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cccskills

「systems」の検索結果

2,959 件 ・ 関連度順

概要と使いどころ

Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations, PBR materials, shadow mapping, or 3D model loading. Alternative to Three.js with built-in editor integration and game engine features.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0572025年11月20日 更新

Use when user requests diagrams, flowcharts, architecture charts, or visualizations. Also use proactively when explaining systems with 3+ components, complex data flows, or relationships that benefit from visual representation. Generates .excalidraw files and exports to PNG/SVG via Kroki API or locally using excalidraw-brute-export-cli.

日本語の概要は準備中です。原文の説明を表示しています。

dtsola/xiaoyaosearch1,0362026年10月2日 更新

Use when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance for 100 to 1000 enemies, 'agents stack up' or 'path is empty', hitbox and hurtbox combat, fast bullets going through walls, save and load, inventory, quests, dialogue (Dialogue Manager), input remapping, procedural dungeons, or measuring agent counts and frame time headless.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0232026年10月15日 更新

Use when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and agents (AI Navigation 2), feet sliding on agents, state machines or behavior trees, physics projectiles that tunnel, the physics spiral, layers and the collision matrix, CharacterController vs Rigidbody characters, object pooling, 'hundreds of enemies', DOTS, Burst or Jobs decisions, Netcode for GameObjects multiplayer, audio mixers, snapshots, volume sliders and 3D combat sounds.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0232026年10月15日 更新

Build customer journey maps and service blueprints that visualize the end-to-end user experience including touchpoints, emotions, friction, and underlying systems. Use this skill whenever the user wants to map a customer journey, build a service blueprint, identify friction across an experience, align teams on the user experience, or visualize touchpoints and pain points. Triggers on customer journey, journey map, service blueprint, user journey, experience map, touchpoint analysis, friction map, journey audit, end-to-end experience, customer experience map. Also triggers when the team has departmental views of users but no shared map of what the experience actually feels like.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9672026年10月7日 更新

Plan and run a media pipeline for images, video, and downloadable assets. Use this skill when designing image storage and delivery, choosing formats (WebP, AVIF), setting up responsive images, picking a video host, organizing a brand asset library, or auditing a slow image pipeline. Triggers on image pipeline, asset library, DAM, image optimization, WebP, AVIF, responsive images, video hosting, image CDN, asset workflow, media management. Also triggers when images are slow, broken, or scattered across systems.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9672026年10月7日 更新

Design forms that convert, validate well, resist spam, and integrate cleanly with downstream systems. Use this skill when designing or auditing any form (contact, signup, checkout, multi-step, embedded), planning validation logic, fighting spam, choosing form tooling, or improving form conversion. Triggers on form design, form validation, form conversion, multi-step form, form spam, captcha, honeypot, form abandonment, signup form, contact form. Also triggers when form completion rates are low or spam is overwhelming.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9672026年10月7日 更新

How to produce ad creative that converts at performance scale. Hook patterns, format selection, video pacing, variation systems, sequential testing methodology, fatigue detection, brand-voice alignment without conversion dilution, and platform-specific creative norms. Triggers on ad creative, ad design, hook patterns, ad video pacing, creative testing, ad variations, creative refresh, creative fatigue, refresh ad creative, video ads for Meta, TikTok creative, LinkedIn ad creative, ad asset library. Also triggers when a team is producing creative at scale, planning a creative test cycle, or auditing why creative is not converting.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9672026年10月7日 更新

Assess the impact of a proposed change on dependencies and shared infrastructure. Use before touching unfamiliar or consequential systems.

日本語の概要は準備中です。原文の説明を表示しています。

suboss87/FDEOps9652026年10月9日 更新

Expert TSA cybersecurity compliance advisor for critical infrastructure owners and operators. Use this skill whenever a user asks about TSA Security Directives for pipelines, freight railroads, passenger rail, public transit, or bus operators; the TSA Cyber Risk Management Program (CRMP); Cybersecurity Implementation Plan (CIP); Cybersecurity Operational Implementation Plan (COIP); Cybersecurity Assessment Plan (CAP); incident reporting to CISA; designation of a Cybersecurity Coordinator; Critical Cyber Systems (CCS); OT/IT network segmentation; the TSA November 2024 NPRM; or any directive in the SD Pipeline-2021 series, SD 1580-21-01 (freight rail), or SD 1582-21-01 (public transit/passenger rail). Also trigger for questions like "are we covered by TSA directives?", "what does the TSA require for pipeline cybersecurity?", "how do I build a CIP?", "what must I report to CISA?", or any request involving transportation critical infrastructure cybersecurity compliance.

