ops-dash
無料Interactive pixel-art command center dashboard. Visual business HQ with instant hotkey navigation to all ops commands, live status indicators, fire alerts, C-suite reports, settings, sharing, and FAQ.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Interactive pixel-art command center dashboard. Visual business HQ with instant hotkey navigation to all ops commands, live status indicators, fire alerts, C-suite reports, settings, sharing, and FAQ.
日本語の概要は準備中です。原文の説明を表示しています。
Toolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs.
日本語の概要は準備中です。原文の説明を表示しています。
Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).
日本語の概要は準備中です。原文の説明を表示しています。
Design and build native-feeling macOS application UIs. Use this skill whenever the user asks to create a desktop app, macOS app, Mac-style interface, Apple-style UI, system utility, or anything that should look and feel like a native Mac application. Also trigger when users mention "native feel", "desktop app design", "Apple design patterns", "sidebar layout", "traffic lights", or want to build tools/utilities that feel like they belong on macOS. This skill covers layout, composition, interaction patterns, animations, light/dark mode, and all the subtle details that make an app feel like Apple built it.
日本語の概要は準備中です。原文の説明を表示しています。
Build, update, and apply iOS design specifications using Apple Human Interface Guidelines (HIG) source data. Use when a task asks for iOS UI/UX rules, Apple design standards, component behavior, accessibility constraints, interaction patterns, or feature-level design-spec writing grounded in official HIG pages.
日本語の概要は準備中です。原文の説明を表示しています。
Mod or remaster a game with RTX Remix - open and edit projects, swap textures and models. Connect to the Remix Toolkit App via MCP. Not for non-Remix game interaction.
日本語の概要は準備中です。原文の説明を表示しています。
Compute federated statistics over tabular data (count, sum, mean, stddev, var, histogram, quantile, noise-protected min/max) and image data (count, failure_count, pixel-intensity histogram) across NVFLARE sites via FedStatsRecipe — automatic and non-interactive from the dataset, feature names (header or supplied), and optionally a README or notes declaring which statistics to compute; do not use for model training conversion, hierarchical statistics, deployment, POC/production lifecycle, or failed-job diagnosis.
日本語の概要は準備中です。原文の説明を表示しています。
Configure NeMo AutoModel job launches for interactive runs, Slurm clusters, and SkyPilot cloud execution.
日本語の概要は準備中です。原文の説明を表示しています。
Convert single-node scripts to multi-node Slurm sbatch jobs and debug common multi-node failures. Covers srun-native vs uv run torch.distributed approaches, container setup, NCCL timeouts, OOM sizing for MoE models, and interactive allocation.
日本語の概要は準備中です。原文の説明を表示しています。
Build DeepStream GStreamer pipelines interactively. Use when the user asks about pipelines for video/image inference, detection, tracking, or streaming — including natural phrases like 'pipeline to infer on image', 'run inference on video', 'detect objects in stream', 'save inference output', 'deepstream pipeline', 'gst-launch pipeline', 'process video with detection', 'build a pipeline', or any request involving GStreamer/DeepStream elements (nvinfer, nvstreammux, nvtracker, etc.).
日本語の概要は準備中です。原文の説明を表示しています。
Interactive knowledge graph analysis. Routes natural language questions to graph scripts, interprets results in domain vocabulary, and suggests concrete actions. Triggers on "/graph", "/graph health", "/graph triangles", "find synthesis opportunities", "graph analysis".
日本語の概要は準備中です。原文の説明を表示しています。
Interactive walkthrough for new users. Learn by doing — each step creates real content in your vault. Three tracks (researcher, manager, personal) with a universal learning arc. Triggers on "/tutorial", "walk me through", "how do I use this".
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive guide for Go database access — parameterized queries, struct scanning, NULLable columns, transactions, isolation levels, SELECT FOR UPDATE, connection pool, batch processing, context propagation, and migration tooling. Use when writing, reviewing, or debugging Golang code that interacts with PostgreSQL, MariaDB, MySQL, or SQLite; for database testing; or for questions about database/sql, sqlx, or pgx. Does NOT generate database schemas or migration SQL.
