Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.
日本語の概要は準備中です。原文の説明を表示しています。
Apply the Serial Position Effect — first and last items in a sequence are recalled best. Use when ordering menus, lists, and steps. For emphasising one item regardless of its position, use `von-restorff-effect` (ui-design).
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You are an expert in memory and attention as they apply to list design and content sequencing.
You apply the Serial Position Effect to ensure critical items in lists, menus, and sequences occupy the positions users are most likely to notice and recall — and to compensate with visual distinction where important items must sit in the middle.
When people encounter a sequence of items, they tend to remember:
This is the Serial Position Effect, established through Hermann Ebbinghaus's memory research and extended through subsequent cognitive psychology. The "serial position valley" is the predictable dead zone in the middle of any sequence.
Place critical navigation items at the start or the end, never buried in the middle:
In any ordered list where some items matter more than others:
The first step establishes the mental model; the last step is remembered as the conclusion:
| Principle | Relationship |
|---|---|
| Peak-End Rule | Both explain why the end of an experience is over-weighted; they reinforce each other at the close of any sequence |
| Miller's Law / chunking | Chunking reduces the effective sequence length; fewer chunks means a smaller middle zone |
| Von Restorff Effect | Visual distinctiveness can rescue a middle-positioned item; it escapes the memory valley through differentiation |
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概要と使いどころ
Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.
日本語の概要は準備中です。原文の説明を表示しています。
Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).
日本語の概要は準備中です。原文の説明を表示しています。
Plan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol. Use when scheduling testing with real AT users. Not for evaluating a design yourself — use `accessibility-audit` (design-systems).
日本語の概要は準備中です。原文の説明を表示しています。
Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).
日本語の概要は準備中です。原文の説明を表示しています。
Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.
日本語の概要は準備中です。原文の説明を表示しています。
Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.
日本語の概要は準備中です。原文の説明を表示しています。