用 AI agent 赚钱 / agent 商业化 (创业 + 副业 + 咨询 + indie hacker) (Monetizing AI agents — building businesses (B2B SaaS / B2C tools / consulting / indie hacker / API arbitrage) around AI agent products and services) Master OS — automated mastery of Monetizing AI agents — building businesses (B2B SaaS / B2C tools / consulting / indie hacker / API arbitrage) around AI agent products and services: top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on Monetizing AI agents — building businesses (B2B SaaS / B2C tools / consulting / indie hacker / API arbitrage) around AI agent products and services problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「agent business」「monetize agents」「AI agent SaaS」「agent creator」「agent indie hacker」
日本語の概要は準備中です。原文の説明を表示しています。
swaylq/master-skill☆ 1612026年9月6日 更新
加密链上交易 (加密 / 链上交易 (Crypto & On-chain Trading) — 以加密资产为标的、强调链上活动的主动交易认知操作系统:从「看叙事/选赛道 → 找标的 → 链上尽调与风控 → 选场所(DEX/CEX/链上合约) → 建仓与仓位管理 → 监控链上流向与情绪 → 退出与复盘」的完整决策链。覆盖 (a) 第一性张力 — **链上 on-chain (DEX 现货/AMM、钱包追踪 wallet tracking、资金流向 flow、MEV、memecoin、链上衍生品 Hyperliquid/GMX、自托管 self-custody, 'not your keys not your coins') ⇄ 链下 CEX (中心化交易所现货/合约 Binance/OKX/Bybit、订单簿、托管、出入金法币)**; **合约/杠杆/衍生品 (perps 永续、资金费率 funding、清算 liquidation、爆仓、做多做空、高频/择时) ⇄ 现货/价值/长持 (spot、HODL、定投 DCA、基本面/估值、'time in market > timing the market')**; **价值/基本面派 (协议收入、TVL、代币经济学 tokenomics、真实使用、估值模型) ⇄ meme/叙事/情绪派 (memecoin、narrative rotation 叙事轮动、attention is the asset、纯博弈/PvP、Ponzinomics)**; **链上数据/量化/客观 (on-chain analytics, Nansen/Arkham/Dune、聪明钱 smart money、链上指标、系统化/机械化) ⇄ 直觉/盘感/叙事阅读 (narrative、KOL alpha、社群情绪、tape reading)**; **自托管/去中心化/抗审查 (DeFi、自托管钱包、抗审查、'be your own bank') ⇄ 便利/合规/中心化 (CEX、合规出入金、KYC、托管、ETF)**; **主动交易/择时/高换手 (trading、波段、合约、撸毛/空投 airdrop farming、套利 arbitrage) ⇄ 被动配置/低换手 (配置 BTC/ETH、ETF、长期叙事 beta)**; (b) 核心工作流 / pipeline (最标准、最易蒸高质量 + CLI 化) — 通用链: 叙事/赛道判断 (宏观周期/减半/流动性/板块轮动) → 标的发现 (链上扫链/聪明钱跟单/新币/叙事映射) → 尽调 due diligence (代币经济学/解锁 unlock/团队/合约审计/honeypot 检测/流动性与持仓分布) → 风控前置 (仓位 sizing/最大回撤/止损/相关性) → 场所与执行 (CEX vs DEX、滑点/MEV/gas、限价 vs 市价、TWAP) → 持仓监控 (链上流向/巨鲸/资金费率/解锁日历/情绪指标) → 退出与复盘 (止盈分批/再平衡/记录交易日志); 子流派 SOP: 链上 degen 打新与 memecoin 流程、合约交易者的资金费率与清算地图、空投/撸毛 farming、套利与 MEV、被动配置与定投; (c) 工具栈 — 链上分析 (Nansen 聪明钱/Arkham 实体标注/Dune 自建仪表盘/Dexscreener & DEX Screener 新币/GMGN & Photon & BullX memecoin 终端/Etherscan & Solscan 区块浏览器/DeBank 钱包总览/Token Terminal 协议基本面/DefiLlama TVL/Glassnode & CryptoQuant 链上指标)、交易场所 (CEX: Binance/OKX/Bybit/Coinbase; 链上现货 DEX: Uniswap/Jupiter/Raydium/Aerodrome; 链上衍生品: Hyperliquid/GMX/dYdX)、钱包与安全 (MetaMask/Rabby/Phantom 热钱包、Ledger/Trezor 硬件冷钱包、Revoke.cash 授权管理、honeypot/合约扫描)、行情与图表 (TradingView、CoinGecko/CoinMarketCap)、信息与聚合 (Twitter/X、Telegram、DeFiLlama、RootData/ICO 日历、解锁日历 Token Unlocks)、自动化 (交易机器人、链上 bot/sniper、Telegram trading bot); (d) 知识正典 — 注意加密交易 canon 偏少且新: 通用交易/风控经典 (Edwin Lefèvre 'Reminiscences of a Stock Operator'、Van Tharp 'Trade Your Way to Financial Freedom' 仓位管理、Mark Douglas 'Trading in the Zone' 交易心理、Michael Mauboussin、Nassim Taleb 'Fooled by Randomness/Antifragile')、加密原生 (Bitcoin whitepaper 中本聪、'The Bitcoin Standard' Saifedean、Vitalik 博客与 Ethereum whitepaper、'DeFi and the Future of Finance'、Lyn Alden 宏观、a16z crypto 文章、Messari/Delphi/Bankless 研报)、链上分析方法 (Glassnode/CryptoQuant 教程、Nansen/Arkham/Dune 文档、Dune Analytics SQL)、交易方法论散见于 podcast/Substack/Twitter thread 而非书; (e) figures/流派 — 价值/基本面派 (Vitalik Buterin 以太坊、Hasu/Su Zhu(争议)、Arthur Hayes BitMEX 创始人/宏观+衍生品、Raoul Pal、Lyn Alden 宏观、Cobie/Jordan Fish UpOnly podcast、DeFi 研究 Bankless Ryan Adams/David Hoffman); 链上分析派 (Nansen Alex Svanevik、Arkham、Adam Cochran、Ansem(blknoiz06) 链上交易、Murad memecoin supercycle、链上侦探 ZachXBT 反诈); 合约/衍生品派 (Arthur Hayes、GCR(GiganticRebirth) 传奇合约、Pentoshi、CryptoCred 技术分析、Tyler Durden); meme/叙事派 (Ansem、Murad、Cobie、各 Solana memecoin KOL); 宏观/周期派 (Raoul Pal、Lyn Alden、PlanB stock-to-flow(争议)、Benjamin Cowen 数据/周期); 量化/系统化 (各匿名量化、Hyperliquid 生态); 中文圈 (链上分析/合约 KOL、币圈大 V、播客如 '无人之境'/'Web3 佛学院'、研究机构如 Foresight/PANews/律动 BlockBeats); 反诈/安全 (ZachXBT、SlowMist 慢雾、go+ 安全); (f) 行业话术/黑话 — 现货 spot / 合约 perps 永续 / 杠杆 leverage / 多空 long-short / 爆仓 liquidation 清算 / 资金费率 funding rate / 开多开空 / 止损 SL 止盈 TP / 仓位 position sizing / 满仓梭哈 ape in / 梭 / FOMO / FUD / 钻石手 diamond hands / 纸手 paper hands / 韭菜 / 镰刀 / 庄 / 出货 / 拉盘砸盘 / 插针 wick / 针 / 上车下车 / 埋伏 / 潜伏 / 链上 on-chain / 钱包 wallet / 地址 / 聪明钱 smart money / 巨鲸 whale / 跟单 copy-trade / 老鼠仓 / 貔貅盘 honeypot / 貔貅 / rug 跑路 rug-pull / 归零 / 土狗 (memecoin/小币) / 金狗 (暴涨百倍) / meme 币 / 叙事 narrative / 赛道 / 板块轮动 / 撸毛 撸空投 airdrop / 女巫 sybil / 交互 / 解锁 unlock / 砸盘解锁 / 代币经济学 tomomics / TVL / APY APR / 无常损失 IL / 滑点 slippage / MEV / 三明治 sandwich / gas / 抢跑 frontrun / 貔貅检测 / 授权 approve / 撤销授权 revoke / 私钥 助记词 seed phrase / 冷钱包 热钱包 / 自托管 / 减半 halving / 牛熊 / 山寨季 altseason / 比特币市占率 BTC.D / 山寨 alt / 主流币 / DeFi 暑期 / GM / WAGMI / NGMI / 归零归零 / PvP / Ponzi 庞氏; (g) 争议/批
日本語の概要は準備中です。原文の説明を表示しています。
swaylq/master-skill☆ 1612026年9月6日 更新
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs. Use when building user interfaces, implementing design systems, creating responsive layouts, adding accessible components (dialogs, dropdowns, forms, tables), customizing themes and colors, implementing dark mode, generating visual designs and posters, or establishing consistent styling patterns across applications.
