既存コードから色・文字・余白などの共通ルールを抽出し、デザインの仕様書とプレビューを作るスキル。画面の統一感を10項目で評価し、修正箇所も示します。
- 既存コードからデザイン規則を作りたいとき
- リニューアル前の見た目の統一感確認
- スタイルを変更するPRのレビュー
738 件 ・ 関連度順
概要と使いどころ
既存コードから色・文字・余白などの共通ルールを抽出し、デザインの仕様書とプレビューを作るスキル。画面の統一感を10項目で評価し、修正箇所も示します。
Comprehensive guide for creating professional UI/UX designs in Penpot using MCP tools. Use this skill when: (1) Creating new UI/UX designs for web, mobile, or desktop applications, (2) Building design systems with components and tokens, (3) Designing dashboards, forms, navigation, or landing pages, (4) Applying accessibility standards and best practices, (5) Following platform guidelines (iOS, Android, Material Design), (6) Reviewing or improving existing Penpot designs for usability. Triggers: "design a UI", "create interface", "build layout", "design dashboard", "create form", "design landing page", "make it accessible", "design system", "component library".
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive guide for creating professional UI/UX designs in Penpot using MCP tools. Use this skill when: (1) Creating new UI/UX designs for web, mobile, or desktop applications, (2) Building design systems with components and tokens, (3) Designing dashboards, forms, navigation, or landing pages, (4) Applying accessibility standards and best practices, (5) Following platform guidelines (iOS, Android, Material Design), (6) Reviewing or improving existing Penpot designs for usability. Triggers: "design a UI", "create interface", "build layout", "design dashboard", "create form", "design landing page", "make it accessible", "design system", "component library".
日本語の概要は準備中です。原文の説明を表示しています。
Apply production-grade design standards when building or reviewing pages, components, or UI. Use this skill whenever the user asks to build a page, design a component, lay out a section, review the UI, fix the layout, or check design quality. Triggers on build a page, create a component, design a section, hero, card, CTA, layout, review the UI, fix the design, design system, design tokens, spacing, typography scale, button standards, mobile design. Also triggers for any production design decision where contrast, accessibility, spacing, or visual hierarchy matters.
日本語の概要は準備中です。原文の説明を表示しています。
World-class level design expertise - spatial storytelling, player flow, blockout methodology, and the invisible hand that guides players without them knowingUse when "level design, blockout, graybox, whitebox, player flow, level layout, combat arena, exploration space, map design, multiplayer map, pacing, weenie, landmark, gating, metroidvania, open world design, linear level, environmental storytelling, teaching through design, playtesting, heatmap, metrics, sightlines, level-design, game-development, spatial-design, blockout, graybox, player-flow, pacing, environmental-storytelling, combat-design, multiplayer-maps, open-world, linear-design, metroidvania" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing UI components, creating design systems, reviewing visual design, or checking accessibility compliance. Triggers on "design system", "UI review", "color palette", "font pairing", "accessibility audit", "responsive design", "WCAG check". Auto-activates when ui-ux-designer agent is working. Data-driven: 160 palettes, 73 font pairings, 161 product types, 98 UX guidelines, 25 chart types.
日本語の概要は準備中です。原文の説明を表示しています。
Roast the current repo's design system with real data. Runs a deterministic scanner (no tokens, ~1s) that counts everything that betrays a design system, from colours and their near-identical twins to greys, spacing values, typefaces, duplicated and never-imported components, inline styles, !important and arbitrary Tailwind values, and compares them against Ideal Design System norms, a benchmark of 119 public repos (a 34-repo core fleet plus groups for shadcn, Tailwind, MUI, Mantine, Chakra, Ant Design and web components) and 10 reputable design systems, generates a shareable HTML diagnosis, and can generate design-system-rules.md, the agent rules file that stops the mess regrowing.
日本語の概要は準備中です。原文の説明を表示しています。
Help maintainers reply to Ant Design GitHub issues following official guidelines. Use this skill when the user asks to handle issues, reply to issues, process issues, check issues, or manage issues for ant-design/ant-design repository. Also use when the user mentions "issue" in the context of antd, Ant Design, or GitHub issue management. This skill provides guidelines for classifying issues (Bug vs Feature Request), handling dosubot replies, using proper labels, writing polite responses, and knowing when to close issues.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing new high-level system architecture, reviewing existing designs, or making architectural decisions. Invoke to create architecture diagrams, write Architecture Decision Records (ADRs), evaluate technology trade-offs, design component interactions, and plan for scalability. Use for system design, architecture review, microservices structuring, ADR authoring, scalability planning, and infrastructure pattern selection — distinct from code-level design patterns or database-only design tasks.
日本語の概要は準備中です。原文の説明を表示しています。
[omh] Designing or reviewing an iOS, macOS, or Apple-style UI: prepare native Apple UI or Apple marketing product-visual direction, review, and improvement briefs with evidence-backed remediation handoffs. Use when the user says: apple-design, apple design, apple ui design, apple hig, human interface guidelines, ios design guidelines, macos app design, apple-inspired web.
