This skill should be used when designing terminal user interfaces, creating TUI layouts, choosing TUI color schemes, implementing keyboard navigation, building terminal dashboards, or working with any TUI framework. Activates on mentions of TUI design, terminal UI, Ratatui layout, Ink components, Textual widgets, Bubbletea views, terminal color palette, keybinding design, panel layout, split panes, terminal dashboard, box-drawing characters, sparklines, progress bars, modal dialogs, focus management, or terminal accessibility.
日本語の概要は準備中です。原文の説明を表示しています。
napisani/proctmux☆ 112026年10月8日 更新
Criar interfaces frontend distintas e de qualidade produtiva com alto padrão de design. Use essa habilidade quando o usuário pedir para construir componentes web, páginas, artefatos, pôsteres ou aplicações (exemplos incluem websites, landing pages, dashboards, componentes React, layouts HTML/CSS, ou ao estilizar/embelezar qualquer UI web). Gera código criativo e polido com UI design que evita estéticas genéricas de IA.
日本語の概要は準備中です。原文の説明を表示しています。
artubss/SKILLS-CLAUDE-CODE☆ 112026年5月17日 更新
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
canvascoding/canvas-notebook☆ 112026年10月14日 更新
Load this skill whenever the project contains interactive UI elements that users touch, tap, click, drag, swipe, or gesture with — buttons, links, drag-and-drop interfaces, sliders, carousels, or custom touch interactions. Under no circumstances create touch targets smaller than 44×44 CSS pixels. Absolutely always provide pointer cancellation, single-pointer alternatives to gestures, and load alongside keyboard/SKILL.md since pointer and keyboard requirements are complementary.
日本語の概要は準備中です。原文の説明を表示しています。
LazyCats-dev/ao3-podfic-posting-helper☆ 112026年10月5日 更新
Load this skill whenever the project must support speech input or voice control — dictation, "click by voice" grammars, Dragon NaturallySpeaking, Voice Control (iOS/macOS), Voice Access (Android), or any interface where users activate controls by speaking. Under no circumstances let an aria-label override a visible label without keeping the visible text intact and in order. Absolutely always ensure the accessible name contains the visible label, and load alongside keyboard/SKILL.md since speech tools commonly emulate keyboard and pointer input.
日本語の概要は準備中です。原文の説明を表示しています。
LazyCats-dev/ao3-podfic-posting-helper☆ 112026年10月5日 更新
[Frontend] Use when designing beautiful or aesthetic interfaces with curated UI styles, palettes, fonts, charts, and stacks.
日本語の概要は準備中です。原文の説明を表示しています。
duc01226/EasyPlatform☆ 112026年8月21日 更新
Create or refresh original product hero images, interface screenshots, and image-led README sections for GitHub repositories. Use when a user asks to make a GitHub README show the product visually, add screenshots, design a README hero image, or prepare repository-bound visual documentation.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
UI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation. Searchable local data: 79 searchable styles (50 active), 192 product palettes and reasoning profiles, 74 font pairings, 119 UX guidelines, 105 icons, 17 GSAP presets, 25 chart types, and 22 stacks.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Create or refresh screenshot-led product hero images, localized interface captures, and image-led README sections for GitHub repositories. Use whenever a user asks to make a GitHub README show a GUI product visually, add software screenshots, design a README hero image, reproduce a screenshot-collage reference, or prepare repository-bound visual documentation. For GUI applications, default to the deterministic product-proof split hero with real software screenshots unless the user explicitly requests another visual direction.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Create distinctive, production-grade frontend interfaces with high design quality. Use when the user asks to build web components, pages, or applications and the visual direction matters as much as the code quality.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Implement machine input/output, I/O port decoding, external buses, host input adapters, storage and media devices, and peripherals in EMULATORS. Use when adding keyboard matrices, joysticks, controllers, cassette, cartridge, disk, printer, serial or parallel interfaces, protocol state machines, PortManager behavior, or deterministic host-to-emulated-device integration.
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新
Idiomatic programming style, patterns, and conventions for TypeScript and JavaScript development. Trigger when: - Writing, refactoring, reviewing, or debugging TypeScript or JavaScript code. - Files matching the patterns **/*.ts, **/*.tsx, **/*.js, **/*.jsx, package.json are in the workspace or referenced. - Tasks involve: tsc, npm, yarn, pnpm, bun, eslint, prettier, vite, next.js. - Prompt contains keywords: typescript, ts, js, javascript, interface, type, async, await, promise, es6, node, deno.
日本語の概要は準備中です。原文の説明を表示しています。
nrdxp/predicate☆ 102026年9月1日 更新
Protocol for auditing API surface coherence and type safety. Trigger when: - Evaluating API designs, interface type safety, or design elegance. - Prompt contains: /api-audit, API surface, API coherence, type safety.
日本語の概要は準備中です。原文の説明を表示しています。
nrdxp/predicate☆ 102026年9月1日 更新
Idiomatic programming style, patterns, and conventions for Go (Golang) development. Trigger when: - Writing, refactoring, reviewing, or debugging Go code. - Files matching the pattern **/*.go (including go.mod, go.sum) are in the workspace or referenced. - Tasks involve: go fmt, go test, go build, go vet, golangci-lint. - Prompt contains keywords: go, golang, goroutine, channel, select, interface, err != nil, defer, panic, gofmt, struct.
日本語の概要は準備中です。原文の説明を表示しています。
nrdxp/predicate☆ 102026年9月1日 更新
Use when auditing UI code for interface-guideline compliance (accessibility, forms, animation, images, performance, UX copy) and/or validating a deployed page against Lighthouse 95+ targets. Produces evidence-based findings (file:line + Lighthouse JSON) and turns confirmed pendencies into Draft SPECs via write-specs. Do NOT use to design/build UI from scratch (use design) or to fix findings inline — fixes go through the SPEC pipeline.
日本語の概要は準備中です。原文の説明を表示しています。
afonsoft/skills☆ 102026年10月9日 更新
Use when designing, redesigning, or improving a frontend interface in Angular, React, or Blazor. Use for landing pages, dashboards, components, forms, and responsive layouts that must work mobile-first and then scale to desktop.
日本語の概要は準備中です。原文の説明を表示しています。
afonsoft/skills☆ 102026年10月9日 更新
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/agent-ready-component☆ 92026年8月28日 更新
Create distinctive, production-grade frontend interfaces with high design quality. Generates creative, polished code that avoids generic AI aesthetics. Use when the user asks to build web components, pages, artifacts, posters, or applications, or when any design skill requires project context.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/agent-ready-component☆ 92026年8月28日 更新
Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/agent-ready-component☆ 92026年8月28日 更新
Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/agent-ready-component☆ 92026年8月28日 更新
Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/agent-ready-component☆ 92026年8月28日 更新