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1412026年6月29日 更新
Analyzes a repository and any existing test suite, grades existing tests for weakness, classifies mocks, emits a phased roadmap for building a test suite that catches real regressions, then executes those phases one at a time. Use when planning or building a test suite, assessing whether existing tests are worth anything, adding tests to a legacy codebase, or when the user mentions test coverage, test strategy, or weak tests. Not for reviewing a branch for bugs, and not for fixing the bugs it logs.
日本語の概要は準備中です。原文の説明を表示しています。
Ovid/paad☆ 1382026年10月17日 更新
Suede-owned operations-architecture discipline that fixes the shape of a system before anyone builds it: entity schema first, exactly one write path per entity, every unit of work routed to a deterministic automation, an AI agent, or a human decision, every existing tool marked absorb, keep, or kill, and the build sequenced into phases whose completion is proved by a command. Use when scoping an automation or agent build, deciding whether a workflow needs a model at all, consolidating a sprawling tool stack, designing the data model under a workflow, choosing a migration path off an old system, or ordering a build so nothing lands on a moving foundation. NOT FOR: executing a planned multi-file repo change (use suede-graph-flo-xr); coordinating parallel builders with file ownership (use suede-agent-teams); lead lifecycle, scoring, and CRM routing rules (use suede-revops); proving agent output quality against an eval set (use suede-ai-eval); reviewing the finished diff (use suede-code-review).
日本語の概要は準備中です。原文の説明を表示しています。
JasonColapietro/suede-creator-skills☆ 1272026年10月16日 更新
Use only after explicit Codex `$superloopy:superloopy-frontend` or Claude Code `/superloopy:superloopy-frontend` invocation for supported screen-based application UI across browser-hosted Web, interactive deployed content-led Web, desktop, mobile/tablet, embedded/hybrid, Qt, custom-rendered, or mixed targets, such a task started with a leading `loopy` or `루피`, or an active Superloopy loop explicitly routing it here. Do not activate from UI, frontend, desktop, mobile, or framework vocabulary alone, or for TV, wearable, XR, automotive, game UI, TUI, static media/document artifacts, or non-UI work.
日本語の概要は準備中です。原文の説明を表示しています。
beefiker/superloopy☆ 1122026年10月15日 更新
The pinned default technology stack for SMB Product-Builder products. One source of truth so the architect, app-scaffolder, auth-engineer, and senior-dev never re-decide the stack per build — they build ON it. Covers framework, ORM/DB, auth, UI, payments/email/SMS, files, jobs, testing, hosting, and observability, with the chosen default + the one sanctioned alternative for each. Applied whenever a new product is scaffolded or a stack choice would otherwise be improvised. Re-deciding the stack every build is the biggest silent time sink; this kills it.
日本語の概要は準備中です。原文の説明を表示しています。
avelikiy/great_cto☆ 1032026年10月17日 更新
Quick mode for the rest of the session. Instead of CI's full checks, a change runs only the checks it can affect (format, lint, types and build, its own tests, and every unit, integration, flow and browser test that reaches the code it touched), and the rest of the suite is left for a full run such as a pull request's CI. Runs only when the user types it, and `/first-pass:quick off` turns it off.
日本語の概要は準備中です。原文の説明を表示しています。
joetawil7/first-pass☆ 962026年10月17日 更新
Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.
日本語の概要は準備中です。原文の説明を表示しています。
Razshy/Wiggle☆ 962026年9月5日 更新
Test interactive CLI/TUI applications using @microsoft/tui-test. Use when you need to test CLI tools with interactive prompts, TUI rendering, arrow key navigation, or any command that requires a TTY. Triggers include "test CLI", "test TUI", "run interactively", "automate terminal input", "simulate user input in terminal".
日本語の概要は準備中です。原文の説明を表示しています。
Altman-conquer/agentrejoin☆ 932026年9月5日 更新
Generate UI design contract (UI-SPEC.md) for frontend phases
日本語の概要は準備中です。原文の説明を表示しています。
buildomator/buildomator☆ 922026年10月17日 更新
Implement bounded features and fixes in existing or new mini-program codebases while preserving repository rules, user-owned changes, approved behavior, assets, framework conventions, and evidence boundaries. Use when users ask to write or modify mini-program code, implement a confirmed specification or architecture, add a scoped feature, remove behavior semantically, update internal documentation required by a change, or carry out a well-defined small fix that does not require root-cause investigation. Establishes a baseline and change boundary, applies test-driven small steps, distinguishes source from generators and build artifacts, verifies the affected contract, and never reports source completion as device validation, formal acceptance, upload, or release.
