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cccskills

「runtime」の検索結果

1,325 件 ・ 関連度順

概要と使いどころ

Coordinate a Pharos stablecoin addition or pre-launch promotion by enforcing pre-edit runtime admission, routing specialist research and authorized edits, and owning the integrated generation/check handoff.

日本語の概要は準備中です。原文の説明を表示しています。

TokenBrice/pharos-watch232026年10月13日 更新

Adopt Prisma Next into a new project, onto an existing database, or as the first move after a bootstrap tool dropped you into a scaffold. Use for "what can I do with Prisma Next", "what can I do next with Prisma", "where do I start", "what should I do first", "just ran createprisma", "createprisma", "npx createprisma", "npx create-prisma", "first steps", "first query", "I have a scaffolded Prisma Next project what now"; for `pnpm dlx prisma-next init` greenfield setup; and for `prisma-next contract infer` + `db sign` against an existing database. Also covers the connect-write-read first-arc orientation, the day-to-day commands (`contract emit`, `db init`, `db update`, `migration plan`, `migrate`, `db schema`, `db verify`), and routing to `prisma-next-contract` / `prisma-next-queries` / `prisma-next-runtime` for the next move. Flags: --target, --authoring, --schema-path, --probe-db, --output.

日本語の概要は準備中です。原文の説明を表示しています。

prisma/open-chat232026年7月23日 更新

Route a vague Prisma Next prompt to the right specific skill. Use for "help me with Prisma Next", "what is Prisma Next", "explain Prisma Next", "I'm new to PN", "where do I start", "what can I do with Prisma Next", "what can I do next with Prisma", "just ran createprisma", "tour of Prisma Next", "Prisma Next overview", and comparison questions like "Prisma Next vs Prisma 7", "PN vs Drizzle", "PN vs Kysely", "PN vs TypeORM". Do NOT use when the prompt clearly matches a workflow skill — adoption / quickstart / first-touch orientation / brownfield introspection, schema / contract editing, migration authoring (db update / migration plan / migrate), migration review on deploy / concurrent migrations, queries / db.orm / db.sql / TypedSQL, runtime / db.ts / middleware wiring, build / Vite plugin / Next.js plugin, debug / structured error envelopes / PN-* error codes, or feedback / bug report / feature request — load that sibling skill directly.

日本語の概要は準備中です。原文の説明を表示しています。

prisma/open-chat232026年7月23日 更新

Write Prisma Next queries for Postgres, SQLite, or Mongo — pick a lane (Postgres/SQLite `db.orm.<Model>` + `db.sql.<table>`; Mongo `db.orm.<root>` + `db.query.from(...)` pipeline builder), filter / project / sort / paginate, eager-load with `.include(...)`, Postgres/SQLite `db.transaction(...)`, Postgres/SQLite ORM `.aggregate(...)`, Mongo aggregations via query builder, namespace-aware accessors (`db.orm.<ns>.<Model>`, `db.sql.<ns>.<table>`). Triggers: query, where, match, select, project, orderBy, take, skip, include, lookup, first, all, count, aggregate, group, create, update, delete, upsert, returning, transaction, db.close, script teardown, variant, polymorphism, drizzle-style, kysely-style. Notes: `.all()` is a Thenable (just `await` it), iterators are single-use (`RUNTIME.ITERATOR_CONSUMED`), Postgres `count` is `number` while sum/avg/min/max are `number | null`, ranges use chained `.where()` or `and(...)` (no `.between(...)`).

日本語の概要は準備中です。原文の説明を表示しています。

prisma/open-chat232026年7月23日 更新

Read a Prisma Next structured error envelope and route to the right recovery — code, domain, severity, why, fix, meta. Use for error, exception, my emit failed, my query won't typecheck, my query crashed, my migration won't apply, MIGRATION.HASH_MISMATCH, BUDGET.ROWS_EXCEEDED, BUDGET.TIME_EXCEEDED, RUNTIME.ABORTED, PLAN.HASH_MISMATCH, CONTRACT.MARKER_MISSING, PN-RUN-3001, PN-RUN-3002, PN-RUN-3030, PN-MIG-2001, PN-CLI-4011, PN-SCHEMA-0001, drift, capability missing, planner conflict, prisma studio, EXPLAIN, query log, db.end, db.close, script won't exit, hangs, close connection, pool.end, client is closed.

日本語の概要は準備中です。原文の説明を表示しています。

prisma/open-chat232026年7月23日 更新

This skill provides expert-level guidance for debugging and fixing bugs in VS Code extensions. Use when investigating runtime errors, fixing memory leaks, resolving WebView issues, debugging activation problems, fixing TypeScript type errors, or troubleshooting extension communication failures. Covers systematic debugging workflows, common bug patterns, root cause analysis, and prevention strategies.

