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cccskills

「wing design」の検索結果

738 件 ・ 関連度順

概要と使いどころ

Anti-AI-generic design guidelines. Use when creating UI prototypes, reviewing designs for generic AI patterns, or setting up a project design system.

日本語の概要は準備中です。原文の説明を表示しています。

c0x12c/ai-toolkit1082026年6月18日 更新

Designs conjoint and factorial-vignette experiments, covering attribute architecture and randomization restrictions, effective-N power, treatment realism, the choice among AMCE, marginal-mean, and AMIE estimands, forced-choice versus rating designs, and PAP tiers. Use when the user is planning a conjoint, drafting or critiquing an attribute table, asking how many respondents or tasks are needed, whether to report AMCEs or marginal means, or how to test interactions. Reviewing an existing design goes to conjoint-diagnostics, cleaning the export to conjoint-cleaning.

日本語の概要は準備中です。原文の説明を表示しています。

scdenney/open-science-skills652026年10月8日 更新

Reviews design artifacts for quality, pattern application, and API design. Use when performing design reviews in Construction Phase.

日本語の概要は準備中です。原文の説明を表示しています。

ikeisuke/ai-dlc-starter-kit272026年7月26日 更新

Guide for creating distinctive, production-grade frontend interfaces. Covers visual design systems, typography, color, motion, spatial composition, and web interface standards. Use when designing UI, establishing design systems, or reviewing visual quality of frontend code.

日本語の概要は準備中です。原文の説明を表示しています。

s-hiraoku/vscode-sidebar-terminal222026年10月8日 更新

Use when designing, implementing, or reviewing Tailwind CSS design systems, token mapping, theme extension, utility class governance, component variants, dark mode, responsive utilities, safelists, or maintainable class composition; Chinese triggers include Tailwind, design Token, component variants, dark mode, class management.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Research-grounded workflow for designing, reviewing, and improving video game user interfaces, including HUDs, menus, navigation, focus states, onboarding/tutorials, objective tracking, input prompts, readability, accessibility, and destructive-action flows. Use when asked how to make good game UI, critique a game UI or HUD, propose UI/UX guidelines, design menu or gameplay interfaces, compare HUD vs diegetic/spatial presentation, create a UI design brief, or run a usability/accessibility review for PC, console, mobile, or VR games.

日本語の概要は準備中です。原文の説明を表示しています。

jim60105/copilot-prompt212026年10月9日 更新

Audit a codebase against well-known software design principles: SOLID, DRY, YAGNI, KISS, Law of Demeter, Separation of Concerns, Composition over Inheritance, and the code-relevant 12-Factor subset. Scores findings by impact and effort, runs adversarial debate on contested violations, and generates a prioritized DESIGN_AUDIT.md. Use when reviewing code quality beyond what linters catch, assessing design health before a refactor, or onboarding to an unfamiliar codebase. Can be invoked standalone or delegated from tech-debt.

日本語の概要は準備中です。原文の説明を表示しています。

dirien/yet-another-agent-harness202026年5月31日 更新

Use when designing or reviewing Agentforce topic (renamed subagent in April 2026) structure, including topic boundaries, instruction quality, handoff rules, out-of-scope behavior, and topic-selector strategy. Triggers: 'agentforce subagents (formerly topics)', 'topic design', 'topic selector', 'agent scope boundary', 'handoff conditions'. NOT for restricting what the agent may do or say (topic Scope, action filters, abuse prevention) — use agentforce/agentforce-guardrails. NOT for the mechanics of transferring a live conversation out — Omni-Channel routing and the context package — use agentforce/agentforce-agent-handoff-patterns.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Professional typography rules for UI design, web applications, software interfaces, and all screen-based text. Enforces timeless typographic correctness that LLMs consistently get wrong: proper quote marks, dashes, spacing, hierarchy, and layout. ENFORCEMENT MODE: When generating ANY HTML, CSS, React, JSX, or UI code containing visible text, auto-apply every rule in this skill silently — do not ask, do not explain, just produce correct typography. AUDIT MODE: When reviewing or improving existing interfaces or legacy code, flag violations and provide fixes. Trigger on: any HTML/CSS/React artifact creation, "build a landing page", "create a component", "design a UI", "fix the typography", "make this look professional", "review this layout", web design, presentation design, dashboard creation, document generation, or any task producing visible text for humans. Even if the user doesn't mention typography, apply these rules whenever generating UI output.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

solid

無料

SOLID design review rules (SRP, OCP, LSP, ISP, DIP) for code reviews: what counts as a real design finding, what is only taste, how to cite it and how severe it is. Use when reviewing a diff, a pull request or recent changes for design problems, when asked for a "SOLID review", "design review", "is this class doing too much", or when a review checklist asks for SOLID. Pair it with the dry skill for duplication and with owasp-asvs for security.

日本語の概要は準備中です。原文の説明を表示しています。

siva01c/claude-plugins162026年9月26日 更新

Master REST and GraphQL API design principles to build intuitive, scalable, and maintainable APIs that delight developers. Use when designing new APIs, reviewing API specifications, or establishing API design standards.

