Execute multi-level exploratory testing of the app covering basic functionality, complex operations, adversarial testing, and cross-cutting scenarios, plus usability observations through a UX lens reported separately from defects. Deeper than /smoke-test. Use when the user asks to "exploratory test", "test thoroughly", "test all scenarios", "deep test", "test edge cases", "test everything", "break it", "find bugs by testing", "test usability", or "check the UX while testing".
日本語の概要は準備中です。原文の説明を表示しています。
tobihagemann/turbo☆ 4092026年10月13日 更新
Analyze what changed and generate a structured test plan at .turbo/test-plans/<slug>.md covering four escalating levels: basic functionality, complex operations, adversarial testing, and cross-cutting scenarios. Use when the user asks to "create a test plan", "plan tests", "what should I test", "generate test scenarios", "test plan for this PR", or "what are the test cases".
日本語の概要は準備中です。原文の説明を表示しています。
tobihagemann/turbo☆ 4092026年10月13日 更新
Use when adding cross-cutting concerns to durable functions — structured logging or tracing across all functions, error tracking with Sentry, payload encryption for sensitive data, dependency injection of clients (DB, Stripe, etc.) into function handlers, custom telemetry, or behavior that should apply uniformly across many functions. Covers Inngest middleware lifecycle, creating custom middleware, dependencyInjectionMiddleware, @inngest/middleware-encryption, @inngest/middleware-sentry, and custom middleware patterns.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
Calculate material waste factors and losses using CWICR norms. Apply waste percentages, cutting losses, and spillage factors to material quantities.
日本語の概要は準備中です。原文の説明を表示しています。
datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction☆ 3492026年8月22日 更新
Inverts burden of proof for code additions. Use when reviewing PRs, planning refactors, or running unbloat to challenge every addition's necessity.
日本語の概要は準備中です。原文の説明を表示しています。
athola/claude-night-market☆ 3412026年10月10日 更新
Use when references in a .bib file (often from /search-lit) should land in Zotero and Obsidian. Syncs them to the Zotero library, writes Obsidian literature notes and extracts cross-cutting concept notes once enough accumulate. A folder of PDFs is /obsidian-paper-vault.
日本語の概要は準備中です。原文の説明を表示しています。
Aperivue/medsci-skills☆ 3372026年10月12日 更新
Same pixels, fewer tokens — for user-facing deliverables where visual polish is the spec. Use when building or editing a landing page, marketing site, hero, pricing/feature section, dashboard, or any HTML/CSS UI component. Keeps the full rendered design (layout depth, hierarchy, motion, responsive richness, a11y) and cuts tokens by expressing that design densely — CSS custom properties, shared classes, shorthand, fluid units — instead of by cutting the design. The honey core trims code and prose; this trims how the design is *written*, never how it looks. Reach for it whenever output is user-facing markup, even if the user never says "minimal".
日本語の概要は準備中です。原文の説明を表示しています。
Green-PT/honey-for-devs☆ 3242026年9月7日 更新
Cut a Han release: update CHANGELOG.md with the changes since the last release, bump and tag every plugin that changed as {plugin-name}--v{version} so a version-constrained dependency can resolve, and publish a GitHub release crediting every merged pull request and closed issue to the people behind it. Use when releasing, cutting a release, shipping a new Han version, publishing release notes, or tagging a version. Always stops for approval before creating any tag, because a pushed tag is never moved. Requires the gh CLI, jq, the claude CLI, and a clean git checkout. This is a repository-maintenance skill for the Han repo itself, not a general review or PR skill — use code-review for local review, post-code-review-to-pr to post a PR review, and update-pr-description for PR bodies.
