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cccskills

「go」の検索結果

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概要と使いどころ

Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5502026年10月9日 更新

Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when designing .tscn scenes, deciding how to split nodes, spawning instances with instantiate(), wiring autoloads, or fixing "node not found"/freed-node errors in a Godot project.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5502026年10月9日 更新

Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5502026年10月9日 更新

Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5502026年10月9日 更新

Write Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5502026年10月9日 更新

Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5502026年10月9日 更新

Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5502026年10月9日 更新

Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5502026年10月9日 更新

Build a beginner running plan from wherever you are to a real goal — first nonstop mile, 5K, or 10K — that builds up slowly enough to avoid injury. Use when asked for a couch to 5k plan, help me start running, train for a [distance], or a running plan for beginners. Produces a week-by-week walk/run progression to the goal, session detail, pacing and form basics, rest and cross-training, and an injury-prevention note — with a 'check with a doctor if you have health conditions' flag.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4652026年10月15日 更新

Never get auto-renewed into another year again — the contract inventory with the dates that matter (notice deadlines, not renewal dates), the calendar system with decision-time buffers, and the renewal-decision ritual that renegotiates instead of rubber-stamping. Use when asked track our contracts and renewals, we got auto-renewed again, when do we have to decide on this vendor, or set up renewal management. Produces the inventory with notice-deadline math, the alert system, the renewal-decision checklist, and the negotiation-window playbook.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4652026年10月15日 更新

Use when asked 帮我定明年的个人 OKR, 写个人发展计划, IDP 怎么写, 明年目标怎么跟老板对齐, 个人 KPI 怎么定, 年初定目标, or plan next year's personal goals at a Chinese employer. Produces personal OKR or KPI drafts aligned upward to the team's goals with baselines, an individual development plan (个人发展计划) built on the 70-20-10 split, quarterly milestones and check-ins, and a script for the goal-setting conversation with the manager. For team or company OKRs use okr-builder; for reviewing the year just ended use cn-year-end-review.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4652026年10月15日 更新

Use when asked 把这段黑话翻译成人话, 这句话到底什么意思, 帮我把周报去黑话, 用大厂黑话改写这段, 互联网黑话词典, 对齐抓手闭环是什么意思, or translate Chinese internet-company jargon (互联网黑话) into plain words and back. Produces a line-by-line translation of 黑话 into plain Chinese with what each sentence actually commits to (who, what, by when), a rewrite at the chosen tone (白话, 得体职场, or 满分大厂味 parody), a 40-plus term glossary with plain meanings, and a 周报去黑话 mode that turns a jargon-heavy weekly report into one a reader can act on.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4652026年10月15日 更新

Decode a car lease offer — the money factor converted to APR, the cap-cost math, mileage and disposition traps, and what to negotiate. Use when asked to decode my car lease, is this lease deal good, what's a money factor, or review this lease before I sign. Produces the real-numbers decode (money factor → APR, total lease cost), the trap list with dollar exposure, and the negotiation points dealers expect to concede.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4652026年10月15日 更新

Decide when to buy a big-ticket item to get the best price — the sales cycles, model-refresh timing, and 'buy now vs wait' math for the specific thing you want. Use when asked when's the best time to buy [item], should I wait for a sale, is now a good time to buy, or when do [products] go on sale. Produces the typical discount calendar for that category, whether a new model/version is due (and if the current one will drop), a buy-now-vs-wait recommendation for your timeline, and price-tracking tactics — flagging that timing is a guide, not a guarantee.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4652026年10月15日 更新

seo-maps

無料

Maps intelligence for local SEO — geo-grid rank tracking, GBP profile auditing via API, review intelligence across Google/Tripadvisor/Trustpilot, cross-platform NAP verification (Google/Bing/Apple/OSM), competitor radius mapping, and LocalBusiness schema generation from API data. Three-tier capability: free (Overpass + Geoapify), DataForSEO (full intelligence), DataForSEO + Google (maximum coverage). Use when user says "maps", "geo-grid", "rank tracking", "GBP audit", "review velocity", "competitor radius", "maps analysis", "local rank tracking", "Share of Local Voice", or "SoLV".

