Download the actual PDF binary from bot-gated sites (taxpolicycenter.org, urban.org, SSRN-hosted mirrors, think-tank/publisher sites) via the Wayback Machine id_ URL form. Use when: (1) curl/WebFetch of a .pdf URL returns HTML instead of a PDF even with a browser User-Agent, (2) pypdf fails with "invalid pdf header: b'<!DOC'" or "EOF marker not found" on a freshly downloaded file, (3) Firecrawl can parse the PDF to markdown but you need the original file on disk (e.g., filing a reference copy).
日本語の概要は準備中です。原文の説明を表示しています。
kennethkhoocy/applied-micro-skills☆ 222026年9月5日 更新
Before designing, training, or auditing ANY model that replicates human-annotated labels, audit the annotation protocol's INPUT — the exact document/evidence the human labelers consulted — and give the model that same input. Use when: (1) designing a classifier/LLM extractor whose target is a hand-coded label set, (2) a label-replication model shows low recall concentrated in a label subset and the diagnosis on offer is "the label's information is not in the features", (3) reviewers propose construct splits (e.g. "designation vs record-evident"), adjudication sittings, or per-domain stop rules to explain residual disagreement with gold, (4) validating an extraction pipeline against labels transcribed from a source document. Symptom of the underlying failure: elaborate theory accumulates to explain why gold is "partially unpredictable" when the model was simply never shown the document the annotators read.
日本語の概要は準備中です。原文の説明を表示しています。
kennethkhoocy/applied-micro-skills☆ 222026年9月5日 更新
Extract Lanhu design HTML, CSS, and assets through Lanhu MCP for Claude Code design-to-code workflows. Called by design-to-code.
日本語の概要は準備中です。原文の説明を表示しています。
ursazoo/lanhu-to-code☆ 222026年5月12日 更新
Interface-based state machine patterns for Unity game states, character controllers, and UI flows. Use when implementing game flow (menu -> gameplay -> game over), character states (idle -> run -> jump -> fall), AI behavior states, or UI screen transitions. Triggers on "state machine", "game states", "character states", "screen flow", "game flow", "add states to", "idle/run/jump", "menu flow", "AI states", "boss phases", or any task involving managing discrete states with transitions between them. Reads ProjectConfig.yaml -> architecture_pattern to adapt patterns for SO-first or DI-first.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Generate custom editor tooling including Custom Inspectors, PropertyDrawers, EditorWindows, Gizmos, and Handles. Use when building designer-facing tools, spatial visualization, batch operations, or custom component UIs. Triggers on requests like "create a custom inspector", "add gizmos", "build an editor window", "make this component designer-friendly", "add a debug visualization", "create a level editor tool", "add a property drawer", "make a batch rename tool", or any editor tooling work. Always uses SerializedProperty and Undo for safety.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Search the asset database using the search filter string. Allows you to search for Assets. The string argument can provide names, labels or types (classnames).
