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cccskills

「render」の検索結果

2,047 件 ・ 関連度順

概要と使いどころ

Agent 2 of the video editing pipeline. Finds and removes spoken mistakes — stutters, repeated words, false starts, and retakes (re-recorded lines) — from a talking-head recording. Use after cut-silences, when asked to cut mistakes, remove stutters / repeats / filler restarts, clean up flubs, or keep the best take. Works review-gated: it proposes every cut with context and a reason for approval, then renders only the approved cuts via ffmpeg. Requires a word-level transcript.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/herk-edit-kit1,5822026年10月14日 更新

Turn a live article URL into a press clip that looks like the real coverage — the publication's own logo, fonts, photos and layout kept intact, the ads and clutter removed, and (for a roundup) just the client's section. Renders to PDF. You inspect each site and tailor the removal; the bundled script carries no site-specific logic.

日本語の概要は準備中です。原文の説明を表示しています。

elvisun/newsjack1,5542026年10月11日 更新

Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5382026年10月9日 更新

Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5382026年10月9日 更新

Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5382026年10月9日 更新

Generate and render Mermaid diagrams for architecture docs, READMEs, PRs, terminals, chats, and CI as themed SVG, PNG, or ASCII/Unicode art. Use this skill whenever the user provides Mermaid code or .mmd files; asks for a flowchart, sequence/state/class diagram, ERD, XY chart, or architecture/workflow/data-model visualization; or wants to beautify, theme, batch-convert, or make a diagram terminal-friendly. Runs locally without a browser or DOM, with 15 built-in themes and custom colors.

日本語の概要は準備中です。原文の説明を表示しています。

imxv/Pretty-mermaid-skills1,5332026年8月23日 更新

Model and document existing or planned software architectures with the C4 model across System Context, Container, and Component levels plus deployment diagrams, then emit diagrams through a selected renderer. Use when an architect needs audience-appropriate software architecture documentation; use the 'architecture-diagrams' skill for infrastructure topology.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5282026年10月15日 更新

Generate customer-card PowerPoint content YAML from Design Thinking canonical artifacts and build using the shared PowerPoint skill pipeline

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5282026年10月15日 更新

Architecture diagram authoring for cloud infrastructure and declared data catalogs. Use when rendering Azure IaC or DS_CATALOG_V1 relationships as caller-selected ASCII or Mermaid diagrams.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5282026年10月15日 更新

Create and enrich durable data catalogs using the native DS_CATALOG_V1 Markdown contract, declared entity relationships, privacy citation fields, and stable relationship IDs. Use when inventorying engagement data, recording semantic relationships, or preparing a catalog for ERD rendering.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5282026年10月15日 更新

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/hyperframes-student-kit1,5072026年10月13日 更新

Plan, write, time, style, and validate motion-graphic beats for long-form talking-head HyperFrames videos. Use when Codex is asked to add or improve visual beats, glassmorphism lower thirds, crumpled-paper full-screen takeovers, transcript-synced callouts, pacing coverage, YouTube retention graphics, or render-ready overlays in an existing HyperFrames video project.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/hyperframes-student-kit1,5072026年10月13日 更新

Agent 2 of the video editing pipeline. Finds and removes spoken mistakes — stutters, repeated words, false starts, and retakes (re-recorded lines) — from a talking-head recording. Use after cut-silences, when asked to cut mistakes, remove stutters / repeats / filler restarts, clean up flubs, or keep the best take. Works review-gated: it proposes every cut with context and a reason for approval, then renders only the approved cuts via ffmpeg. Requires a word-level transcript.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/hyperframes-student-kit1,5072026年10月13日 更新

Edit a raw talking-head video through transcription, silence trimming, mistake review, visual storytelling, motion graphics, and verified HyperFrames rendering. Use for a complete edit; route a single requested operation directly to its specialist skill.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/hyperframes-student-kit1,5072026年10月13日 更新

Write YouTube chapters from a transcript, validated against YouTube's own rules so they actually render. Use for "add chapters", "timestamps", "break this video into sections".

