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概要と使いどころ

Drafts a defendant's Answer with Invalidity Contentions responding to a U.S. patent infringement complaint. Covers FRCP 8(b) admissions/denials, affirmative defenses, and PLR 3-3 invalidity contentions with claim charts under 35 U.S.C. §§ 101, 102, 103, 112. Use when representing a defendant in the pleadings phase of federal patent litigation who must respond to an infringement suit and assert prior art, anticipation, obviousness, or § 112 defenses.

日本語の概要は準備中です。原文の説明を表示しています。

CSlawyer1985/legal-skillhub172026年9月23日 更新

法外功夫 — Non-legal business skills for lawyers. Decision analysis, game theory, contract design, accounting, finance, microeconomics, law & economics, statistics, and regression analysis distilled into deep, actionable frameworks for legal practice. Each domain includes formulas with LaTeX notation, worked examples, adversarial checklists, and book-aligned structure. | 律师必备的非法律商业技能深度参考:决策分析、博弈论、合同设计、会计、金融、微观经济学、法经济学、统计分析、多元回归。每章都包含完整公式推导、worked examples、对抗清单与经典判例。当用户涉及和解谈判、合同激励、财务尽调、企业估值、损害赔偿计算、反垄断分析、统计证据评估、歧视诉讼回归分析、hold-up、效率违约、Daubert 动议等场景时触发。

日本語の概要は準備中です。原文の説明を表示しています。

CSlawyer1985/legal-skillhub172026年9月23日 更新

Produces litigation-grade case summaries for animal law disputes including cruelty/neglect prosecutions, ownership/custody, dangerous animal designations, veterinary malpractice, and service/assistance animal accommodations. Builds exhibit-cited factual timelines, maps evidence to statutory elements, evaluates expert evidence, and assesses remedies with jurisdiction-specific legal research. Use when summarizing animal law cases, analyzing animal cruelty charges, pet custody disputes, dangerous dog hearings, veterinary malpractice claims, or assistance animal accommodation matters. Also trigger for animal forfeiture, bite liability, wildlife possession, or animal-related court filings.

日本語の概要は準備中です。原文の説明を表示しています。

CSlawyer1985/legal-skillhub172026年9月23日 更新

Drafts jurisdiction-specific Advance Health Care Directive packages with agent appointment, living will instructions, HIPAA authorization bridge, organ donation preferences, and execution compliance checklists. Trigger when the user mentions advance directive, healthcare proxy, living will, health care agent, HIPAA authorization, medical power of attorney, end-of-life planning, capacity trigger planning, state-specific directive forms, witness/notary requirements for healthcare documents, or cross-state directive portability.

日本語の概要は準備中です。原文の説明を表示しています。

CSlawyer1985/legal-skillhub172026年9月23日 更新

基于《广告法》第11条及2026年第20号公告《广告引证内容执法指南》(正式版),对广告文案引证内容执行六维度28条规则合规审查,输出结构化风险报告。输入广告文案文本,即可自动完成引证提取→规则匹配→风险定级→报告生成全流程。

日本語の概要は準備中です。原文の説明を表示しています。

CSlawyer1985/legal-skillhub172026年9月23日 更新

Guides taking and defending Rule 30(b)(6) corporate representative depositions. Drafts topic lists with reasonable particularity, builds examination outlines for binding corporate admissions, analyzes noticed topics for objections, and prepares designees. Use when drafting 30(b)(6) notices, preparing corporate deposition topics, selecting or preparing designees, or defending corporate representative depositions.

日本語の概要は準備中です。原文の説明を表示しています。

CSlawyer1985/legal-skillhub172026年9月23日 更新

This skill should be used when the user asks to "implement a DiD regression", "run a staggered difference-in-differences", "set up an event study", "implement IV / 2SLS", "run a regression discontinuity design", "build synthetic control", "do propensity score matching", "test parallel trends", "run Honest DiD", "wild cluster bootstrap", "Callaway-Sant'Anna", "Sun-Abraham", "Bacon decomposition", "double machine learning", "debiased machine learning", "DML / DoubleML", "cross-fitting", "causal forest", "heterogeneous treatment effects", "ATE with ML controls", "which causal design fits my data", or needs causal-inference code, diagnostics, or identification writing in Python (StatsPAI), R, or Stata. Based on Scott Cunningham's Causal Inference: The Mixtape, with runnable validated templates, ML-based causal inference patterns, and Journal of Finance applications.

日本語の概要は準備中です。原文の説明を表示しています。

Jill0099/causal-inference-mixtape172026年8月12日 更新

named fixture 실행 전 Yardlet 바이너리 신선도를 판정하고 clean, rebuild, retry로 복구한다

日本語の概要は準備中です。原文の説明を表示しています。

zzunkie/yardlet172026年10月12日 更新

Use for SWOT analysis, or when the user wants to assess where a team, product or company stands: "strengths and weaknesses", "should we enter this market?", "review our position", "competitor comparison". Turns findings into actions. Skip for detailed planning or pure market sizing.

