本文へ移動
cccskills

「bold」の検索結果

146 件 ・ 関連度順

概要と使いどころ

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

日本語の概要は準備中です。原文の説明を表示しています。

Asymmetric-al/core3812026年10月12日 更新

Production-grade SwiftUI with Apple Design Award-quality aesthetics. Use when building visually striking iOS interfaces — screens, components, redesigns. Screenshot-driven visual iteration, Liquid Glass (iOS 26+), bold design direction. For design advice without code, use ios-design-consultant instead.

日本語の概要は準備中です。原文の説明を表示しています。

Prisma-Labs-Dev/apple-skills3402026年9月26日 更新

Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills2962026年7月11日 更新

quieter

無料

Tone down overly bold or visually aggressive designs. Reduces intensity while maintaining design quality and impact.

日本語の概要は準備中です。原文の説明を表示しています。

zacharyfmarion/openscad-studio2402026年8月20日 更新

bolder

無料

Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability.

日本語の概要は準備中です。原文の説明を表示しています。

zacharyfmarion/openscad-studio2402026年8月20日 更新

forge-pr

無料

Write engaging PR titles and descriptions for any forge (GitHub today; Bitbucket planned). Use when creating or updating PRs. Avoids boring bullet lists; uses narrative paragraphs with bold/italic for emphasis.

日本語の概要は準備中です。原文の説明を表示しています。

srid/haskell-flake2402026年10月11日 更新

Think and work like an expert Entomologist. Use when a task calls for Entomologist judgment. Reasons from tagmata, Comstock-Needham venation, and tarsal formula through trap-guild sampling (Malaise, pitfall, pan, light), host–parasitoid ecology, ICZN vouchers and genitalia keys, BOLD/GBIF/COL/iNaturalist triage, IUCN invertebrate caveats, CITES/COSE permits, Taylor/GLMM on the correct EU, and EIL/ET with IRAC MoA rotation while treating teneral, dimorphic, and cryptic mis-IDs as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Processes environmental DNA metabarcoding data from raw amplicon reads to species occurrence tables using OBITools3, DADA2, and taxonomic assignment against BOLD, MIDORI2, or MitoFish databases. Handles COI, 12S, rbcL, and ITS barcode regions with primer removal, denoising, chimera detection, and contamination filtering via decontam. Includes occupancy modeling (occumb) for detection probability correction. Use when analyzing eDNA from water, soil, or bulk samples for biodiversity monitoring. Not for 16S human microbiome (see microbiome/amplicon-processing).

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Use when the user drops or points at a local talking-head video and wants the kinetic supers + rapid camera reposition prompt for video-to-video AI (one real take turned into split-second camera snaps that lock off, with bold motion-graphics text synced to the speech). Triggers on /kinetic-multicam, "kinetic supers", "kinetic typography video", a dropped .mp4 plus a motion-graphics-text + camera request. PT examples for reliability, "faz o prompt de kinetic supers desse vídeo", "gera supers cinéticos com cortes de câmera", "bota motion graphics e câmera nesse take".

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

An engineering-grade marketing system organized around two surface modes — a deep black canvas for hero and footer chapters and a flat paper-white canvas for body content — connected by a single, almost violently saturated NVIDIA Green accent that carries every CTA, every active tab, and the small decorative corner squares that mark out cards. The system is unapologetically angular: 2px radius across every surface, tight bold sans-serif typography in NVIDIA's proprietary EMEA cut, and a hairline gray rule that separates dense multi-column technical content. There is no decorative gradient, no atmospheric mesh, no soft drop shadow — just black, white, gray, and green stacked into a structured editorial grid that scales from product cards to massive industry landing pages without bending its rules.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

MiniMax presents itself as a premium AI infrastructure brand through a striking duality — bold black-pill CTAs and stark white canvas for marketing, paired with vibrant gradient product cards (orange-red, magenta-pink, purple, blue) that turn each model release into a distinctive visual identity. The system uses DM Sans across all surfaces, employs an oversized 80px hero display, anchors major actions in deep near-black pills, and layers content density via a 3-column documentation grid with sidebar nav, prose body, and TOC. Coverage spans the marketing homepage, model showcase pages, developer documentation, and platform pricing surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

Captions living in 3D space around a talking head: a camera flies between the speaker and the words (whip-in, parallax truck, push), caption groups sit at different depths so camera moves pull them apart, hero words hide BEHIND the speaker through an alpha matte, a ring of words wraps round the speaker and turns in front of them, focus racks between depths, and text steps at 15 fps with ghost motion blur. Works in any type style (editorial serif, bold sans) or hand-drawn (p5.brush write-on). Trigger on: "3D text", "3D camera captions", "text around / behind the speaker", "camera moves through the text", "depth captions on my avatar video". Covers prep (portion, padded plate, matte, word clock, font metrics), the shot grammar, depth rules, QC, and limits.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes-community-skills1982026年9月29日 更新

Make kinetic-typography motion reels (MP4) in code: showreels, portfolio or work reels, product promos, intro films, "motion design"-style videos with bold condensed type, HUD micro-type, black/cream/lime palette, three.js generative layers (particle terrain, liquid marble, chrome knot, particle clouds), shape-continuity transitions and a synthesized, beat-locked score. Canvas 2D + WebGL rendered frame by frame in headless Chrome, encoded with ffmpeg. Use when the user asks for a reel, showreel, motion-graphics / kinetic-type video, a "Work Reel" in this style, or to extend/re-cut the Work Reel ’26.

