issues", "bug hunt", or "test this app" on mobile. Produces a structured report with reproducible evidence: screenshots, optional repro videos, and detailed steps for every issue.

日本語の概要は準備中です。原文の説明を表示しています。

callstackincubator/agent-skills1,6692026年10月9日 更新

Half-hour television comedy craft (半小时情景喜剧/笑点力学/困境机器/多机位单机位格式) — merged from Evan S. Smith's Writing Television Sitcoms (premise-driven comedy in three levels, nine predicaments, six character mixes, setup/punchline mechanics, toppers, running gags, ten comedic nuances, format rules), Neil Landau's sitcom seven-step formula and comedy-room models, Richard Blum's act-length and set-count parameters, Phoebe Waller-Bridge's Fleabag scripts (direct address as a season-long device, six-episode skeleton), Pamela Douglas on dramedy, Kam Miller on complementary comic traits, and Jesse Armstrong on jokes carrying tragedy. Use when writing or fixing a sitcom episode or spec, raising joke density per page, designing a comic predicament that generates stories, choosing between multi-camera and single-camera format and page counts, structuring cold open/acts/tag, writing a half-hour pilot, running a comedy punch-up, or making a drama funny without shifting genre.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6682026年10月3日 更新

How episodic television actually gets made by a group (编剧室与制作现实) — merged from Goldberg & Rabkin (pitch as audition, leave-behind, cracking the story, beat sheet, notes discipline, production rewrites), Pamela Douglas (John Wells's room, staff-from-hell mistakes, the seven-rung ladder, step deal, the 14-day draft), Neil Landau's showrunner interviews (Lindelof, Mazzara, Katims, Bays), Evan Smith on sitcom staffing and roundtables, Richard Blum (dated), Kam Miller, and first-hand accounts by David Chase, Jesse Armstrong, Lucy Prebble, Aaron Sorkin, Julian Fellowes and Phoebe Waller-Bridge. Use when joining or running a writers' room, breaking an episode with a group, writing a leave-behind, beat sheet or outline on deadline, pitching episode ideas to an existing series, writing a spec episode, taking or giving notes, rewriting because of money, actors or locations, choosing between a staffed room and a single-author process, or asking 什么是 showrunner/编剧室怎么运作/怎么接 note.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6682026年10月3日 更新

Writing plays and screenplays in the Chekhovian mode (契诃夫戏剧法) — distilled from the complete plays (没有父亲的人/普拉东诺夫, 伊凡诺夫, 林妖→万尼亚舅舅, 海鸥, 三姊妹, 樱桃园, nine one-acts) plus Chekhov's own letters, Stanislavsky's and Nemirovich-Danchenko's rehearsal notes and 焦菊隐/童道明 criticism. Covers the four-act mood-based structure without central climax, off-stage events, "correct answer stated in Act 1 and refused", the announced event that never happens, three-layer endings (hope monologue + nihilist line + household action), no-villain conflict with environment, every character's object and catchphrase, one-way love chains, half-step-off dialogue, philosophy cut by thirst, the shortest words for the deepest pain, stage-direction and sound discipline, and how Chekhov revised The Wood Demon into Uncle Vanya. Use when the user wants an ensemble drama, a "nothing happens" play, subtext-heavy dialogue, a family estate / provincial story, an anti-climactic structure, or asks how to "Chekhov-ize" a script.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6682026年10月3日 更新

Dialogue writing and revision for screen and stage (对白/台词/潜台词) — merged from Robert McKee's Dialogue (dialogue as action, said/unsaid/unsayable, exposition as ammunition, beat = action/reaction gerunds, flaws of credibility/language/content/design, character-specific vocabulary and grammar, seven scene analyses), Richard Walter (economy, subtext, argument, no small talk, no parentheticals, silence), Neill Hicks (listening, on-the-nose exceptions, energy, five-step exercise), Lu Jun (语言要美; 典雅美/通俗美, 对话三要求 动作性/性格化/潜台词), Lajos Egri (dialogue born of three-dimensional character, escalation), Blake Snyder (cover-the-names test), and screwball-comedy dialogue conventions. Use when writing or polishing dialogue, fixing on-the-nose or expository lines, giving each character a distinct voice, converting a two-hander into a trialogue, writing comedy exchanges, or cutting speeches. Chinese-opera lyrics (戏曲唱词) are in sw-chinese-opera-banqiang, not here.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6682026年10月3日 更新