日本語の概要は準備中です。原文の説明を表示しています。

ysskrishna/ai-agent-skills172026年10月17日 更新

占事吉凶 · 测吉凶:针对**某一件具体事、某一天、某一刻**的吉凶研判与择吉建议。 运用「黄历择日 + 四柱命理本命喜忌 + 阴阳五行天时地利 + 天人感应/梅花心易」四层独立推演, 再交叉汇聚成【吉 / 平·宜谨慎 / 凶·宜改期】的整体倾向与可执行建议。 当用户问:测吉凶、占吉凶、这事能不能做、今天适不适合出门/旅行/搬家/开业/签约/求医、 出行吉凶、看日子、择日、挑个好日子、黄历、老黄历、今天宜不宜、宜忌、冲煞、起一卦、 算算这件事顺不顺、"临出发前忽然心悸/心慌,是不是预兆"、"我有种不好的预感" 时使用。 English triggers: "is today auspicious", "is it a good day to travel/move/sign", "should I go today", "pick an auspicious day", "Chinese almanac / huangli", "divination for a decision", "I have a bad feeling about going out today". 内置离线脚本:公历→农历+完整四柱+十神(bazi.py)、黄历宜忌/建除/值神/廿八宿/彭祖百忌/ 冲煞/吉神凶煞/逐时辰吉凶+梅花时间起卦(almanac.py)、经纬度定位+当天当地天气(geoweather.py)。 边界:要**批一生八字/大运流年**请用 `bazi` 技能;要**解梦**请用 `zhougong-dream-interpretation`。 即使用户只是随口问「今天出门好不好」「这事顺不顺」,也应主动使用本技能。

日本語の概要は準備中です。原文の説明を表示しています。

tf1993614/Know-your-fate172026年7月15日 更新

Own goal-first engineering outcomes: investigate, find root cause, design, plan, then delegate implementation unit-by-unit to implementation-loop with verification and honest reporting. Use to fix, build, or own an outcome end to end; investigate-and-fix; "make X work"; or plan-then-execute in one request. A request with an approved plan or equivalently precise spec that needs nothing beyond implementation belongs directly to implementation-loop. Requires implementation-loop and an authenticated backend CLI to execute.

日本語の概要は準備中です。原文の説明を表示しています。

olddonkey/olddonkey-skills172026年10月16日 更新

Own goal-first engineering outcomes: investigate, find root cause, design, plan, then delegate implementation unit-by-unit to cursor-implementation-loop, this plugin's kernel skill, with verification and honest reporting. Use to fix, build, or own an outcome end to end; investigate-and-fix; "make X work"; or plan-then-execute in one request. A request with an approved plan or equivalently precise spec that needs nothing beyond implementation belongs directly to cursor-implementation-loop. Requires this plugin's cursor-implementation-loop skill; they ship together.

日本語の概要は準備中です。原文の説明を表示しています。

olddonkey/olddonkey-skills172026年10月16日 更新

Research current job markets and hiring requirements, analyze recent job descriptions (JDs), compare them with a user's resume, projects, skills, and constraints, and turn evidence gaps into prioritized career actions. Use when students, job seekers, or career changers ask about current role or industry outlook (including “现在行情怎么样”), whether a role or JD fits them (including “这个JD适合我吗”), cross-platform JD sampling, resume evidence gaps or truthful tailoring, what career skill to learn next, target-role course or certificate decisions, application readiness, or a capacity-bounded 30/60/90-day job-search plan. Do not use for unrelated personal or education advice, simple factual lookups, automatic job applications, or unsupported resume rewriting.

日本語の概要は準備中です。原文の説明を表示しています。

AriaXXX-free/job-navigation-skill172026年9月3日 更新

Use when reviewing or auditing a library of Claude Code skills, agents, slash commands, and workflows — frontmatter correctness, routing quality, tool allowlists, command arg-hints, workflow meta/phase coherence, cross-reference coherence, single-responsibility, file structure, and anti-pattern detection. Triggers on mentions of "review skills", "audit agents", "skill library", "agent definition review", "review this command", "review this workflow", "is this skill right", or when iterating on `.claude/skills/`, `.claude/agents/`, `.claude/commands/`, or `.claude/workflows/` directories. For code review of source code see code-review-and-quality.

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

Estimate the full development cost of an existing codebase from lines of code, architectural complexity, and team-composition overhead. Use for 'how much would this cost to build', 'what did this codebase cost', development-cost or build-cost estimates, calendar-time estimates, and Claude/AI ROI on a delivered codebase. Estimates by measured LOC and complexity, not by ticket volume.