日本語の概要は準備中です。原文の説明を表示しています。

Sushegaad/Claude-Skills-Governance-Risk-and-Compliance9612026年10月10日 更新

Expert GDPR compliance assistant covering all four core workflows: (1) auditing code and systems for GDPR violations, (2) drafting GDPR-compliant documents such as privacy policies, Data Processing Agreements (DPAs), and consent notices, (3) answering GDPR compliance questions with authoritative article citations, and (4) reviewing data flows and PII handling practices. Use this skill whenever the user mentions GDPR, data protection, privacy compliance, lawful basis, data subject rights, DPA, privacy notices, consent management, data breaches, DPIAs, controller/ processor relationships, cross-border data transfers, or any EU/UK data privacy topic. Also trigger for questions like "is this GDPR compliant?", "how do I handle personal data?", "what does a privacy policy need?", or any request involving PII, personal data, or data retention in a regulatory context.

日本語の概要は準備中です。原文の説明を表示しています。

Sushegaad/Claude-Skills-Governance-Risk-and-Compliance9612026年10月10日 更新

Compatibility entry point for scenario-led creation, Design Files, brand systems, inspecting, revising, restyling, and exporting Codex Slides slide decks. Use when a user asks Codex to make a presentation, use project files, edit an existing deck, manage slide structure, apply brand or template rules, or export PDF/PPTX.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/codex-slides9382026年7月21日 更新

Create, research, revise, restyle, present, inspect, and export Codex Slides slide decks from Codex, including scenario workflows, project Design Files, and always-on brand design systems. Use when the user asks for a presentation, PPT/PPTX, slide deck, research brief converted into slides, an existing deck edit, a marked-up slide revision, brand/style controls, project files, or to open and operate Codex Slides in the Codex in-editor Browser.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/codex-slides9382026年7月21日 更新

Compatibility entry point for opening and operating Codex Slides in Codex's in-editor Browser, including scenario selection, Design Files, brand systems, decks, and Play mode. Use when the user asks to open, launch, preview, view, play, inspect, or directly manipulate Codex Slides or a deck without leaving Codex.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/codex-slides9382026年7月21日 更新

Builds real-time communication systems with WebSockets or Socket.IO including bidirectional messaging, horizontal scaling with Redis, presence tracking, and room management.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9232026年3月24日 更新

Designs production-grade RAG systems with document chunking, embedding generation, vector store configuration, hybrid search pipelines, reranking, and retrieval quality evaluation.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9232026年3月24日 更新

Builds game systems with Unity/Unreal Engine, implements ECS architecture, configures physics and multiplayer networking, optimizes frame rates, and develops shaders.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9232026年3月24日 更新

Implements advanced TypeScript type systems with custom type guards, utility types, branded types, discriminated unions, and full-stack type safety with tRPC.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9232026年3月24日 更新

Builds, debugs, and extends MCP servers and clients that connect AI systems with external tools and data sources via stdio/HTTP/SSE transport layers.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9232026年3月24日 更新

Configures monitoring systems, implements structured logging, creates Prometheus/Grafana dashboards, defines alerting rules, instruments distributed tracing, and performs load testing.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9232026年3月24日 更新

Writes, debugs, and refactors JavaScript code using modern ES2023+ features, async/await patterns, ESM module systems, and Node.js APIs.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9232026年3月24日 更新

System decomposition and dependency mapping

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9232026年3月24日 更新

cpp-pro

無料

Writes, optimizes, and debugs C++ applications using modern C++20/23 features, template metaprogramming, and high-performance systems techniques.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9232026年3月24日 更新

Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems with runbooks, experiment manifests, and rollback procedures.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9232026年3月24日 更新