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3272026年10月16日 更新

Draft or lint a bounded long-running goal prompt with a finish line and hard limits. Use when: selected by name; one change goes to Plan.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3272026年10月16日 更新

Live SEO data via DataForSEO API credentials. SERP analysis (Google, Bing, Yahoo, YouTube, Google Images), keyword research (volume, difficulty, intent, trends), backlink profiles, on-page analysis (Lighthouse, content parsing), competitor analysis, content analysis, business listings, AI visibility (ChatGPT scraper, LLM mention tracking), and domain analytics. Uses DataForSEO credentials from the selected project `.env`; MCP tools are optional adapters when already available. Use when user says "dataforseo", "live SERP", "keyword volume", "backlink data", "competitor data", "AI visibility check", "LLM mentions", "image SERP", "google images", "image rankings", or "real search data".

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3272026年10月16日 更新

Google SEO APIs: Search Console (Search Analytics, URL Inspection, Sitemaps), PageSpeed Insights v5, CrUX field data with 25-week history, Indexing API v3, and GA4 organic traffic. Provides real Google field data for Core Web Vitals, indexation status, search performance, and organic traffic trends. Use when user says "search console", "GSC", "PageSpeed", "CrUX", "field data", "indexing API", "GA4 organic", "URL inspection", or "real CWV data".

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3272026年10月16日 更新

Audit or explicitly synchronize Claude and Codex repository governance without overwriting conflicts. Triggers: governance sync, CLAUDE.md, AGENTS.md, instruction mirror.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3272026年10月16日 更新

golive

無料

Take an agent-written app from repo to live production on the user's OWN accounts, with providers they choose (hosting, database, auth, payments, email, domain/DNS). The human connects accounts and approves changes; supported wiring operations run through a local CLI and produce verification evidence with explicit limits. Use when the user wants to ship, deploy, go live, launch, publish, or put their app online, or asks to wire up env vars, webhooks, auth settings (signup, email confirmation, password policy), a real signup → confirmation email → login journey, password recovery, account isolation between two users, auth redirects, email DNS or a custom domain.

日本語の概要は準備中です。原文の説明を表示しています。

mikehasa/golive-skill1,2922026年10月12日 更新

Mandatory pre-publish review gate for a UGC video render. Transcribes the finished render's AUDIO with Whisper and word-diffs it against the approved spoken script, then gates pinning the final render (video_project_upsert patch.final_render_id) — blocking a render whose generated audio mis-voices a word (e.g. the approved "human-vetted" spoken as "human witted"), says a different number or brand name, flips a negation, drops an approved phrase, or comes back silent. Correct speech written differently ("5mg" said "five milligrams", "30%" said "thirty percent", a spoken URL, "don't" said "do not", "braxleybands" said "braxley bands", a confirmed pronunciation like "AG1" said "A G one") passes. Runnable, gating counterpart to content-goose's review-transcript-integrity atom. Every ugc-video-formats recipe runs this after render and BEFORE pinning the final render.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2532026年10月16日 更新

End-to-end composite that turns a single brief into voice-tuned X post variants, LinkedIn post variants, and a matching social graphic. Orchestrates create-x-content + create-linkedin-content + goose-graphics in one invocation. Asks about graphic format when not specified, with heuristic-driven recommendations.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2532026年10月16日 更新

Produce a decision-ready brief of current brand, product, category, and competitor conversations across social platforms, including sentiment drivers, questions, risks, and growth opportunities.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2532026年10月16日 更新

Discover rising category conversations, formats, sounds, questions, and creator patterns across social platforms, then separate durable demand signals from short-lived noise.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2532026年10月16日 更新