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

Conducts multi-axis code review across correctness, readability, architecture, security, and performance. Use before merging any change. Use when reviewing code written by yourself, another agent, or a human. Triggers on "review my PR", "review this diff", "code review", "review this changeset", "is this ready to merge", "pre-merge review".

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

Cross-stack security review — auditing vulnerabilities across infrastructure, smart contracts, CI/CD pipelines, and AI agent systems, plus auth/sessions/crypto and validating user input at API and infrastructure boundaries. Triggers on mentions of "vulnerability", "pentest", "OWASP", "access control", "injection", "CSRF", "JWT", "smart contract audit", "supply chain", "OIDC", or any review of security-sensitive code paths spanning more than one layer. For PII sanitization see [security](../security/SKILL.md).

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

Use when building games or interactive software in Godot 4 with C# — designing scenes and nodes, writing gameplay code, handling input, physics, animation, UI, rendering, save systems, performance work, WebSocket-based multiplayer, or exporting to platforms. Triggers on "Godot", "GDScript", "C# Godot", "scene tree", Godot node types (Node2D, Node3D, Control, CharacterBody), "_Process", "_PhysicsProcess", "signal", "autoload", "RPC", "WebSocketMultiplayerPeer", "shader", "export preset", or any Godot 4 project files. For game design see game-systems-designer; for balance see game-balancer; for game-specific intake see game-design-shaper.

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

Use when building games or interactive software in Phaser 3 with TypeScript — scenes, gameplay code, input, Arcade physics, animations, audio, tweens, asset preloading, save systems, performance work, or scaffolding with Vite. Triggers on "Phaser", "Phaser 3", "Phaser.Scene", "Phaser.Game", "Arcade physics", "Matter physics", "tilemap", "Tiled", "GameObject", "Container", "Group", "Vite + Phaser", or any `.ts`/`.js` file in a Phaser project. For game design and balance see game-systems-designer, game-balancer; for game intake see game-design-shaper. For Godot/C# see godot-engineer.

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

Run Karpathy-style autoresearch optimization on any content. Generates 50+ variants, scores with a 5-expert simulated panel, evolves winners through multiple rounds, outputs optimized version + full experiment log. Use when optimizing landing pages, email sequences, ad copy, headlines, form pages, CTA text, or any conversion-focused content. Triggers on "optimize this page", "run autoresearch", "score these variants", "A/B test this copy".

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

Use when building data pipelines, ETL jobs, event processors, message-broker producers/consumers, application caching layers, database migrations, BigQuery queries, or event-sourcing handlers in TypeScript. Triggers on edits to indexer/ETL/migration code, Prisma or Drizzle schemas, BigQuery integration code, RabbitMQ/Kafka/SQS/BullMQ producer or consumer code, Redis cache wrappers, or mentions of "data engineering", "ETL", "pipeline", "indexer", "event sourcing", "data warehouse", "data migration", "message queue", "RabbitMQ", "Kafka", "SQS", "BullMQ", "Redis cache", or "caching".

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

Scientific research engine for hypothesis testing, literature gap analysis, experimental validation, and data-driven discovery. Enforces adversarial review (Reviewer 2), 32 quality gates, tree search over hypotheses, confounder harness for quantitative claims, and serendipity detection. TRIGGER when: user asks to analyze scientific data, test hypotheses, validate findings, search for research gaps, design experiments, or investigate results. DO NOT TRIGGER when: pure code review, documentation writing, devops tasks, general conversation, or non-scientific data transformation.

日本語の概要は準備中です。原文の説明を表示しています。

th3vib3coder/vibe-science172026年8月20日 更新

Audit and improve web accessibility following WCAG 2.2 guidelines. Use when asked to "improve accessibility", "a11y audit", "WCAG compliance", "screen reader support", "keyboard navigation", or "make accessible".

日本語の概要は準備中です。原文の説明を表示しています。

Jannael/Glinter162026年8月11日 更新

marcus

無料

Launch Marcus multi-agent experiments with independent Claude agents in tmux panes. Use when the user says "build X with Marcus", "run a Marcus experiment", "spawn N agents with Marcus", "/marcus", or references the Marcus multi-agent framework. This skill handles experiment setup, config generation, and spawning independent Claude CLI agents that coordinate via the Marcus MCP server. Each agent runs in its own tmux pane with full autonomy. NOT for ClawTeam — this is specifically for the Marcus MCP-based multi-agent system. NOTE: "Marcus" is also the name of the MCP server that agents use for coordination. The /marcus skill launches experiments that USE the Marcus MCP server — they are complementary, not competing. The MCP server must be running before invoking this skill.

日本語の概要は準備中です。原文の説明を表示しています。

painted-porch/marcus162026年10月18日 更新