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity UI/UX pattern design-to-code translation. Screen flow architecture, View/ViewModel separation, HUD architecture, feedback & juice systems, dynamic list/grid views, transition & animation contracts. UI Toolkit only. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 6 editor scripting and custom tools guide. Use when creating custom inspectors, EditorWindows, PropertyDrawers, Gizmos, Handles, menu items, or editor extensions. Covers SerializedObject/SerializedProperty pattern, AssetDatabase, and editor-only code with #if UNITY_EDITOR. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity data-driven design architecture. ScriptableObject config hierarchies, JSON data pipelines, designer handoff workflows, data versioning and migration, Inspector attributes for self-documenting configs. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
用于选择、实现或审查 localStorage、sessionStorage、IndexedDB、cookie、客户端持久化、离线数据、安全存储或清理策略等浏览器存储方案;中文触发词包括 浏览器存储、客户端持久化。
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when moving expensive browser work off the main thread with Web Workers, SharedWorker, worker pools, Comlink, transferable objects, Vite/Webpack worker integration, or UI responsiveness fixes. Do not use for lightweight synchronous work or DOM manipulation; Chinese triggers include Web Worker, background thread, main thread blocking.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when implementing new observable frontend behavior or fixing a behavior-changing bug where a failing test can describe the missing or incorrect behavior first. Apply to components, hooks/composables, utilities, API clients, route guards, or user workflows; pure behavior-preserving refactoring uses an already-green contract instead.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when building or reviewing substantial forms with React Hook Form, Zod schemas, typed validation, dynamic fields, controlled third-party inputs, file upload, multi-step flows, dependent validation, or form performance. Do not use for trivial 1-3 field forms without validation; Chinese triggers include form, form validation, dynamic fields.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when implementing or reviewing frontend server-state flows: typed queries, request caching, invalidation, mutations, optimistic updates, infinite queries, prefetch, SSR hydration, or API-layer integration. Do not use for local UI state or Service Worker caching; Chinese triggers include data fetch, cache, optimistic updates.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when authoring or reviewing frontend unit, component, or light integration tests close to UI code, including React Testing Library, Vue Test Utils, hooks/composables, props/emits, callbacks, accessible queries, user-event interactions, mocks, loading/error/empty states, and regression coverage. For layer planning, real-browser journeys, or existing validation failures, choose the matching testing or validation workflow first; Chinese triggers include component testing, Component unit testing, unit testing, lightweight integration testing.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when frontend decisions depend on framework, library, browser, runtime, package, API, or platform behavior that may have changed, including official documentation checks, version-sensitive patterns, migration choices, or public interface assumptions; Chinese triggers include Check official documentation, source code shall prevail, source-driven, version differences.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when reviewing frontend security risks such as XSS, CSRF, sensitive data exposure, unsafe DOM APIs, untrusted user input, authentication/token handling, payment flows, file upload, CSP, dependency risk, or third-party scripts; Chinese triggers include security review, security check.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when creating, maintaining, debugging, or reviewing real-browser end-to-end tests with Playwright or Cypress, including Page Object models, CI artifacts, traces, flaky tests, cross-page visual regression, and critical user journeys such as login, payment, permissions, or CRUD. For layer planning or tests close to UI components, choose the matching testing workflow first; Chinese triggers include E2E, end-to-end testing, Playwright, Cypress.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when designing, implementing, or reviewing frontend-to-backend API integration, typed API clients, REST/tRPC/OpenAPI client choices, auth refresh, API error mapping, upload flows, SSE/WebSocket/polling choices, CORS-facing frontend behavior, or cross-boundary loading/error states. Do not use for backend-only service architecture or TanStack Query cache policy alone; Chinese triggers include API integration, front-end and back-end joint debugging, typed API client, Interface error handling, SSE, WebSocket.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when optimizing or reviewing large lists, virtual scrolling, windowing, react-window, TanStack Virtual, variable-height rows, dynamic measurement, infinite scroll, grid virtualization, or scroll performance; Chinese triggers include virtual lists, large list optimization, scroll performance.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when absorbing ideas, capabilities, workflows, architecture, quality systems, ecosystem extensions, or engineering practices from any reference system into the current project through original, project-native redesign rather than copying.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Searches, retrieves, and synthesizes official Google developer documentation across Google Cloud, AI/Gemini, Android, Chrome, Web, Flutter, Go, Firebase, and other Google developer platforms. Integrates with the Developer Knowledge MCP server (search_documents, get_documents, answer_query) or the Developer Knowledge REST API fallback. Use when searching for gcloud CLI commands, API syntax, IAM permissions, official documentation, architectural comparisons, or product choice overviews. Don't use for local filesystem lookups or non-Google documentation.
日本語の概要は準備中です。原文の説明を表示しています。
vaila-multimodaltoolbox/vaila☆ 212026年10月17日 更新