Use when clinical data may contain PHI and must be de-identified before any LLM-assisted analysis. A local Python script (no network or AI calls) detects identifiers with regex and heuristics in 11 country locale packs, with interactive terminal review.
日本語の概要は準備中です。原文の説明を表示しています。
Aperivue/medsci-skills☆ 3372026年10月12日 更新
UE (user experience engineering) skill for defining end-to-end user experience behavior and interaction logic. Use for tasks like flow design, interaction models, state machines, error recovery, input validation, usability heuristics, accessibility, and turning UX intent into testable acceptance criteria for implementation.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1732026年10月9日 更新
Maxim Master Design Intelligence — full-spectrum UI/UX orchestration. Activates all design sub-domain skills in parallel. Use when a task spans multiple design domains simultaneously: product design strategy, interaction design, information architecture, usability heuristics, design critique, cross-platform consistency, design leadership. The master conductor of all Maxim design agents.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1732026年10月9日 更新
产品设计 / UX 设计 (产品设计 / UX 设计 (Product Design / UX Design) — 数字产品的用户体验设计:从用户研究 → 信息架构 → 交互设计 → 视觉/UI → 可用性测试 → 设计系统的认知操作系统,面向 UX designer / product designer / interaction designer / UX researcher / design systems engineer / design lead,以及想入行、转岗、服务这行(设计外包、设计工具厂商、研究平台)的视角。覆盖: (a) 第一性张力 — **用户中心/研究驱动 (user-centered, 'you are not the user', research before pixels, observe behavior not opinions) ⇄ 商业目标/约束/交付 (business goals, north-star metrics, ship it, designer 服务于产品成功不是个人作品集)**; **设计直觉/品味/craft (taste, aesthetics, 'attractive things work better' — Norman 情感化设计) ⇄ 数据/实验/A-B 测试 (data-driven, metrics, experimentation, 'opinions are not data')**; **用户说的 (stated preference, 访谈里说喜欢) ⇄ 用户做的 (revealed behavior, 行为观察 > 自陈, usability test 看人真实卡在哪)**; **一致性/设计系统/规范 (consistency, design system, Jakob's law 用户带着别处的习惯来, 复用组件) ⇄ 创新/打破模式 (innovation, 该不该破规范)**; **减法/简化 (simplicity, Krug 'Don't Make Me Think', less but better — Dieter Rams) ⇄ 功能丰富/利益相关者塞需求 (feature creep, stakeholder pressure)**; **UX(体验/流程/研究) ⇄ UI(视觉/像素/组件)** 的职责之争, **designer 该不该写代码 (design engineer / 'should designers code')**; (b) 核心工作流 / pipeline (最标准、最易蒸高质量+CLI 化) — Double Diamond (发现 discover → 定义 define → 开发 develop → 交付 deliver) / Design Thinking (共情 empathize → 定义 → 构思 ideate → 原型 prototype → 测试 test) / Design Sprint (Jake Knapp 5 天冲刺); 完整链: 用户研究 (访谈/问卷/可用性测试/卡片分类) → persona / journey map / JTBD → 信息架构 IA + 用户流 user flow → 线框 wireframe (低保真) → 交互/原型 prototype (高保真) → 视觉 UI / 设计系统落地 → 可用性测试 usability testing → handoff 给开发 → 度量迭代 (北极星 / HEART 框架); (c) 工具栈 — 设计/原型 (Figma 绝对主导 / Sketch 衰退 / Adobe XD 已停更 / Framer 高保真+建站 / Penpot 开源 / Principle / ProtoPie 微交互); 协作白板 (FigJam / Miro / Mural); 用户研究 (Maze / UserTesting / Lookback / Dovetail 研究库 / Optimal Workshop 卡片分类树测试 / Hotjar / Microsoft Clarity 热图); 设计系统/交付 (Storybook / 蓝湖(中) / Zeplin / design tokens / Tokens Studio); 度量 (Amplitude / Mixpanel / 北极星指标); AI 新兴 (Figma AI / v0 by Vercel / Galileo AI / Uizard / Cursor 给 design engineer); (d) 知识正典 — Don Norman《The Design of Everyday Things》(affordance/signifier/mapping 圣经)、Steve Krug《Don't Make Me Think》(可用性入门)、Alan Cooper《About Face》《The Inmates Are Running the Asylum》(交互设计/persona 起源)、Jakob Nielsen 10 Usability Heuristics + NN/g 文章库、Jake Knapp《Sprint》、Jeff Gothelf《Lean UX》、Teresa Torres《Continuous Discovery Habits》、Erika Hall《Just Enough Research》、Julie Zhuo《The Making of a Manager》、《Refactoring UI》(Adam Wathan/Steve Schoger)、《Universal Principles of Design》、Laws of UX (Jon Yablonski)、《100 Things Every Designer Needs to Know About People》(Susan Weinschenk)、IDEO/Stanford d.school 设计思维材料; (e) figures/流派 — 认知心理/人因派 (Don Norman 认知科学奠基、Susan Weinschenk 行为心理、Kathryn Whitenton); 可用性工程派 (Jakob Nielsen 启发式/折扣可用性、Steve Krug、Jared Spool UIE); 交互设计/目标导向派 (Alan Cooper goal-directed/persona、Kim Goodwin); 设计思维派 (IDEO Tim Brown、David Kelley d.school); 精益/持续探索派 (Jeff Gothelf Lean UX、Teresa Torres continuous discovery、Marty Cagan《Inspired》产品发现); 设计系统/系统化派 (Brad Frost Atomic Design、Nathan Curtis design tokens、Alla Kholmatova); 视觉/UI craft 派 (Adam Wathan & Steve Schoger Refactoring UI、Dieter Rams 'less but better' 工业设计遗产); 设计领导/职业派 (Julie Zhuo、Aarron Walter 情感化设计、John Maeda); 移动优先 (Luke Wroblewski 'Mobile First'); (f) 行业话术/黑话 — affordance 可供性 / signifier 意符 / mental model 心智模型 / IA 信息架构 / heuristic evaluation 启发式评估 / usability 可用性 / a11y accessibility 无障碍 / WCAG / persona 用户画像 / journey map 用户旅程 / JTBD jobs-to-be-done / north-star metric 北极星 / HEART 框架 / wireframe 线框 / mockup / prototype 原型 / fidelity 保真度 (lo-fi/hi-fi) / design system 设计系统 / design token 设计令牌 / atomic design 原子设计 / component library 组件库 / handoff 交付 / red routes 关键路径 / dark pattern 暗黑模式 / Fitts's law / Hick's law / Jakob's law / Miller 7±2 / progressive disclosure 渐进披露 / above the fold / hamburger menu / skeuomorphism vs flat / micro-interaction / empty state / edge case / happy path / design debt 设计债 / dogfooding / dot voting / affinity mapping 亲和图 / card sorting 卡片分类 / tree testing / A/B test / NPS / SUS (System Usability Scale); (