日本語の概要は準備中です。原文の説明を表示しています。

lilinji/GeneTind-Life-Skills142026年8月21日 更新

Comprehensive REST API design review with automated linting, breaking-change detection, and design scorecards. Catches inconsistent conventions, missing versioning, and design smells before APIs ship. Use when reviewing a PR that adds or changes API endpoints, auditing an existing API for v2 migration, or establishing API standards for a team.

日本語の概要は準備中です。原文の説明を表示しています。

sinhoneyy/master-skills142026年9月5日 更新

This skill should be used when designing terminal user interfaces, creating TUI layouts, choosing TUI color schemes, implementing keyboard navigation, building terminal dashboards, or working with any TUI framework. Activates on mentions of TUI design, terminal UI, Ratatui layout, Ink components, Textual widgets, Bubbletea views, terminal color palette, keybinding design, panel layout, split panes, terminal dashboard, box-drawing characters, sparklines, progress bars, modal dialogs, focus management, or terminal accessibility.

日本語の概要は準備中です。原文の説明を表示しています。

napisani/proctmux112026年10月8日 更新

Master REST and GraphQL API design principles to build intuitive, scalable, and maintainable APIs that delight developers. Use when designing new APIs, reviewing API specifications, or establishing API design standards.

日本語の概要は準備中です。原文の説明を表示しています。

JantonioFC/skillsbank92026年8月4日 更新

aesthetic

無料

Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation...

日本語の概要は準備中です。原文の説明を表示しています。

JantonioFC/skillsbank92026年8月4日 更新

Use this skill for critical code review that focuses on whether the code actually works correctly and achieves the expected results - not just whether it matches a design document. This skill assumes designs can be wrong, finds bugs the design didn't anticipate, and verifies end-to-end correctness. Triggers include "critical code review", "deep code review", "verify this implementation works", "find bugs in this code", or reviewing implementation against requirements. NOTE - Security review is OUT OF SCOPE; use a dedicated security review skill for that purpose.

日本語の概要は準備中です。原文の説明を表示しています。

takusaotome/claude-skills-library92026年10月5日 更新

Use when reviewing a project's architecture for design pattern applicability -- either validating a design document before implementation, or analyzing an existing codebase for pattern improvement opportunities.

日本語の概要は準備中です。原文の説明を表示しています。

sirius-zuo/design-pattern-skill72026年5月15日 更新

Master REST and GraphQL API design principles to build intuitive, scalable, and maintainable APIs that delight developers. Use when designing new APIs, reviewing API specifications, or establishing API design standards.

日本語の概要は準備中です。原文の説明を表示しています。

amurata/cc-tools62025年11月28日 更新

Master REST and GraphQL API design principles to build intuitive, scalable, and maintainable APIs that delight developers. Use when designing new APIs, reviewing API specifications, or establishing API design standards.

日本語の概要は準備中です。原文の説明を表示しています。

RepairYourTech/cfsa-antigravity62026年8月16日 更新

Master REST and GraphQL API design principles to build intuitive, scalable, and maintainable APIs that delight developers. Use when designing new APIs, reviewing API specifications, or establishing API design standards.

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新

Choose and compare cloud design patterns for distributed systems. Use when reviewing architecture, selecting workload patterns, or mapping reliability, performance, messaging, security, and migration concerns to concrete design options.

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新

Build project-level design systems based on Material Design principles. Use when creating a new design system, extracting one from an existing product, extending tokens or components, or reviewing UI for design system compliance. Outputs a project-level Agent Skill with token definitions and component specifications.

日本語の概要は準備中です。原文の説明を表示しています。

Kurogoma4D/cc-tools52026年3月11日 更新

Design clean, scalable, and maintainable REST and GraphQL APIs following industry best practices. Use when designing public or internal APIs, planning endpoint structures, defining request/response contracts, establishing versioning strategies, implementing authentication patterns, designing data models, creating API documentation, ensuring consistent error handling, optimizing for performance, or establishing service contracts between microservices.

日本語の概要は準備中です。原文の説明を表示しています。

Fabric-Pro/fabric-oss32026年10月9日 更新

Classify every destructive/gated action an agent body can attempt (git, filesystem, network, shell, github) into block/approve/allow tiers, and audit whether the pre-tool and post-tool governance backing that classification is real: blocked actions proven zero-side-effect by a negative fixture, every denial backed by a receipt and a transcript event, every block-tier denial paired with a safe alternative, and no unmanaged or same-UID body ever marked "contained." Use when building or reviewing Agent Harbor's C5 governance gate (destructive git blocker, approval request/result, denial receipts), gating a new tool surface before it can run destructive commands, or auditing whether an existing "destructive-action blocked" claim actually has evidence behind it. NOT for proving an existing sandbox boundary actually contains an adversary once an action is isolated (use sandboxed-adversarial-test-harness), deciding where in a DAG to place a human review node or designing the approval UX itself (use human-gate-designer), or designing the general work-receipt schema across an entire agent task (use agent-work-receipt-designer).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy22026年10月12日 更新