Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
日本語の概要は準備中です。原文の説明を表示しています。
Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.
日本語の概要は準備中です。原文の説明を表示しています。
Living catalogue of 7 known hazard entries (SE-01 through SE-07) specific to agent-studio: Windows backslash paths, prototype pollution, hook exit codes, async swallowing, ReDoS in glob-to-regex, DST arithmetic, array mutation during iteration. Each entry: symptom, root cause, fix, test assertion.
日本語の概要は準備中です。原文の説明を表示しています。
Design and prototype in Paper Design (app.paper.design) — read/write designs via MCP, convert to React/Tailwind code, import HTML/CSS, sync design tokens. Also covers Paper Shaders (@paper-design/shaders-react) — 30+ shader React components (mesh gradient, fluted glass, liquid metal, god rays, halftone, grain gradient, pulsing border). Pairs with minoan-frontend-design for creative direction. Triggers on Paper Design, paper.design, design-to-code, artboard, Paper Shaders, Paper MCP, prototype.
日本語の概要は準備中です。原文の説明を表示しています。
Generate or review a Claude Design brief and convert its output into a deterministic SwiftUI implementation handoff with native iOS layout, tokens, states, transitions, and accessibility rules. Use for Claude Design mobile prototypes, three-screen iOS concepts, Design-to-Claude-Code handoffs, or when a visual prototype must be buildable without interpretation.
日本語の概要は準備中です。原文の説明を表示しています。
Use when /polished-web-prototype runs or a user builds an artifact from a mockup, design plan, or brief. Not for variant galleries: use design-variants. Not for live audits: use web-design-review.
日本語の概要は準備中です。原文の説明を表示しています。
Maintain an existing Proto UI Prototype or implement a governed Base or design-language component slice. Use for governed component behavior, anatomy, inheritance, exports, CLI registration, style projection, demos, or public preview work. Do not use to admit a new semantic subject or invent Base ownership from a component name.
日本語の概要は準備中です。原文の説明を表示しています。
Build, review, and browser-test interactive website page or module HTML from a confirmed UI Architecture Map and visual direction. Use for HTML First Drafts, restrained motion implementation, full-page or module-first prototypes, rendered design review, responsive and interaction QA, page composition, and implementation handoff. Do not use for design exploration, unconfirmed visual or motion direction, content strategy, Design Systems, Elementor controls, CMS templates, or framework components.
日本語の概要は準備中です。原文の説明を表示しています。
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
日本語の概要は準備中です。原文の説明を表示しています。
Ultra-fast proof-of-concept and MVP specialist. Use this agent when you need to validate an idea quickly working prototype before the meeting's over. Pragmatic, speed-focused, validation-oriented. Ships in days, not weeks.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill whenever the user asks for an HTML-first visual design deliverable or design judgment: interactive prototype, slide deck, motion demo, infographic, dashboard, landing page, whitepaper, changelog, business card, social cover, brand system, design critique, multi-variant exploration, or export to MP4, GIF, PPTX, PDF, or SVG. It is optimized to make AI agents do the routing, template selection, verification, and export prep so humans spend less time prompt-engineering. Do not use for production web apps, SEO sites, backend systems, or pure copy edits.
日本語の概要は準備中です。原文の説明を表示しています。
Generate web, mobile, and desktop prototypes, slides, dashboards, and editorial layouts from a single prompt using brand-grade design systems. Use when the user wants /web-prototype, /mobile-app, or /dashboard interactive HTML previews exportable to HTML, PDF, PPTX, or MP4 without Figma.
日本語の概要は準備中です。原文の説明を表示しています。
Leveraged-prototype dev loop (`pulp loop`) — focus marker plus normal watch/rebuild loop, with AOT analyzer guidance and deferred ar-swap/PR-monitor playbook. Use when porting an existing UI/bundle to Pulp, doing visual/behavioral parity work, or batching upstream framework gap fixes.
日本語の概要は準備中です。原文の説明を表示しています。
Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.
日本語の概要は準備中です。原文の説明を表示しています。
Check a prototype against its original design direction and requirements before shipping. Compares implementation to the mockup/spec/context, flags drift in layout, spacing, type, color, states, and behavior, and reports a pass/fix list. Use when the user says "design QA", "does it match the design", "check against the spec", "conformance check", or before sharing/handing off a prototype. Part of the Product Design set. Uses a browser tool for visual comparison.
日本語の概要は準備中です。原文の説明を表示しています。
Turn briefs, mockups, and product context into Stitch UI screens, design systems, variants, prototypes, Tailwind-friendly HTML, and screenshots. Use when the user wants to explore a screen, edit an existing Stitch project, compare visual directions, build a multi-screen prototype, or save local design/code-export artifacts from natural-language input.
日本語の概要は準備中です。原文の説明を表示しています。
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
日本語の概要は準備中です。原文の説明を表示しています。
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
日本語の概要は準備中です。原文の説明を表示しています。
Explicitly build a disposable logic or UI prototype to answer one design question.
日本語の概要は準備中です。原文の説明を表示しています。
Write p5.js prototypes into the lab — sketches that actually run in a browser, seed-reproducible, with controls generated from the sketch's own parameters. Use for generative art, flow fields, particle systems, noise, animation, anything sketched visually in the browser.
日本語の概要は準備中です。原文の説明を表示しています。
Write openFrameworks prototypes into the lab — real C++ (ofApp.h, ofApp.cpp, main.cpp) that builds into an app with the projectGenerator and make. Use for native/desktop sketches, performance-sensitive work, OpenGL, audio input, sensors, anything that has to be an application rather than a page.
日本語の概要は準備中です。原文の説明を表示しています。
Throwaway design probe for logic, state models, UI variations, and affordances before production work. Use when the user wants to prototype, sanity-check a model, make something playable, compare UI directions, or explore a design before ln-spec/ln-plan/ln-scope.
日本語の概要は準備中です。原文の説明を表示しています。
visual-mock step of mspec workflow — generate UI prototype HTML and collect feedback
日本語の概要は準備中です。原文の説明を表示しています。
Build a throwaway prototype to flesh out a design — a runnable terminal app for state/business-logic questions, or several radically different UI variations toggleable from one route.
日本語の概要は準備中です。原文の説明を表示しています。