日本語の概要は準備中です。原文の説明を表示しています。
swaylq/master-skill☆ 1552026年9月6日 更新
Conduct expert heuristic evaluations using Nielsen's heuristics and domain-specific criteria.
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1362026年6月29日 更新
Channeling the documented thinking of named notable figures (an 'itako' medium) — their mental models, heuristics, and decision-style as advisory lenses. Not for decisions (Magi) or personas (Cast).
日本語の概要は準備中です。原文の説明を表示しています。
simota/agent-skills☆ 922026年10月12日 更新
Usability review — evaluate an existing flow or UI against usability heuristics, flag friction points, and recommend fixes. Use when asked to "review the UX", "usability audit", "what's wrong with this flow", "UX feedback", "critique this design", or "why are users dropping off here".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月5日 更新
Yoga practice with an emphasis on alignment, props, and staged progression as the Iyengar lineage teaches it, alongside enough context about the broader lineage landscape (Krishnamacharya's three students, modern Hatha, Ashtanga vinyasa, restorative, Yin, and chair yoga) that a routing agent can place a user correctly before giving instruction. Covers asana families, alignment heuristics, prop use, sequencing, and the non-negotiable injury-prevention rules. Use for any query about yoga postures, home practice design, teacher-training-level questions, or whether a given pose is safe for a given body.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Catalog of informal fallacies with definitions, canonical examples, and detection heuristics. Covers relevance fallacies (ad hominem, straw man, red herring, appeal to authority, appeal to emotion), presumption fallacies (false dichotomy, complex question, begging the question), ambiguity fallacies (equivocation, amphiboly, accent), causal fallacies (post hoc, slippery slope, correlation-causation), and statistical fallacies (hasty generalization, cherry-picking). Use when evaluating arguments for rhetorical or informal reasoning errors.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Systematic departures from rational choice theory and their implications for economic analysis and policy. Covers cognitive heuristics (anchoring, availability, representativeness), biases (loss aversion, status quo, overconfidence), prospect theory (reference dependence, probability weighting, diminishing sensitivity), nudge theory and choice architecture, and the integration of psychological findings into economic models. Use when analyzing decision-making under uncertainty, evaluating policy interventions that exploit behavioral patterns, or assessing where standard rational-agent models break down.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Software design principles, patterns, and architecture from SOLID through distributed systems. Covers the five SOLID principles with violations and fixes, DRY/KISS/YAGNI heuristics, separation of concerns, 12 GoF design patterns organized by intent (creational, structural, behavioral), architectural patterns (MVC, MVP, MVVM, layered, hexagonal, microservices, event-driven), coupling and cohesion metrics, dependency injection, and the design decision framework for choosing between competing approaches. Use when making design decisions, reviewing architecture, refactoring code, or teaching software engineering principles.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Recognition and mitigation of systematic reasoning errors documented in the heuristics and biases tradition. Covers confirmation bias, availability, anchoring, representativeness, framing effects, hindsight bias, overconfidence, and motivated reasoning. Each bias is presented with its mechanism, diagnostic signal, and structured mitigation. Use when you suspect your own or another reasoner's conclusions may be shaped by systematic cognitive distortion rather than evidence.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Persist progress for long-running jobs (batched LLM calls, large ingestions, multi-hour syncs) so that a context reset, crash, or interrupt doesn't lose work. Use whenever a job iterates over N items and completing item K matters independently. Provides a resumable.mjs library pattern plus the skill's invocation heuristics.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
