All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.3万2026年10月13日 更新
Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, timeline, history, clean, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.3万2026年10月13日 更新
Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (`<hf-audio-group>`). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.3万2026年10月13日 更新
A wireframe portal bursts open, the title comes through, then its letters swap into a second phrase. HyperFrames block, 1920×1080, 8s, 9 variables.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.3万2026年10月13日 更新
Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.3万2026年10月13日 更新
Port an existing Remotion (React) composition's source to HyperFrames HTML. Use ONLY on an explicit ask to port/convert/migrate/translate a Remotion source — one-way, Remotion-only. A passing Remotion mention, reference-only code, or "make something like my Remotion video" is a fresh build (/general-video). Unclear → /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.3万2026年10月13日 更新
HyperFrames CLI tool — hyperframes init, lint, inspect, preview, render, transcribe, tts, doctor, browser, info, upgrade, compositions, docs, benchmark. Use when scaffolding a project, linting, validating, inspecting visual layout in compositions, previewing in the studio, rendering to video, transcribing audio, generating TTS, or troubleshooting the HyperFrames environment.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4312026年10月8日 更新
Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, and registry discovery.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4312026年10月8日 更新
Extract a single frame from a local video at the first frame, a timestamp, or a zero-based frame index using FFmpeg.
日本語の概要は準備中です。原文の説明を表示しています。
iflytek/skillhub☆ 5,1962026年10月13日 更新
Make any UI appear as if an AI agent is generating it. A dotted wireframe is drawn from the element's own structure (outline, boxes, text lines, icon paths, with guides, corner handles and size labels), then the real UI is revealed behind a scan line with a fade on a smooth ease-out. Two modes, skeleton and skeleton + generation texts (an agent log, the motion CSS being written, and a step line). One dependency-free runtime that works with any framework (vanilla, React, Next.js, Vue, Svelte). Use when the user asks for a "generation animation", "AI generating the UI", "agent building the component", "build-in animation", "wireframe to UI reveal", "skeleton generation", "dotted wireframe", "matrix dots", "make it look generated", "futuristic reveal", "generative UI loading", or for an AI product that should show its output being built. Also the commands transitions generate, transitions generate texts and transitions generate preview.
日本語の概要は準備中です。原文の説明を表示しています。
Jakubantalik/transitions.dev☆ 5,1712026年10月13日 更新
Capture the current frame's timing info (delta time, FPS, frame counts, runtime). Snapshot only — historical frames live in Unity's Profiler window.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4292026年10月12日 更新
Direct-invocation specialist for low-fidelity, self-contained HTML wireframes that test information hierarchy, content, navigation, task flow, and responsive structure before visual design. Use when the user explicitly invokes html-wireframe or the broad html skill routes a wireframe request here. Do not activate independently from a general request. Do not use for polished mockups or production-like interaction; use html-prototype for those.
日本語の概要は準備中です。原文の説明を表示しています。
plannotator/effective-html☆ 3,6262026年9月15日 更新
LoongCollector E2E Testing Framework Development Guide. Use this rule when you need to understand E2E testing framework architecture, develop new test behavior functions, or extend testing capabilities. Contains detailed BDD testing framework usage, test behavior function development and registration workflows, and comprehensive reference of existing testing capabilities. Example: When adding custom test behaviors for new plugins, use this rule to understand how to write and register new test functions. Example: When developing E2E tests, use this rule to understand the e2e framework.
日本語の概要は準備中です。原文の説明を表示しています。
alibaba/loongcollector☆ 2,2042026年10月9日 更新
Framework-agnostic methodology for migrating a plugin, extension, or integration across a breaking upstream release — inventory coupling points, classify changes, stage the migration, and verify in layers. Use when upgrading any plugin from one host-framework version to another without access to framework-specific migration notes. Not a substitute for vendor release notes; contains no framework-specific facts.