日本語の概要は準備中です。原文の説明を表示しています。

Jakeschincariol/youtube-agent-skill1,5052026年9月16日 更新

MUST be used right after changing any CLI color config (delta/bat/themes/lazygit pager) — renders the terminal's colored output to a PNG so Claude can actually SEE contrast, alignment, and highlighting instead of raw ANSI codes. Use for delta git diff colors, bat syntax highlighting, starship prompt, eza/ls colors, or ripgrep matches. Trigger phrases: 看终端效果, 终端截图, 验证配色, terminal screenshot.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4662026年10月15日 更新

Two pipelines ending at a scanner-look PDF. (1) Phone photos of paper documents (contracts, stamped certificates, receipts, forms, handwritten notes) → clean scanner-quality PDF: perspective rectification + noteshrink whitening + A4 assembly + mandatory whole-document check. Trigger: "把照片 做成扫描件", "photos to scanned PDF", "make this look scanned", "手机拍的 文档转 PDF", "盖章文件扫描", replacing pages in an existing scanned PDF, any CamScanner-like request. (2) A digital document with no signature yet (rendered docx/PDF, confirmation form, contract draft) → make it look hand-signed and scanned: synthesize a handwriting-style signature, composite it onto the signature line, apply the same scan-look post-processing. Trigger: "帮我做个手写签名", "生成签名盖到这份文件上", "做成签过字的扫描件", "synthesize a signature", any request for a document that needs to look signed without a real photographed signature. Do NOT hand-roll levels/contrast enhancement for scan-look — tried and rejected twice; this skill's pipeline is the proven one.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4662026年10月15日 更新

qa-expert

無料

Sets up QA testing processes: test strategies, Google Testing Standards test cases, P0-P4 bug tracking, quality metrics, progress reports, autonomous execution via master prompts, and OWASP security testing, with third-party QA handoff docs. Use when establishing QA infrastructure, writing test cases, executing test plans, or tracking bugs. Not for auditing an already-rendered UI (use frontend-visual-qa).

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4662026年10月15日 更新

Produce a matched Chinese and English CV (中英文简历) from one set of facts: each version follows its own conventions rather than a literal translation, with names, titles, dates, education and company names rendered correctly in both. Use when asked for a Chinese and English resume, translate my CV into Chinese, 中英文简历, 英文简历, or apply to a foreign company in China or a Chinese company abroad. Produces the Chinese CV, the English CV, a consistency table proving the facts match, and a glossary of the terms chosen.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4632026年10月15日 更新

Audit or defend Octane performance. Use when a change can affect per-render, per-node, scheduling, compiler-output, SSR, hydration, or bundle cost, or when asked whether something is fast enough. Holds the V8-shape, DOM, and scheduling rules hot-path code must follow.

日本語の概要は準備中です。原文の説明を表示しています。

octanejs/octane1,4582026年10月16日 更新

ideogram

無料

Ideogram text-to-image generation with the strongest text rendering in the catalog: generate, edit, remix, upscale, describe, balance. Trigger phrases: ideogram, text in image, thumbnail with words, ideogram generate, magic fill.

日本語の概要は準備中です。原文の説明を表示しています。

Anil-matcha/awesome-muse-connectors1,3652026年10月14日 更新

elai

無料

Elai AI avatar videos: list avatars, check videos, and render avatar videos. Trigger phrases: elai, avatar video, AI presenter, talking head video.

日本語の概要は準備中です。原文の説明を表示しています。

Anil-matcha/awesome-muse-connectors1,3652026年10月14日 更新

pdf

無料

Manipulate PDF files — extract text, count pages, render thumbnails, merge or split documents. Use for PDF-specific operations that don't fit `markdown-converter` (general read) or `pandic-office` (write from markdown).

日本語の概要は準備中です。原文の説明を表示しています。

Team-Commonly/commonly1,3632026年10月15日 更新

Turn a raster logo (PNG/JPG/WebP/screenshot) into a clean minimal SVG with edge smoothness as the primary hard gate and IoU optimized as high as reasonably possible without a fixed global threshold, then into a choreographed logo animation delivered as standalone JS-rendered HTML, applying Disney's 12 animation principles. Use when asked to animate a logo, build a logo reveal / splash screen / brand intro, convert a logo image into animated SVG or HTML, add motion to a vectorized mark, or create loading/idle/hover motion for a brand mark. v2: also handles self-crossing draw-on choreography (split-fill, exact easing subdivision, tip glint), closed variable-width ribbon fitting, and quantitative motion QA (easing probe, ink-delta continuity sweep).

日本語の概要は準備中です。原文の説明を表示しています。

vibe-motion/skills1,3592026年10月6日 更新