[00] TnR ABSOLUTE RIGOR — Systemic Verification Doctrine. Forced cognitive exertion for high-stakes investigations. Mandates absolute deconstruction, mathematical proof chains, and ≥95% derived certainty. Zero-tolerance for heuristics or sentiment-based reasoning. Shortcuts are defined as intentional hallucinations.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skill☆ 622026年3月2日 更新
无明确用例或需要发现未知未知时使用。适用于新功能首次测、复杂业务流程、Bug 修复后扩散探索。融合 James Bach SBTM、Elisabeth Hendrickson Heuristics、Tour-Based Testing。
日本語の概要は準備中です。原文の説明を表示しています。
zhaoxuya520/AI-Fullstack-Delivery-Workflow☆ 542026年5月19日 更新
Audit websites and landing pages for conversion issues and design evidence-based A/B tests. Use when the user mentions "landing page isn't converting", "conversion rate", "A/B test", "why visitors leave", or "objection handling". Covers funnel mapping, persuasion assets, and objection/counter-objection frameworks. For overall marketing strategy, see one-page-marketing. For usability issues, see ux-heuristics.
日本語の概要は準備中です。原文の説明を表示しています。
tody-agent/codymaster☆ 532026年8月26日 更新
Ultimate UI/UX design intelligence: an Anti-Slop layer that kills AI tells (em-dash, AI purple glow, generic names, template layouts), tunable Design Dials (variance/motion/density) and Style Modes (functional, minimalist, brutalist, soft-premium, marketing), 161 industry color palettes in a shadcn-aligned semantic token schema, 48 UX Laws, 37 Design Tests, UX Heuristics (Nielsen + Krug), Harvester extraction, Figma & Google Stitch integration, MCP server, Component Generator, and BM25 search across 17 domains + 19 framework stacks. One command = complete design system. Use when designing or reviewing UI/UX, choosing colors/typography, fixing generic AI-looking designs, or building Web App / SaaS / Mobile screens.
日本語の概要は準備中です。原文の説明を表示しています。
tody-agent/codymaster☆ 532026年8月26日 更新
Evaluate user-facing interfaces against Nielsen's 10 Usability Heuristics. Complements /mycelium:service-check (Downe = service-level quality, Nielsen = interface-level quality).
日本語の概要は準備中です。原文の説明を表示しています。
haabe/mycelium☆ 462026年10月13日 更新
Parses and merges Claude .jsonl transcripts with debug logs to generate a timeline heuristics report of API limits, context overflows, hook blocks, and tool failures.
日本語の概要は準備中です。原文の説明を表示しています。
oimiragieo/agent-studio☆ 432026年7月14日 更新
Evaluate design from a UX perspective with Nielsen's heuristics scoring, anti-pattern detection, persona-based testing, and actionable feedback. Report-only. Triggers on critique, UX review, design feedback, how does this look, evaluate the design, component review.
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新
Run structured exploratory testing sessions using test charters, timeboxing, and heuristics. Use when user says "exploratory testing", "charter-based testing", "explore the app", "unscripted testing", "session-based testing", "find unknown bugs", or needs to test an area without predefined scripts - even if they don't explicitly say "exploratory".
日本語の概要は準備中です。原文の説明を表示しています。
qa-aman/claude-skills☆ 202026年9月10日 更新
Use when a task needs the judgment of a Compensation and Benefits Manager — designing or evaluating a pay structure/leveling system, benchmarking compensation against market, deciding on a benefits package tradeoff, or auditing for pay equity issues. Narrower and more specialized than the broader hr-people-manager role's compensation-adjacent heuristics.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 202026年10月12日 更新
Audit an existing UI for usability, hierarchy, accessibility, and conversion problems. Reviews a live URL, screenshot, or codebase against heuristics and reports prioritized issues with fixes. Use when the user says "audit this UI", "what's wrong with this screen", "UX review", "find the problems", "why is this confusing", or has existing interface to critique. Part of the Product Design set. Can drive a browser for live audits.
日本語の概要は準備中です。原文の説明を表示しています。
DKeken/codex-skills-alternative☆ 152026年6月3日 更新
Use when stuck on a hard problem, decomposition is unclear, a related problem is needed, or explicit looking-back review will improve transfer. NOT for routine execution with a known procedure, rote checklist work, or domain questions that need specialized subject matter expertise instead of heuristic search.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月12日 更新