日本語の概要は準備中です。原文の説明を表示しています。
Audit UI/UX designs for quality, AI-generated slop, and accessibility. Use when reviewing designs, detecting slop patterns, validating WCAG compliance, checking design-token adherence, or reviewing responsive design across breakpoints.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive UI design guidance based on Refactoring UI principles covering design personality, color theory, layout strategy, visual hierarchy, typography, spacing, mobile-first responsive design, and writing copy that doesn't read like AI wrote it. Use this skill whenever the user is creating new pages, building components, making design additions or changes, reviewing UI code, asking about design decisions (colors, fonts, spacing, layout), writing or editing interface copy, or discussing visual improvements. Trigger for any design-related conversation including "how should this look", "what color", "font size", "spacing", "layout", "responsive", "mobile", "this copy", "headline", "button text", "microcopy", or when reviewing/critiquing existing interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Review web design for layout quality, typography, colour usage, spacing, responsive behaviour, brand consistency, and visual hierarchy. Covers design principles evaluation and improvement recommendations. Use when reviewing a design mockup before development, assessing an implemented site for design quality, providing feedback during a design review session, evaluating brand consistency, or checking responsive behaviour across breakpoints.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing new high-level system architecture, reviewing existing designs, or making architectural decisions. Invoke to create architecture diagrams, write Architecture Decision Records (ADRs), evaluate technology trade-offs, design component interactions, and plan for scalability. Use for system design, architecture review, microservices structuring, ADR authoring, scalability planning, and infrastructure pattern selection — distinct from code-level design patterns or database-only design tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing UI components, reviewing visual design, building design systems, or checking accessibility. Auto-activates on frontend design tasks and UI reviews.
日本語の概要は準備中です。原文の説明を表示しています。
Expert landscape designer transforming yards through photo mapping, 3D visualization, seasonal planning, and deep plant knowledge. Specializes in fast-growing privacy screens (knows arborvitae pitfalls), architecture-appropriate design, outdoor living spaces, and realistic maintenance expectations. Activate on "landscape design", "yard design", "garden planning", "plant selection", "privacy screen", "outdoor living", "backyard makeover", "arborvitae", "hedge", "fast growing tree", "landscaping ideas". NOT for interior design (use interior-design-expert), hardscape construction (consult contractors), or lawn care chemicals (consult local experts).
日本語の概要は準備中です。原文の説明を表示しています。
Invocable iOS design pipeline. When called with a design prompt, runs an autonomous loop: designs iOS screens in Pencil MCP following Apple HIG, reviews for taste using Design Philosophy, validates with XcodeBuildMCP, and iterates until done. Use as: /ios-design-stack "Design a [screen] for [app] with [requirements]"
日本語の概要は準備中です。原文の説明を表示しています。
Expert landscape designer transforming yards through photo mapping, 3D visualization, seasonal planning, and deep plant knowledge. Specializes in fast-growing privacy screens (knows arborvitae pitfalls), architecture-appropriate design, outdoor living spaces, and realistic maintenance expectations. Activate on "landscape design", "yard design", "garden planning", "plant selection", "privacy screen", "outdoor living", "backyard makeover", "arborvitae", "hedge", "fast growing tree", "landscaping ideas". NOT for interior design (use interior-design-expert), hardscape construction (consult contractors), or lawn care chemicals (consult local experts).
日本語の概要は準備中です。原文の説明を表示しています。
REST APIのURL命名、HTTPステータス、一覧の分割取得、エラー形式を整理し、認証や利用制限、バージョン管理まで設計・レビューを支援するスキル。
REST APIのURL命名、HTTPステータス、一覧の分割取得、エラー応答を設計・レビューし、認証や利用回数制限、バージョン管理の方針も整理するスキル。
Stop coding agents from shipping generic UI. Use UIZZE's 800,000+ real web and iOS screens to build product-specific interfaces, define a design contract, cover required states, and run a hard finish gate. Use when designing, implementing, redesigning, critiquing, or pre-ship reviewing a web or iOS interface in Codex, Claude Code, Cursor, Copilot, or another coding agent. Trigger with "anti-ui-slop", "stop UI slop", "ground this UI in real screens", or "run the UI finish gate".
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Complete UI/UX design capability — a wiki-style knowledge map of design theory (UX laws, Nielsen heuristics, usability, visual hierarchy, typography, contrast/WCAG, design systems, aesthetics-vs-conversion) fused with a hands-on execution playbook for building distinctive, production-grade frontend interfaces. Use when designing or building any UI (websites, landing pages, dashboards, components, apps), reviewing or critiquing UI/UX, diagnosing why a design doesn't convert, or styling/beautifying web interfaces. Grounds every visual decision in UX principles and avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
SwiftUI frontend visual design skill. Creates beautiful, distinctive iOS/macOS interfaces that avoid generic AI slop patterns. Covers design direction, layout systems, typography, color, spacing, brand integration, and design review. Use when designing new SwiftUI views, reviewing UI quality, creating iOS prototypes, choosing visual styles, improving app aesthetics, or when the UI looks generic or AI-generated.
日本語の概要は準備中です。原文の説明を表示しています。