日本語の概要は準備中です。原文の説明を表示しています。
NanmiCoder/dsh-agent-teams☆ 2,0862026年10月11日 更新
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,3672026年9月28日 更新
Plan, write, time, style, and validate motion-graphic beats for long-form talking-head HyperFrames videos. Use when Codex is asked to add or improve visual beats, glassmorphism lower thirds, crumpled-paper full-screen takeovers, transcript-synced callouts, pacing coverage, YouTube retention graphics, or render-ready overlays in an existing HyperFrames video project.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,3672026年9月28日 更新
Assemble an animated character-explainer video ad (any art style — Pixar-style 3D, claymation, anime, paper-cut, felt) (~77s, 9:16) built on an "N types of X" listicle spine — a recurring human protagonist plus a locked cast of N persona characters, one per list item. Given the per-scene i2v clips + a per-scene target-duration table + a narration track, it trims each clip to its scene window, re-encodes every segment to identical 1080x1920/30fps/libx264/yuv420p (decrease+pad, never crop) so the concat demuxer never drops frames, concats, and muxes audio — in RESTYLE mode the source ad's VO+music mix is reused verbatim, in ORIGINAL mode fresh per-scene VO (loudnorm I=-14) is mixed under an optional music bed (loudnorm I=-26). A static-still fallback loops a scene's keyframe when its clip is missing/failed, so the master always assembles; libass captions are burned last. FREE deterministic assembly (Python + ffmpeg, no bash, no paid calls); the recipe supplies the clips, keyframes, VO or source audio, and caption table and gates the paid cast-anchor/keyframe/Kling-i2v/VO/music calls to their own capabilities. Use for the 3d-character-explainer listicle format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2452026年10月13日 更新
Saudi Arabia Governance, Risk & Compliance advisor — a compliance router that first determines WHICH Saudi regulations apply (NCA ECC-2:2024, Saudi PDPL, NCA Cloud Cybersecurity Controls, SAMA Cyber Security Framework, CST cloud framework, DCC/OTCC/TCC), then guides framework-specific compliance. Use for any Saudi Arabia / KSA compliance question: NCA Essential Cybersecurity Controls, SDAIA and the Personal Data Protection Law (نظام حماية البيانات الشخصية), PDPL breach notification and data transfers, SAMA compliance for banks/insurers/fintechs, cloud data residency in the Kingdom, CST CSP registration, government/CNI cybersecurity obligations, market-entry compliance ("expanding to Saudi Arabia"), gap assessments, and mapping Saudi requirements to ISO 27001 / NIST CSF / SOC 2. Trigger for any KSA, Riyadh, Vision 2030 compliance, NCA, SDAIA, SAMA, or Saudi data protection question even if no framework is named.
日本語の概要は準備中です。原文の説明を表示しています。
Sushegaad/Claude-Skills-Governance-Risk-and-Compliance☆ 9552026年10月10日 更新
Migrate Terraform provider resources and data sources from Plugin SDKv2 to the Plugin Framework: muxing both plugins in one provider (terraform-plugin-mux, tf5to6server), per-resource migration workflow, SDKv2-to-Framework schema mapping (ForceNew, ValidateFunc, DiffSuppressFunc, Default, Timeouts, blocks), null-vs-zero-value behavioral traps, and state-compatibility verification. Use when converting or translating SDKv2 resources to the Framework, setting up a muxed provider server, deciding whether a resource should be migrated at all, or debugging plan diffs and state errors that appeared after a migration.
日本語の概要は準備中です。原文の説明を表示しています。
hashicorp/agent-skills☆ 8932026年10月5日 更新
Translate an external competency framework like DigComp, GreenComp, or ISTE into classroom-ready activities. Use when implementing framework standards in specific teaching contexts.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8512026年8月29日 更新
Compares two or more band-tagged frameworks and produces a framework-neutral topic matrix showing coverage and gaps across all inputs, plus an optional reference-centric PLC crosswalk document when a reference framework is supplied.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8512026年8月29日 更新
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5852026年10月13日 更新