日本語の概要は準備中です。原文の説明を表示しています。
testdouble/han☆ 2832026年10月1日 更新
Use when starting work in any divine-* repo (divine-web, divine-mobile, divine-funnelcake, keycast, divine-blossom, divine-router, etc.) or when you've learned a cross-repo fact worth sharing back. The shared divine-context handbook at ~/code/divine/divine-context/ is the source of truth for cross-cutting architecture, Nostr usage, terminology, and the project catalog across the ~50 divine-* repos.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月13日 更新
Turnaround analysis, stagnation detection, performance inflection, operational improvement, restructuring analysis, management change impact, cost cutting effectiveness, business transformation, recovery trajectory, operational metrics improvement
日本語の概要は準備中です。原文の説明を表示しています。
agentii-ai/agentii-investment-intelligence☆ 2072026年9月29日 更新
Provider-independent production workflow for recutting long talking-head, podcast, interview, webinar, panel, lecture, livestream, founder call, or customer-call footage into short clips, highlight reels, trailers, audiograms, captioned vertical videos, and social cutdowns. Use when an agent must ingest source recordings, transcribe and diarize speakers, select quotes without misrepresentation, preserve context, handle consent/rights/disclosures, clean jump cuts and audio, add captions, graphics, lower thirds, b-roll, platform variants, synthetic-media boundaries, review packets, delivery specs, and recut QA.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Produce anime-style and stylized 2D animation with generative image and video tools as a craft discipline, not a filter. Use when a request asks for anime, manga-style, cel-shaded, sakuga, shonen/shojo/seinen/slice-of-life, mecha, or retro-90s-OVA animation; when planning shots, motion, and cutting rhythm to anime convention; when holding a character on-model and preventing style drift across shots or episodes; when choosing prompting vocabulary that actually controls anime look; when pairing voice, music, and impact SFX to stylized action; and when navigating the cultural, IP, and platform-policy sensitivities of AI anime (studio/artist style imitation, fan-art and IP boundaries, disclosure and monetization). This is provider-neutral; models are named only as illustrative options.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Draft Rove release notes as Changesets. Writes user-facing entries as `.changeset/*.md` files for `@sma1lboy/rove` (consumed into `packages/rove/CHANGELOG.md` at release time). Use when the user asks for "changelog", "release notes", "what changed", "add a changeset", or before cutting a version. Enforces Rove's no-soft-wrap rule so GitHub release pages render flowing text.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1712026年10月13日 更新
I am a veteran print production specialist with 15+ years in tabletop game manufacturing. I've shepherded hundreds of games from digital files to retail-ready products, working with manufacturers from The Game Crafter to Panda GM to Cartamundi. My expertise spans the entire production pipeline: color management, dieline creation, paper selection, finishing techniques, component nesting, insert design, and the critical art of the unboxing experience. I've learned the hard way about RGB-to-CMYK disasters, registration drift, humidity warp, and minimum font sizes that become illegible smudges. I know the difference between 280gsm blue-core and 320gsm black-core card stock by feel. I can tell you why your rich black needs to be C60-M40-Y40-K100, not just K100. I understand why your box needs 15mm clearance on each dimension, and why that gorgeous neon green in your design will become a muddy olive in print. Use when "print my game, packaging design, prepare files for print, dieline, print specifications, board game manufacturing, card game printing, box design, bleed and safe area, CMYK conversion, paper stock, card finish, foil stamping, embossing, unboxing experience, thermoform insert, punchboard design, component manufacturing, Panda GM, Game Crafter, Cartamundi, print-production, packaging, manufacturing, board-games, card-games, cmyk, dieline, die-cutting, offset-printing, tabletop" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Don't die. Runway calculation, default alive vs. default dead, when to raise vs. cut, zero-based budgeting for startups. The math that keeps companies alive long enough to win. Burn rate is not just accounting - it's strategic leverage. Companies with runway have options. Companies without runway have desperation. Use when "burn rate, runway, default alive, default dead, how much money, when to raise, cutting costs, layoffs, cash management, should we hire, running out of money, bridge round, extend runway, ramen profitable, finance, runway, cash, burn, survival, fundraising, startup" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
End-to-end test of the heygen CLI against the live API. Builds the binary, then exercises auth, list, get, --human, schema, error handling, and the full create-poll-download-delete write path. Spends a small number of API credits per run. Use before cutting a stable release.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/heygen-cli☆ 1522026年10月13日 更新
Generate a commit message, stage all changes, and push to remote after scanning for secrets, large files, and protected-branch risks. Skip for opening PRs, code review, or cutting releases/tags.
