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概要と使いどころ

Create any visual design using Adobe Express templates — flyers, posters, social media posts (Instagram, Facebook, LinkedIn), business cards, invitations, greeting cards, resumes, cover letters, brochures, newsletters, certificates, presentations, YouTube thumbnails, email headers, logos, menus, and labels. Use this skill whenever the user wants to make, design, or build any visual — even if they just say "make me a flyer", "design a poster", "I need something for Instagram", "create an event invite", or "make a business card". Also handles browsing templates, editing text, replacing images, changing backgrounds, animating, and exporting designs. Access: 🔐 Signed-In required | Gen AI: ❌ by default — image replacement only where the surface permits generative AI (e.g. Codex); none on Claude

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4282026年10月8日 更新

Bridge macOS SwiftUI into AppKit narrowly. Use when implementing representables, reaching NSWindow or panels, handling menus, or using the responder chain.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4282026年10月8日 更新

telemetry

無料

Add and verify lightweight macOS runtime telemetry. Use when wiring Logger events or inspecting logs for windows, sidebars, menus, and actions.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4282026年10月8日 更新

Inspect WeChat Official Account followers and safely review or update custom menus with explicit before-and-after confirmation.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9192026年10月12日 更新

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7432026年10月6日 更新

Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and responsive release-ledger UI. Use when Codex needs to add or revise a changelog or version screen in a game, reconstruct release history from deployments and Git, define version-bump rules, keep displayed versions synchronized with live builds, or test changelog mechanics across desktop and mobile.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7432026年10月6日 更新

Guide for implementing Shell-based navigation in .NET MAUI apps. Covers AppShell setup, visual hierarchy (FlyoutItem, TabBar, Tab, ShellContent), URI-based navigation with GoToAsync, route registration, query parameters, back navigation, flyout and tab configuration, navigation events, and navigation guards. Use when: setting up Shell navigation, adding tabs or flyout menus, navigating between pages with GoToAsync, passing parameters between pages, registering routes, customizing back button behavior, or guarding navigation with confirmation dialogs. Do not use for: deep linking from external URLs (see .NET MAUI deep linking documentation), data binding on pages (use maui-data-binding), dependency injection setup (use maui-dependency-injection), or NavigationPage-only apps that don't use Shell.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6172026年10月13日 更新

Categorized catalog of common Squad operations. Coordinator reads this file and presents it as an interactive menu when the user asks for available commands or help.

日本語の概要は準備中です。原文の説明を表示しています。

github/gh-aw5,3872026年10月13日 更新

squad

無料

Squad's command catalog and interactive menu. Invoke via /squad (slash command) or natural language ("squad commands", "what can squad do", "show me squad options"). Presents categorized operations (Install & Upgrade, Team Management, Issues & PRs, Plugins & Skills, Model & Cost, Sessions & State) as an interactive picker. Routes to the right squad CLI command or the Squad coordinator agent.

日本語の概要は準備中です。原文の説明を表示しています。

github/gh-aw5,3872026年10月13日 更新

qmd

無料

Search the vault using QMD semantic search. Use PROACTIVELY before reading files. Preference order: (1) MCP tools — mcp__qmd__query, mcp__qmd__get, mcp__qmd__multi_get, mcp__qmd__status — if they appear in your tool menu, use them first; (2) CLI `qmd --index <name> ...` as fallback; (3) Grep/Glob only when QMD is not installed. Trigger proactively for past decisions, incidents, people, meetings, architecture, patterns, or any vault content — and after creating/editing notes to check for duplicates and related content.

日本語の概要は準備中です。原文の説明を表示しています。

breferrari/obsidian-mind5,2892026年10月13日 更新

Kode capability-management playbook: treat features (LSP, statusline, output styles, plugins, notifications) as configurable capabilities and drive changes through the agent CLI (SlashCommand/Task) instead of pushing users into menu-like flows. Use when the user asks to enable/disable/configure a capability, diagnose why it’s off, or wants the agent to self-manage Kode’s own features (meta capability management).

日本語の概要は準備中です。原文の説明を表示しています。

shareAI-lab/Kode-CLI5,2352026年10月9日 更新

coss

無料

Helps implement coss UI components correctly. Use when building UIs with coss primitives (buttons, dialogs, selects, forms, menus, tabs, inputs, toasts, etc.), migrating from shadcn/Radix to coss/Base UI, composing trigger-based overlays, or troubleshooting coss component behavior. Covers imports, accessibility, Tailwind styling, and common pitfalls.