日本語の概要は準備中です。原文の説明を表示しています。

tuzhechen2005/opus-video-skills1662026年9月27日 更新

Strips AI-generation "smell" from prose before it ships (READMEs, docs, release notes, PR descriptions, posts, emails). Counts measurable tells first (keyword saturation, tricolons and anaphora, the "not X, it's Y" reflex, fragment-for-emphasis, bolded thesis lines, listicle-ization, signpost phrases, filler vocabulary, em-dashes, engineered-quotable closers), then applies a "doing work or reflex?" test to each instance so genuine voice survives. Use when asked to de-slop text or make it sound human, when text reads as machine-written, and as the final pass on prose the agent drafted.

日本語の概要は準備中です。原文の説明を表示しています。

ash1794/vibe-engineering1642026年10月8日 更新

Transparent, itemized impressions of AI-generated WRITING STYLE — the repo's ONLY non-integrity track. Two passes: a deterministic defensive-hedge density screen (tools/check_ai_style.py, AIS-DEFENSIVE-HEDGE) plus a fresh cross-model GROSS-cases-only semantic pass over the 13 AIS-* style tells (broken narrative arc, LLM phrase tics, jargon-stuffing, invented codenames, clause/formula walls, gratuitous pseudocode, bullet overuse, bold-module spam, restatement loops, focus drift, single-style figures, appendix dumping). Every finding is named, LOCATED, span-anchored to the evidence ledger (claims.json), carries not_integrity_finding:true + false_positive_risk:high + an fp_case, and gets ZERO verdict weight: the adjudicator forces it to info, excludes it from overall_verdict, and renders it in a SEPARATE report section. NOT an AI-text classifier — no scores, no "this is AI-written", no authorship probability; a paper can be CLEAN_GIVEN_EVIDENCE and still list many. Emits ai-style-impressions.findings.json; computes NO verdict; if a tell is actually substantive it routes to the integrity auditor. Triggers: "AI style", "vibe check", "writing fingerprint", "AI 文风", "vibe paper".

日本語の概要は準備中です。原文の説明を表示しています。

wanshuiyin/Anti-Autoresearch1612026年10月7日 更新

Reading a habitat — identifying biome, plant community, food web structure, successional stage, and the keystone species that hold the system together. Covers the elevational and latitudinal gradients that Humboldt first mapped, the structural vocabulary for describing a habitat, the core concepts of food-web and trophic analysis, and the practice of diagnosing habitat health from indicator species. Use when the task is to understand a place rather than a species.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

bolder

無料

Increase visual impact, contrast, personality, and compositional confidence when a design feels bland, generic, or too safe. Use when the design needs more energy, confidence, or memorability—not when the real problem is clutter, over-intensity, or micro-detail polish.

日本語の概要は準備中です。原文の説明を表示しています。

aladicf/better-web-ui422026年5月22日 更新

quieter

無料

Reduce visual intensity, saturation, and noise while preserving hierarchy and character. Use when the structure is basically sound but the design feels too loud, bold, garish, aggressive, or overstimulating—not when the real problem is structural clutter, too many features, or not enough personality.

日本語の概要は準備中です。原文の説明を表示しています。

aladicf/better-web-ui422026年5月22日 更新

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

日本語の概要は準備中です。原文の説明を表示しています。

ShipfoxHQ/shipfox272026年10月14日 更新

Cleans a Quarto (.qmd) file by replacing LaTeX holdovers with proper Quarto/Pandoc syntax so the document renders correctly to HTML, PDF (Typst/LaTeX), and Word. Fixes citations (\citep → [@key]), cross-references (\ref → @label), figures (\includegraphics → markdown), tables, text formatting (\textbf → **bold**), inline math (\( \) → $ $), hyperlinks (\href → [text](url)), footnotes (\footnote → ^[]), list environments, section headings, and R Markdown chunk options (dot-style → #| YAML). Use when asked to clean, fix, modernize, or port a Quarto or R Markdown document; when LaTeX commands appear in a .qmd file; when a document fails to render to Word or Typst; or when citations/cross-references do not appear in non-LaTeX output.

日本語の概要は準備中です。原文の説明を表示しています。

christopherkenny/skills262026年7月9日 更新

Anti-AI-slop design system for distinctive, premium interfaces. Bold typography, dark-first #060610, fluid clamp() type, cascade layers + native nesting + container queries, OKLCH color, @starting-style, View Transitions API, DTCG tokens.

日本語の概要は準備中です。原文の説明を表示しています。

heymegabyte/agent-skills242026年10月11日 更新

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

日本語の概要は準備中です。原文の説明を表示しています。

gaia-research/gaia-skill-tree232026年10月14日 更新

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新