Execute one scoped implementation or investigation item and return evidence without changing workflow authority.
日本語の概要は準備中です。原文の説明を表示しています。
189 件 ・ 関連度順
概要と使いどころ
Execute one scoped implementation or investigation item and return evidence without changing workflow authority.
日本語の概要は準備中です。原文の説明を表示しています。
Clear conversation context for one or more mounted CCB agents using ccb clear. Use when the user invokes /ccb-clear, $ccb-clear, or $ccb_clear, or asks Grok to clear or reset CCB agent context without restarting agents or deleting project state.
日本語の概要は準備中です。原文の説明を表示しています。
Produce one revision-fenced Planner backfill proposal for either a Detailer replan or task-set closure, with compact Frontdesk status evidence.
日本語の概要は準備中です。原文の説明を表示しています。
Verify one coder node against the assigned execution contract and return pass, rework, blocked, or non-converged evidence.
日本語の概要は準備中です。原文の説明を表示しています。
Draft task-scoped detail artifacts and a detail packet as reply content for script-owned workflow import.
日本語の概要は準備中です。原文の説明を表示しています。
Delegate work or request information from another CCB-managed agent using ask. Use when the user asks Grok to ask, delegate to, hand off to, consult, or send work to a named CCB agent, or when project memory requires CCB collaboration.
日本語の概要は準備中です。原文の説明を表示しています。
Verify integrated round evidence and return a machine-readable round result for script import.
日本語の概要は準備中です。原文の説明を表示しています。
Send a request to a CCB agent with `ask`.
日本語の概要は準備中です。原文の説明を表示しています。
Apply Michael Feathers-inspired legacy-code rules when changing hard-to-test code safely with characterization tests, seams, sprout methods, or wrap methods.
日本語の概要は準備中です。原文の説明を表示しています。
Audit an area of the codebase and propose the smallest structural moves that improve it - untangle boundaries, kill duplication, fix seams, break cycles. Produces a prioritized plan and decision records, not a rewrite. Use when a codebase feels tangled, hard to change, or is becoming a ball of mud, or when asked to improve or refactor architecture.
日本語の概要は準備中です。原文の説明を表示しています。
Organization-grade identity-fabric mapping: tenant/federation fingerprinting and the pre-auth user-ENUMERATION oracle methodology — enumeration and fingerprint only, never credential submission. Covers domain-to-tenant resolution (Microsoft getuserrealm.srf Managed/Federated namespace check, Entra OIDC metadata tenant-GUID extraction, Autodiscover v2), keyless Microsoft tenant-federation mapping (GetFederationInformation SOAP -> sibling-domain discovery, discover-only ROE, FEDERATED_WITH provenance edge held out of attack-path pivoting), Okta org-slug derivation + OIDC fingerprint + governed custom-domain enumeration, ADFS passive/active fingerprint + version inference, Google Workspace MX-correlated detection, generic OIDC (Auth0/Keycloak/Ping Identity/OneLogin/Duo) discovery, SAML metadata (5 paths), Azure AD Seamless-SSO Negotiate-challenge detection, Microsoft Defender for Identity (MDI) sensor-API presence check, the user-enumeration oracle methodology for Microsoft GetCredentialType (IfExistsResult semantics: exists / doesn't-exist / exists-in-federated-tenant / throttled) and Okta /api/v1/authn (errorCode differential), Medium-detectability discipline with a hard 20-candidate-per-tenant cap and admin/role interest-based ranking, and name x confirmed-email-pattern login-candidate synthesis that FAILS CLOSED with zero output when no org pattern is confirmed. Grounded directly in a production ASM implementation's sso_idp.py, tenant_recon.py, and core/email_patterns.py modules. Deepens — does not duplicate — offensive-osint skill's Identity Fabric endpoint reference with the tenant-federation MAP, the oracle WORKFLOW, and the candidate-SYNTHESIS methodology that reference lacks. Use when fingerprinting an organization's identity provider, mapping its tenant/federation boundary, running an authorized pre-auth user-enumeration pass, or synthesizing login candidates from harvested names to feed that oracle — never for password spray, credential submission, or auth bypass.
日本語の概要は準備中です。原文の説明を表示しています。
Doctrine for designing and evolving any **SDK** Grida ships — TypeScript, Rust, or otherwise. "SDK" here means a surface that crosses a foreign-or-foreign-treated boundary: published packages, separately-versioned consumers, FFI bindings, public-by-design modules. An SDK's job is to refuse; a strict, honest surface rejects the wrong contents and keeps the package testable in isolation. Default is "core, not customizable"; customization is the exception, defended by a deciding table. Use when authoring or evolving any such surface — `@grida/*` published packages, engine crates (gridaco/nothing `crates/*`) published or FFI-exported, intent/message vocabularies, any contract a second author will compile against. Internal-only helper packages are welcome to follow, not forced. Companion skill for two-sided contract work: $sdk-seam. Critique partners: $pedantic, $etiology. Related: $naming.
日本語の概要は準備中です。原文の説明を表示しています。
Creates comprehensive handoff documents for seamless AI agent session transfers. Triggered when: (1) user requests handoff/memory/context save, (2) context window approaches capacity, (3) major task milestone completed, (4) work session ending, (5) user says 'save state', 'create handoff', 'I need to pause', 'context is getting full', (6) resuming work with 'load handoff', 'resume from', 'continue where we left off'. Proactively suggests handoffs after substantial work (multiple file edits, complex debugging, architecture decisions). Solves long-running agent context exhaustion by enabling fresh agents to continue with zero ambiguity.
