Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Analyzes suspected webshells (PHP, ASPX/ASP, JSP) by detecting dynamic-execution sinks, input-to-sink data flow, and common encoder/obfuscation chains, then decoding obvious layers to reveal the command interface. Activates for requests to analyze a webshell, identify a PHP/ASPX/JSP backdoor, or deobfuscate server-side malicious scripts.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
LV2 format adapter for Pulp — the Turtle manifest the build emits by asking the module to describe itself, port indices as a saved-session wire format with one shared layout, host transport arriving as a time:Position atom on the MIDI port, the optional buf-size feature that is a hint and not a guarantee, state:interface versus control ports, and the real-time rules run() has to keep.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
Implement, migrate, review, and diagnose iOS Liquid Glass interfaces in SwiftUI and UIKit. Use for system chrome, custom glass effects, transitions, accessibility, and version-specific issues in native iOS apps.
日本語の概要は準備中です。原文の説明を表示しています。
2dubu/liquid-glass☆ 222026年10月1日 更新
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月13日 更新
Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月13日 更新
Create a Software Design Document (SDD) defining component architecture, data contracts, API schemas, and platform compatibility before planning. Use in Tier 3 (Full Pipeline) or when modifying interfaces, hooks, databases, or multi-platform contracts.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月13日 更新
Interface-based state machine patterns for Unity game states, character controllers, and UI flows. Use when implementing game flow (menu -> gameplay -> game over), character states (idle -> run -> jump -> fall), AI behavior states, or UI screen transitions. Triggers on "state machine", "game states", "character states", "screen flow", "game flow", "add states to", "idle/run/jump", "menu flow", "AI states", "boss phases", or any task involving managing discrete states with transitions between them. Reads ProjectConfig.yaml -> architecture_pattern to adapt patterns for SO-first or DI-first.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Use when frontend decisions depend on framework, library, browser, runtime, package, API, or platform behavior that may have changed, including official documentation checks, version-sensitive patterns, migration choices, or public interface assumptions; Chinese triggers include Check official documentation, source code shall prevail, source-driven, version differences.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when designing, implementing, or reviewing frontend-to-backend API integration, typed API clients, REST/tRPC/OpenAPI client choices, auth refresh, API error mapping, upload flows, SSE/WebSocket/polling choices, CORS-facing frontend behavior, or cross-boundary loading/error states. Do not use for backend-only service architecture or TanStack Query cache policy alone; Chinese triggers include API integration, front-end and back-end joint debugging, typed API client, Interface error handling, SSE, WebSocket.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Shape, implement, review, copy-edit, or harden Arcade user interfaces. Use for the website, terminal UI, game HUDs, interaction flows, responsive behavior, accessibility, Geist consistency, and any change affecting what a user sees, understands, chooses, or does. Skip backend-only, telemetry-only, generated-file, and test-only work with no shipped UI impact.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/arcade☆ 212026年9月10日 更新
Use when a task needs the judgment of a systems engineer/architect working at the whole-program level — decomposing requirements across hardware/software/network subsystems, writing or reviewing an interface control document (ICD), making a build-vs-buy tradeoff for a subsystem, or tracing a verification failure back through the requirements baseline. Distinct from a software engineer (owns one service's code) or DevOps/SRE (owns operational reliability) — this role owns the technical baseline for a whole system-of-systems and is accountable when subsystems built by different teams or vendors don't fit together.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Computer Hardware Engineer — designing a power delivery network and selecting decoupling capacitors for a digital IC's core rail, budgeting a high-speed signal's rise time against trace impedance and via stub length, closing static timing on a board-level DDR or SerDes interface, sizing thermal resistance for a package's TDP, or reviewing a PCB layout for signal- or power-integrity risk before fab release.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Spring Modulith 2.0 implementation for bounded contexts in Spring Boot 4. Use when structuring application modules, implementing @ApplicationModuleListener for event-driven communication, testing with Scenario API, enforcing module boundaries, externalizing events to Kafka/AMQP, building a modular monolith, defining module dependencies, managing inter-module events, or organizing DDD modules as packages. Covers package-based module boundaries, named interfaces, event publication, and Scenario API testing. For architecture decisions, see domain-driven-design skill.
日本語の概要は準備中です。原文の説明を表示しています。
joaquimscosta/arkhe-claude-plugins☆ 212026年8月14日 更新
UI/UX design agent for crafting user experiences, visual designs, and game interfaces. Auto-detects the designer role (UX Designer, UI Designer, Game UI Designer) and spawns a role-scoped sub-agent with only the relevant reference files. Triggers on phrases like "user flow", "wireframe", "design system", "design tokens", "accessibility", "WCAG", "UI pattern", "HUD", "game menu", "inventory UI", "minimap". Full per-role triggers in references/roles/.
日本語の概要は準備中です。原文の説明を表示しています。
jim60105/copilot-prompt☆ 212026年10月9日 更新
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
juspay/vira☆ 202026年5月15日 更新
Guide for authoring Pulumi ComponentResource classes. Use when creating reusable infrastructure components, designing component interfaces, setting up multi-language support, or distributing component packages.
日本語の概要は準備中です。原文の説明を表示しています。
dirien/yet-another-agent-harness☆ 202026年5月31日 更新
Implements concurrent Go patterns using goroutines and channels, designs and builds microservices with gRPC or REST, optimizes Go application performance with pprof, and enforces idiomatic Go with generics, interfaces, and robust error handling. Use when building Go applications requiring concurrent programming, microservices architecture, or high-performance systems. Invoke for goroutines, channels, Go generics, gRPC integration, CLI tools, benchmarks, or table-driven testing.
日本語の概要は準備中です。原文の説明を表示しています。
dirien/yet-another-agent-harness☆ 202026年5月31日 更新
Design and verify professional multi-sheet KiCad hierarchies generated from Circuit Weaver functional sections. Use when adding, splitting, renaming, or reviewing schematic sheets, cross-sheet interfaces, root symbols, sheet ownership, or final hierarchy ERC.
日本語の概要は準備中です。原文の説明を表示しています。
mattpainter701/kicad_automations☆ 202026年10月3日 更新
Design chatbot user interfaces — message layouts, suggestion chips, rich cards, feedback controls, and accessibility. Use when designing the visual and interaction layer of conversational UIs.
日本語の概要は準備中です。原文の説明を表示しています。
aicodedecode/awesome-muse-skills☆ 202026年10月10日 更新
BCI design and evaluation — signal decoding, calibration, closed-loop paradigms, and performance metrics.
日本語の概要は準備中です。原文の説明を表示しています。
aicodedecode/awesome-muse-skills☆ 202026年10月10日 更新
Generate UI with AI tools effectively: prompt structure, design-system grounding, iteration technique, and evaluating output quality. Use when using AI to create interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
aicodedecode/awesome-muse-skills☆ 202026年10月10日 更新
Build streaming AI user interfaces with AI SDK patterns — message rendering, tool-call displays, loading states, and optimistic updates. Use when creating chat UIs that stream model output and show agent activity.
日本語の概要は準備中です。原文の説明を表示しています。
aicodedecode/awesome-muse-skills☆ 202026年10月10日 更新