日本語の概要は準備中です。原文の説明を表示しています。
NocodeMrLi/mini-program-engineering-skill-suite☆ 912026年10月16日 更新
Apply evidence-first engineering discipline to any agent-built software project: fact discovery before action, evidence-calibrated status reporting, explicit change boundaries and stage gates, controlled confirmation for risky or external actions, sensitive-information redaction for anything shared publicly, and resumable continuity after interruptions. Use when users ask an agent to take over an existing codebase, deliver a feature across stages, verify whether work is actually complete, judge release readiness, or keep conclusions honest about what is proven versus assumed. This foundation skill is domain-neutral; vertical suites (for example mini-program engineering) build on it by adding domain facts and platform rules.
日本語の概要は準備中です。原文の説明を表示しています。
NocodeMrLi/mini-program-engineering-skill-suite☆ 912026年10月16日 更新
Design a SEEDS regenerative inquiry cycle connecting place-based learning to ecological awareness for young learners. Use when building early childhood or primary inquiry around ecosystems and community.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 912026年9月24日 更新
Build a learning progression showing prerequisite-to-mastery steps for a target skill or understanding. Use when sequencing content, designing diagnostics, or mapping prerequisite gaps.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 912026年9月24日 更新
Builds production-quality, accessible, responsive user-facing UIs. Use when building or modifying interfaces and pages, creating components, implementing layouts, meeting WCAG accessibility requirements, managing state, or when the output needs to look and feel production-quality rather than AI-generated.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 912026年9月24日 更新
Write Swift animation code using Apple's latest frameworks — SwiftUI animations, Core Animation, and UIKit. Prefer first-party APIs over third-party libraries. Use when implementing iOS animations, writing animation code, building transitions, creating gesture-driven interactions, or converting animation specs/designs into working Swift code. Covers iOS 18 through iOS 26 APIs including KeyframeAnimator, PhaseAnimator, custom Transition protocol, zoom navigation transitions, matchedGeometryEffect, symbol effects, mesh gradients, and SwiftUI-UIKit animation bridging.
日本語の概要は準備中です。原文の説明を表示しています。
existential-birds/beagle☆ 842026年9月16日 更新
Vercel AI SDK for building chat interfaces with streaming. Use when implementing useChat hook, handling tool calls, streaming responses, or building chat UI. Triggers on useChat, @ai-sdk/react, UIMessage, ChatStatus, streamText, toUIMessageStreamResponse, addToolOutput, onToolCall, sendMessage.
日本語の概要は準備中です。原文の説明を表示しています。
existential-birds/beagle☆ 842026年9月16日 更新
Execute first API calls to Guidewire PolicyCenter, ClaimCenter, and BillingCenter. Use when testing initial connectivity, exploring API structure, or making your first insurance data requests. Trigger with phrases like "guidewire hello world", "first guidewire call", "test policycenter api", "guidewire api example".
日本語の概要は準備中です。原文の説明を表示しています。
FDU-INS/Insurance-Skills☆ 772026年7月12日 更新
Write a developer quickstart — minimal steps from zero to first successful API call. Use when asked to "write a quickstart", "get users from zero to first API call", or "write a getting started guide".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月15日 更新
Build and render a papercut episode from a storyboard with the library. Scaffolds the project, builds scenes with parallel agents, assets and audio, renders the mp4, then harvests reusables. Use for "build the reel", "scaffold an episode", "rebuild scene 4", "render it".
日本語の概要は準備中です。原文の説明を表示しています。
0xS4N4TG/papercut-explainer☆ 742026年10月17日 更新
> Formal oracle for behavioral equivalence via bisimulation games. Triggers: behavioral equivalence check, bisimulation game, are two systems equivalent, did a skill update preserve behavior, attacker-defender game, partition refinement, distinguishing trace. >>>>>>> origin/main
日本語の概要は準備中です。原文の説明を表示しています。
plurigrid/asi☆ 692026年7月10日 更新
Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.
日本語の概要は準備中です。原文の説明を表示しています。
plurigrid/asi☆ 692026年7月10日 更新
Provides Hatchling build backend guidance for Python packaging — use when configuring pyproject.toml metadata, build targets (wheel, sdist, binary), file selection with git-style globs, build hooks, metadata hooks, version management (code/regex/env sources), editable installs, the hatch-vcs plugin, plugin development, build environment setup (UV/pip/Cython), setuptools migration, or troubleshooting Hatchling errors. Covers PEP 517/518/621/660 standards and context variable interpolation.
日本語の概要は準備中です。原文の説明を表示しています。
Jamie-BitFlight/claude_skills☆ 672026年10月16日 更新