日本語の概要は準備中です。原文の説明を表示しています。

s-hiraoku/vscode-sidebar-terminal222026年10月13日 更新

Summarizes runtime behavior of a sample from Procmon-style operation logs — process and thread creation, file and registry writes, and network-related operations — to build a behavioral profile. Activates for requests to analyze Procmon output, summarize sample behavior, or profile process/file/registry activity from a sandbox run.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Emulates position-independent shellcode in a controlled CPU emulator (Unicorn) to trace executed instructions, memory writes, and decoded second stages without running it on a real host. Activates for requests to emulate shellcode, trace a decoder stub, or recover a stage unpacked at runtime by shellcode.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Manually unpacks a runtime-packed Windows binary by finding the original entry point (OEP) through tail-jump and entropy analysis, then guiding a memory dump at OEP. Activates for requests to manually unpack a sample, find the OEP, or unpack a custom/unknown packer that generic tools cannot handle.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Analyzes Java/JAR malware (such as Adwind/jRAT-class cross-platform RATs) by inventorying the archive, reading the manifest entry point, detecting obfuscators and string encryption, and flagging suspicious runtime, reflection, and networking class usage. Activates for requests to analyze a malicious JAR, inspect Java malware, or identify a Java RAT.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Pulp in the browser — the WAM v2 and WebCLAP adapters, the wasm runtime, the Skia/WebGL2 browser window host, and the WebGPU (emdawnwebgpu) GPU-audio lane. Covers what does and does not compile to wasm, the worklet-thread constraints (no std::thread, no fetch, no navigator.gpu), the non-realtime tick, memory growth, how to PROVE a GPU lane actually ran rather than silently falling back to CPU, and the silent-failure traps that make a wasm build "work" while producing no audio or no pixels.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月14日 更新

streams

無料

Pick the right Pulp Stream for a given I/O task, wire async callbacks correctly without deadlocking the worker, and avoid the backpressure / cancellation footguns in `pulp::runtime::AsyncStream`.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月14日 更新

Building and shipping a Forge app (Modular, Instrument, MIDI, FX, and the sequencer work to come) as a signed installer somebody else can actually use. Covers the seam between the Forge and Pulp repos, what a green signal does and does not prove, shipping the runtime rather than only the binary, and the wiring gaps that make a finished feature behave like a missing one.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月14日 更新

Route repository-qualified changes across Pulp and Vellum using Pulp's exact ownership projection. Use when a change touches design import, Chromium authoring, DesignIR, visual harness, screenshot, Skia/Dawn, runtime assets, or another path represented by `.github/vellum-ownership.json`; when deciding whether work originates in Pulp or Vellum; or when validating the cross-repository routing contract.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月14日 更新

Unity procedural generation design-to-code translation. Noise-based terrain/placement, tile & grid systems, dungeon/room generation, seed & reproducibility, content budget & constraint systems, runtime vs baked generation. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

unity-ui

無料

Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 AI and navigation guide. Use when working with NavMesh, pathfinding, NavMeshAgent, NavMeshSurface, NavMeshObstacle, off-mesh links, or Unity Sentis (ML model inference). Covers AI navigation package, runtime NavMesh baking, and common AI patterns like state machines and behavior trees. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity ScriptableObject patterns for data management, configuration, and runtime systems.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity lifecycle and execution order correctness patterns. Catches common mistakes with initialization ordering, destruction timing, fake-null, disabled components, editor vs runtime init, DontDestroyOnLoad, and async destruction. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Use when diagnosing or improving frontend performance, Core Web Vitals, bundle size, runtime rendering cost, network waterfalls, memory leaks, long tasks, Lighthouse findings, or performance budgets; Chinese triggers include performance optimization, page freeze, slow first screen, bundle volume, Web Vitals.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when diagnosing frontend build failures, runtime errors, UI anomalies, API/data problems, white screens, request failures, or unexplained production exceptions; Chinese triggers include debugging, debug, troubleshooting, positioning, error reporting, exceptions, white screens, request failures.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when generating or editing diagrams, charts, visual assets, posters, UI mockups, product images, infographics, academic figures, comics, avatars, storyboards, brand boards, or image-edit workflows, especially when exported PNGs need visual QA and bounded self-repair. Prefer deterministic Mermaid/SVG/HTML/canvas sources for text-heavy diagrams; use HTML technical diagrams for browser-ready system blueprints, architecture, deployment topology, agent runtime, memory flow, before-after architecture, workflow, sequence, data-flow, lifecycle, runbook, PII/data-lineage, and state-machine diagrams. Do not use for ordinary UI polish without generated imagery.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when frontend decisions depend on framework, library, browser, runtime, package, API, or platform behavior that may have changed, including official documentation checks, version-sensitive patterns, migration choices, or public interface assumptions; Chinese triggers include Check official documentation, source code shall prevail, source-driven, version differences.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Kubernetes and container security skill for cluster hardening, RBAC review, admission control (OPA Gatekeeper, Kyverno), Pod Security Standards, network policies, secrets management, runtime defense (Falco, Tetragon), image supply chain (cosign, SLSA, in-toto), and CIS benchmark compliance. Use to assess and harden clusters you operate.

日本語の概要は準備中です。原文の説明を表示しています。

Garyson26/Trident-SecOps-Skills212026年9月30日 更新