日本語の概要は準備中です。原文の説明を表示しています。

crafter-station/petdex4,2352026年10月11日 更新

Use when writing, reviewing, or refactoring SwiftUI code for iOS or macOS, including state and `@Observable` data flow, view composition, resizable layouts, safe areas, display scale, performance, lists, environment, localization, animation, Liquid Glass, and API migration. Also use for iPhone Duo, foldable, or large-display layouts (`NavigationSplitView` on large displays, iPhone tab sidebar, two-column reflow, foldable grids, `ArrangementView`, `ReservedRegion`), hinge effects, vertical bars, `@State` initialization or synthesized-property diagnostics, `@ContentBuilder` ambiguity, `reorderable` drag/drop, custom `AsyncImage` `URLSession`, swipe actions outside List, item-bound `alert`/`confirmationDialog`, `ToolbarOverflowMenu`, `AnimatableValues`, Document APIs (`Document`/`DocumentReader`), and Instruments `.trace` capture or analysis.

日本語の概要は準備中です。原文の説明を表示しています。

AvdLee/SwiftUI-Agent-Skill3,6802026年10月6日 更新

Builds an Azure portal deep link to a specific blade/menu item for supported Microsoft.ContainerService, Microsoft.Kubernetes, and Microsoft.Compute resources using the aks-search-direct-mid semantic search API. WHEN: 'find where in the Azure portal to do something', 'search the portal for an operation', 'construct a portal link from a search query and a resource'.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/skills3,1072026年10月13日 更新

Apply Miller's Law — chunk information into groups of about four to fit working memory. Use when grouping fields, menu items, or steps. For reducing the number of choices offered, use `hicks-law`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9032026年9月6日 更新

Apply the Serial Position Effect — first and last items in a sequence are recalled best. Use when ordering menus, lists, and steps. For emphasising one item regardless of its position, use `von-restorff-effect` (ui-design).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9032026年9月6日 更新

Navigation and routing for Expo Router. Covers file-based routes, groups and dynamic routes, folder organization, Link with previews and context menus, native Stack, page titles, modals and form sheets, NativeTabs, headers and toolbars, and header search bars.

日本語の概要は準備中です。原文の説明を表示しています。

expo/skills2,8082026年10月7日 更新

Grida AI agent system work: `@grida/daemon` (DaemonServer, loopback HTTP perimeter, files/workspaces, secrets store, daemon discovery) and `@grida/agent` (the agent tenant: sessions, providers/BYOK, runtime/tool execution, skills discovery, prompts, tiers, sandbox hosts). Use for `packages/grida-daemon/**`, `packages/grida-ai-agent/**`, desktop sidecar protocol changes, agent chat transport, and bugs in agent state or streams. For pure Electron window, preload, menu, deep-link, or CDP work, use `desktop`.

日本語の概要は準備中です。原文の説明を表示しています。

gridaco/grida2,6712026年10月13日 更新

desktop

無料

Grida Desktop Electron shell and release-impact work: BrowserWindow, preload, `window.grida`, menus, protocol/deep links, file associations, Forge, path-scoped bridge security, Electron-only UI bugs, and CDP / Playwright verification. Use for `desktop/`, `editor/app/desktop/**`, `editor/scaffolds/desktop/**`, `editor/lib/desktop/**`, `/desktop/*` CSP, GRIDA-SEC-004, and deciding whether linked-package or hosted-renderer changes require a native Desktop version bump or coordinated release. For implementing daemon/agent-tenant core behavior, use `agent-system` as well.

日本語の概要は準備中です。原文の説明を表示しています。

gridaco/grida2,6712026年10月13日 更新

Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

日本語の概要は準備中です。原文の説明を表示しています。

majidmanzarpour/threejs-game-skills2,4912026年9月28日 更新

Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos, icons, GUI art, title and menu art, and marketing stills. Also use for direct image editing when the user supplies an image path.

日本語の概要は準備中です。原文の説明を表示しています。

majidmanzarpour/threejs-game-skills2,4912026年9月28日 更新

Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, music tracks and loops (menu, gameplay, boss, victory/defeat stingers), UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio integration.

日本語の概要は準備中です。原文の説明を表示しています。

majidmanzarpour/threejs-game-skills2,4912026年9月28日 更新

Convert Chinese stories or ordered local images into silent hand-drawn Remotion videos, with generated hand lettering, 327 built-in assets (297 style recipes and 30 theme palettes), a curated 30-style menu, and automatic reference-image style analysis with optional private reuse. Use when users ask to generate, import, restyle, preview or render hand-drawn story videos; browse or classify styles; imitate the visual grammar of a reference image; or save a reference-derived style. Preserve the approved colored-pencil diary default when no other style is requested.

日本語の概要は準備中です。原文の説明を表示しています。

gnipbao/story-to-handdrawn-video2,2122026年9月22日 更新

Coordinate multiple DeepSeek Harness plugin Skills across inspection, migration, runtime debugging, heavy dependencies, testing, naming, and release. Use for a guided lifecycle workflow, a pre-run capability menu, or several DSH plugin operations with one status report. Preserve the user's selected scope and existing authorization across stages.

日本語の概要は準備中です。原文の説明を表示しています。

NanmiCoder/dsh-agent-teams2,0862026年10月11日 更新