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An overview of the core model API of SeisBench, a Python framework for training and applying machine learning algorithms to seismic data. It is useful for annotating waveforms using pretrained SOTA ML models, for tasks like phase picking, earthquake detection, waveform denoising and depth estimation. For any waveform, you can manipulate it into an obspy stream object and it will work seamlessly with seisbench models.
日本語の概要は準備中です。原文の説明を表示しています。
State capture and restore across context window compactions. Monitors usage thresholds and serializes quality, task, and spec state for seamless continuation.
日本語の概要は準備中です。原文の説明を表示しています。
Playwriting for banqiang-system Chinese opera (板腔体:京剧、豫剧、越剧、秦腔、评剧、沪剧、淮剧、川剧弹戏), where sung passages are paired seven- or ten-character lines varied by metre (板式) rather than filled into fixed tune patterns. Covers genre (唱工戏/做工戏/武戏), the main line, technical structure and 排场, how 行当 and a named star decide the writing, 程式, lyric craft (唱词:上下句、重点句、垛句、辙口), 宾白 and the sung/spoken seam, duets, what the writer marks on the page (Peking-opera vs Yue-opera style), the interface with actors and musicians, restoring old plays, and three contemporary routes including 现代戏. Sources; 范钧宏、翁偶虹、刘吉典、樊尚林、张庚郭汉城、罗怀臻、陆军, plus full scripts (锁麟囊/沙家浜/白蛇传/朝阳沟/潘金莲). Use when writing or revising 唱词, choosing 板式, writing for a performer or role-type, adapting a traditional play, writing a 现代戏, judging a project's genre, marking 锣鼓, or drawing the boundary before general dramaturgy skills apply. Not for 元杂剧/传奇/昆曲, which are the qupai system; see sw-chinese-opera-qupai.
日本語の概要は準備中です。原文の説明を表示しています。
Break large features into independently verifiable, human-reviewable slices under a feature directory in specs/. Use for risky or multi-step feature work that needs upfront questioning, API seams, browser-playable checkpoints, HTML visualizations, screenshot gates, staged implementation plans, recursive fog-of-war reslicing, or proactive research into reference implementations/best practices before slicing. Pairs with your project's verification harness and screenshot gates (the browser checkpoints), [refactor-clean](../refactor-clean/SKILL.md) (review the materialized spec so the plan describes one-owner architecture, not the feature bolted on), [screenshot-critique](../../visual/screenshot-critique/SKILL.md) and [compare-screenshots](../../visual/compare-screenshots/SKILL.md) (the visual gates), and a code-review pass (audit each slice before it lands).
日本語の概要は準備中です。原文の説明を表示しています。
Burned-in captions for a finished vertical video, three kinds. transcribe.py gets word timings from the video's own audio through the GooseWorks proxy (fal Whisper, bills the Ads agent, cents); captions.py burns one to three words at a time with Pillow + ffmpeg (no libass needed), either pinned to a split-screen seam (plate 25% above / 75% below) or at a fixed height, in a plate, outline or one-word serif style, with an optional red hook card; plates.py burns per-beat caption blocks (black, one union silhouette, placed in the emptiest band) for formats with no voice. The last caption (the CTA) holds to the final frame. Use as the last step of any video ad.
日本語の概要は準備中です。原文の説明を表示しています。
Designs adaptive clinical trials including group-sequential (O'Brien-Fleming, Pocock, Lan-DeMets spending), sample-size re-estimation (blinded Friede-Kieser, unblinded Cui-Hung-Wang, Mehta-Pocock promising zone), seamless Phase 2/3 with treatment-arm selection, population enrichment, and response-adaptive randomisation. Covers FDA 2019 Final Adaptive Designs Guidance, FDA 2022 Master Protocols, and ICH E20 Step 2b/3 draft (June 2025, NOT final). Use when planning interim analyses, sample-size re-estimation, or master/platform-trial designs.
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Selects, reviews, and migrates Apple-platform app architectures across MV with Observation, MVVM, MVI, TCA, Clean Architecture, Coordinator, and legacy VIPER. Use when choosing module and dependency boundaries, escalating a feature beyond simple SwiftUI MV, planning incremental architecture migration, or auditing state ownership and test seams.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "write a test", "review these tests", "audit tests", "prune low-value tests", or "find duplicate tests", and whenever writing, changing, reviewing, or sweeping tests. Gates new tests and audits low-value, implementation-coupled, or duplicative tests and the test-only production seams they demand.
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Use when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tiles and reskins, the 2D Renderer and 2D lights with normal maps, 2D animation, a platformer or top-down controller ("make a platformer controller that feels good", coyote time, jump buffer, one-way platforms, spikes), Pixel Perfect Camera, a follow or room camera, hit stop and screen shake; or when pixel art looks blurry or shimmers, tiles show seams, 2D lights do nothing or cost too much, the jump feels floaty, or the camera loses the player when falling.
日本語の概要は準備中です。原文の説明を表示しています。
Use when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo this character", Quad Draw, Retopologize), testing it deforms before rigging (bad elbow or wrist bend, lids popping through the eyes), or unwrapping UVs, cutting seams, setting texel density, mip-safe padding, UDIMs, lightmap UVs, stacking mirrored shells, or preparing a low poly and cage for baking. Keywords: edge flow, eye and mouth loops, Unfold3D, bake prep.
日本語の概要は準備中です。原文の説明を表示しています。
Use when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX loops such as fire or smoke, looping a sprite seamlessly, animating an existing character image, a full animation sheet from one prompt, extracting animation frames from a generated video, or slicing a sprite sheet into engine-ready frames for Unity, Godot, or Unreal. Keywords: spritesheet, keyframes, frame grid, GIF.
日本語の概要は準備中です。原文の説明を表示しています。