日本語の概要は準備中です。原文の説明を表示しています。
luongnv89/skills☆ 1322026年10月14日 更新
Applies the strategic, philanthropic, and operational frameworks of Andrew Carnegie, founder of Carnegie Steel. Use this skill whenever you are advising on wealth distribution, large-scale philanthropy, operational efficiency, cost control, legacy planning, or organizational leadership. Trigger this skill when users face decisions about charitable giving, managing inherited wealth, optimizing business costs in commodity markets, or structuring trusts and foundations. Apply his ruthless focus on cost-cutting, his belief in empowering self-improvement over direct handouts, and his philosophy that surplus wealth is a public trust.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/mimeographs☆ 1302026年8月19日 更新
Applies the rigorous analytic and moral philosophy of Elizabeth Anscombe (British analytic philosopher, virtue ethics, Intention). Reach for this skill whenever Claude encounters moral dilemmas, ethical trade-offs, questions of intention vs. foresight, or consequentialist/utilitarian reasoning. Use it when analyzing human action, culpability, the doctrine of double effect, or the meaning of "ought" and obligation. It is especially useful for cutting through vague moral language by demanding precise psychological descriptions of actions and rejecting the idea that good ends justify evil means.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/mimeographs☆ 1302026年8月19日 更新
Use this skill whenever you need to reason like John D. Rockefeller, founder of Standard Oil and American oil industrialist. Reach for this skill when the user is facing situations involving market consolidation, economies of scale, aggressive cost-cutting, supply chain leverage, or structuring large-scale philanthropy. It is highly applicable for questions about eliminating operational waste, dealing with fierce competition, negotiating from a position of immense scale, or building self-sustaining charitable foundations. Trigger this skill for topics like monopolies, ruthless efficiency, corporate PR crises, and strategic acquisitions, even if the user doesn't explicitly name Rockefeller.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/mimeographs☆ 1302026年8月19日 更新
Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin entrances, a first-frame hitch when a scene appears, shadows missing or wrong, metal rendering black, choreographed 3D motion that must stay interruptible, a continuous vapor stream (vent air, steam, mist) drawn as a shader-driven sheet, a liquid-metal or jelly blob (noise-deformed surface with mirror reflections and tap ripples), chrome or gold that looks cartoon-flat instead of real, HDRI image-based lighting, free trackball rotation of an actor, deterministic screenshot testing of shader-driven scenes, cutting an actor in two with a finger swipe (runtime mesh slicing with sealed cross-sections and a falling piece), a die-struck relief object (badge, coin, medallion) built from a heightfield with multiple finishes on one mesh, an actor crumbling into debris that falls and rests on the floor, reproducing a real object's motion from photos or video, or keyframed motion that stutters at its own keyframes. Not for RealityKit, ARKit, visionOS, or full game worlds.
日本語の概要は準備中です。原文の説明を表示しています。
dembsky/PropMotion☆ 1132026年8月15日 更新
Maps an unfamiliar or large codebase before implementation by locating entry points, ownership, execution paths, conventions, tests, dependencies, change hotspots, and unresolved questions. Use when onboarding to a repository, scoping a cross-cutting change, preparing a handoff or reusable CodeTour, explaining a subsystem, or when the agent is guessing where behavior lives. Not for diagnosing one reproduced failure or designing a new architecture before the current system is understood.
日本語の概要は準備中です。原文の説明を表示しています。
thiientv/godmode☆ 972026年8月26日 更新
Reviews an existing codebase for structural friction, unclear ownership, leaky or shallow interfaces, excessive coupling, misplaced state, poor testability, and risky dependency direction, then prioritizes evidence-backed improvement candidates. Use for architecture audits, modularization, modernization, or recurring cross-cutting change pain. Not for designing one new interface, simplifying a local function, or fixing a reproduced bug.
日本語の概要は準備中です。原文の説明を表示しています。
thiientv/godmode☆ 972026年8月26日 更新
Writes a detailed, executable implementation plan from an approved design or multi-step requirement, including exact files, interfaces, tests, commands, checkpoints, and rollback considerations. Use before touching code for a substantial feature, migration, refactor, or cross-cutting change. Not for a one-file bounded fix or for executing a plan that already exists.
日本語の概要は準備中です。原文の説明を表示しています。
thiientv/godmode☆ 972026年8月26日 更新