Scene and sequence craft (场景/段落/细节/道具/悬念/情趣) — merged from Robert McKee's scene design and five-step scene analysis (value turn, beats, text/subtext, turning points, pacing, image systems), McKee's Dialogue scene types (balanced, comic, asymmetric, indirect, reflexive, minimal), Syd Field's sequence and scene elements, Neill Hicks (less is more, enter late leave early, energy), Richard Walter (action over talk, small gestures, avoid phones/cars/restaurants, list twelve alternative locations), Wendy Henson (action paragraphs, transitions, story-doing), Julian Hoxter (scene beats, objectives and tactics), Mei Feng's value test, and Lu Jun's chapters 意趣要足 (suspense, delay, wit), 细节要妙, 道具要精, 场景要当. Use when writing or fixing a single scene, choosing a location, building a sequence, planting a prop or detail, designing suspense and delay, cutting a scene that "nothing happens" in, or turning talk into action.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6682026年10月3日 更新

Continue a multi-phase engineering spec from its progress table. Use when the user says /continue-spec, "continue the spec", "continue the operations feature", or asks what the next phase is. Runs the next step (plan, implement, review) in this session on the model the spec names, stopping at the spec's gates. Never uses subagents.

日本語の概要は準備中です。原文の説明を表示しています。

karanhudia/borg-ui1,6612026年10月13日 更新

Generate a co-author / collaborator handoff brief for a multi-author, multi-machine project — summarizing what changed since the last brief (git delta), the current state of each artifact (manuscript, analysis, slides), open questions, how to reproduce locally, and any restricted-data access steps. Use when user says "coauthor brief", "handoff brief", "bring my coauthor up to speed", "what changed since last week", "onboard a collaborator", "write a handoff for [name]", or before sending a co-author the repo. NOT a commit or a checkpoint — it is the cross-machine, cross-person summary `meta-governance.md` only partially covers.

日本語の概要は準備中です。原文の説明を表示しています。

pedrohcgs/claude-code-my-workflow1,6612026年9月28日 更新

learn

無料

Extract reusable knowledge from the current session into a persistent skill. Use when you discover something non-obvious, create a workaround, or develop a multi-step workflow that future sessions would benefit from.

日本語の概要は準備中です。原文の説明を表示しています。

pedrohcgs/claude-code-my-workflow1,6612026年9月28日 更新

AI DevKit · Guide structured debugging before code changes by clarifying expected behavior, reproducing issues, identifying likely root causes, and agreeing on a fix plan with validation steps. Use when users ask to debug bugs, investigate regressions, triage incidents, diagnose failing behavior, handle failing tests, analyze production incidents, investigate error spikes, or run root cause analysis (RCA).

日本語の概要は準備中です。原文の説明を表示しています。

codeaholicguy/ai-devkit1,6472026年10月12日 更新

task

無料

AI DevKit · Track dev-lifecycle / structured-debug progress on a durable task with the ai-devkit task CLI. Use to record phase, progress, next step, blockers, and validation evidence.

日本語の概要は準備中です。原文の説明を表示しています。

codeaholicguy/ai-devkit1,6472026年10月12日 更新

Query the local AST-derived code graph (functions, classes, calls, imports) for structural codebase questions — what calls X, what does Y import, where is Z defined, blast radius of a change. The graph rebuilds automatically after each agent turn; use hivemind_graph_search and hivemind_graph_neighborhood tools (no manual build step).

日本語の概要は準備中です。原文の説明を表示しています。

activeloopai/hivemind1,6262026年10月15日 更新