日本語の概要は準備中です。原文の説明を表示しています。
Build premium scroll-driven landing pages for service, product, food, and drink brands. Plan the visitor journey, page grammar, emotional peak, and bespoke signature move. Create dimensional heroes with independent visual planes, restrained motion, and separate mobile composition. Use supplied photos and footage or generate photoreal assets through kie.ai, write semantic HTML, and verify desktop, mobile, and reduced-motion scroll states visually. Use for "scrollcraft", "scroll craft", "layered hero", "premium hero", "cinematic hero", "scrollytelling", "scroll animation site", "a site where scrolling plays a video", "Apple-style landing page", "3D scroll world", "interactive landing page", "make my brand a scroll experience", "this looks like a template", or requests for a distinctive website that feels like an experience rather than a document.
日本語の概要は準備中です。原文の説明を表示しています。
Render an interactive options payoff chart — expiry P&L plus Black-Scholes theoretical value — with sliders for strikes, premium, IV, DTE, and spot. Use this skill whenever the user describes or shares an options position or strategy and wants to see how it makes or loses money: vertical, calendar, diagonal, or ratio spreads, butterflies, condors and iron condors, straddles, strangles, covered calls, protective or naked puts, or any multi-leg structure. This includes pasted strikes, premiums, and expiries, requests like "show me the payoff" or "draw the P&L curve", and broker screenshots (IBKR, TastyTrade, Robinhood). Use it even when details are partial — defaults fill the gaps.
日本語の概要は準備中です。原文の説明を表示しています。
[omh] Uncertain technical choice for a spike: bounded decision prototype workflow: resolve one uncertain interaction, API, performance, or integration choice with a disposable, isolated experiment whose observed result feeds planning. Use when the user says: decision-prototype, decision prototype, prototype this uncertain choice before planning, prototype before planning, prototype the uncertain choice, run a small spike, small spike, spike solution.
日本語の概要は準備中です。原文の説明を表示しています。
Queries the UniBind database for experimentally validated transcription factor (TF) binding sites. Use when retrieving direct TF-DNA interaction datasets, downloading binding site coordinates (BED/FASTA) for local analysis, or listing available datasets by species, cell line, or TF name. Don't use to query specific intervals, locations, genes, motif models or expression data.
日本語の概要は準備中です。原文の説明を表示しています。
Visualize, analyze, and render protein and molecular structures using PyMOL. Use when the user wants to create images of protein structures, perform structural alignments or superposition, measure distances or contacts, highlight binding sites or active site residues, color by B-factor/pLDDT, or analyze protein-ligand interactions. Do not use for docking, molecular dynamics, or sequence-only analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Complete browser automation with Playwright. Auto-detects dev servers, writes reusable test scripts, and supports screenshots, responsive checks, UX validation, login flows, link checks, and arbitrary browser automation. Use when the user wants to test a website, automate browser interactions, validate web functionality, or perform browser-based testing.
日本語の概要は準備中です。原文の説明を表示しています。
Choose text, native components, or a custom interactive answer for understanding, comparing, and making tools.
日本語の概要は準備中です。原文の説明を表示しています。
Narrative-driven design using visuals, copy, and interaction to guide users through engaging, emotionally resonant journeys.
日本語の概要は準備中です。原文の説明を表示しています。
Modern minimalist aesthetic with clean lines, intentional color palette, subtle interactions, and consistent spacing.
日本語の概要は準備中です。原文の説明を表示しています。
An immersive, interactive, exhibit-style interface that blends storytelling, animation, and gamified elements to create a playful, experience-driven journey. The entire app sits on a single continuous brand-colored canvas (deep green)
日本語の概要は準備中です。原文の説明を表示しています。
Interactive terminal control via tmux for TUI apps, prompts, and long-running CLI workflows.
日本語の概要は準備中です。原文の説明を表示しています。