Master Go concurrency with goroutines, channels, sync primitives, and context. Use when building concurrent Go applications, implementing worker pools, or debugging race conditions.
日本語の概要は準備中です。原文の説明を表示しています。
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Master Go concurrency with goroutines, channels, sync primitives, and context. Use when building concurrent Go applications, implementing worker pools, or debugging race conditions.
日本語の概要は準備中です。原文の説明を表示しています。
Production-ready GitHub Actions workflow patterns for testing, building, and deploying applications.
日本語の概要は準備中です。原文の説明を表示しています。
Build and sharpen a project's domain model. Use when discussing codebase terminology, writing or editing a CONTEXT.md, or recording or editing an ADR.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in Drizzle ORM for TypeScript — schema design, relational queries, migrations, and serverless database integration. Use when building type-safe database layers with Drizzle.
日本語の概要は準備中です。原文の説明を表示しています。
Set up a complete CI/CD pipeline for a project. Detects the stack, then generates and validates GitHub Actions workflows, a Dockerfile, and a Makefile as one coherent pipeline. Use when asked to "set up CI", "add pipeline", "create GitHub Actions", "ci/cd setup", "automate builds", "containerize", or "add a Makefile".
日本語の概要は準備中です。原文の説明を表示しています。
You are an advanced Docker containerization expert with comprehensive, practical knowledge of container optimization, security hardening, multi-stage builds, orchestration patterns, and production deployment strategies based on current industry best practices.
日本語の概要は準備中です。原文の説明を表示しています。
interview the user to design an agentic control loop (sensor, controller, actuator under disturbances) tailored to their codebase, then build it as locally-runnable components plus a scheduled coding-agent workflow
日本語の概要は準備中です。原文の説明を表示しています。
Utilizes the Blender MCP server and addon to build 3D assets, apply materials, inspect scenes, and script bpy.
日本語の概要は準備中です。原文の説明を表示しています。
AI agent development workflow for building autonomous agents, multi-agent systems, and agent orchestration with CrewAI, LangGraph, and custom agents.
日本語の概要は準備中です。原文の説明を表示しています。
Master REST and GraphQL API design principles to build intuitive, scalable, and maintainable APIs that delight developers and stand the test of time.
日本語の概要は準備中です。原文の説明を表示しています。
Linear multi-agent build pipeline with file hand-offs in production_artifacts/, run after /bdbrainstorm or /grill-me. This is the linear variant — no state.json, no repair loop, no dispatcher graph — distinct from startcycle-graph, which adds durable state and automated escalation. Use when an approved plan should be built, when the user types /startcycle or "run a startcycle", or when you pick a startcycle variant from the situation yourself (no user prompt needed).
日本語の概要は準備中です。原文の説明を表示しています。
Combines multi-agent brainstorming, the /grill-me slash command, and the 3 Core Godmodes (godmode-engineering, godmode-ui-ux, godmode-shipping) to force a comprehensive, multi-agent ideation and technical design workflow, ending in a plan-canvas review and a hand-off to /startcycle-graph. Use when the user asks to brainstorm, ideate, design, scope or sharpen a plan, idea or product, or when broad exploration before a build is the situation.
日本語の概要は準備中です。原文の説明を表示しています。
Tools are how AI agents interact with the world. A well-designed tool is the difference between an agent that works and one that hallucinates, fails silently, or costs 10x more tokens than necessary. This skill covers tool design from schema to error handling.
日本語の概要は準備中です。原文の説明を表示しています。
Use when running the autonomous multi-agent build pipeline after /bdbrainstorm or /grill-me, when the user types /startcycle-graph or "run a startcycle", or when a task needs durable state, a review repair loop and an automated quality gate. Routes to the startcycle-dispatch Dynamic Workflow, which reads production_artifacts/state.json and invokes Architect, TechLead, UI/UX, Engineering, Media/EventTech, Reviewer, and Shipping in turn per .agents/graph.md's edge table — the agents never invoke each other.
日本語の概要は準備中です。原文の説明を表示しています。
Use before starting any significant build or before shipping: problem-framing pre-flight, one-way/two-way door classification, ADR-lite decision logging, and post-ship outcome loop. Complements godmode-shipping (technical gate) and bdbresilience (error recovery).
日本語の概要は準備中です。原文の説明を表示しています。
Every product will be AI-powered. The question is whether you'll build it right or ship a demo that falls apart in production.
日本語の概要は準備中です。原文の説明を表示しています。
针对 cnb.cool 的云原生构建(CNB Build):生成/修改 .cnb.yml 流水线、触发规则、 构建环境、runner 资源、缓存、环境变量、手动触发与调试。 在接入、迁移、优化或排查 CNB 构建配置时使用。
日本語の概要は準備中です。原文の説明を表示しています。
Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize), withAnimation, springs, UnitCurve, PhaseAnimator, KeyframeAnimator, @Animatable, matchedTransitionSource, navigationTransition zoom, scrollTransition, visualEffect, Metal shaders (colorEffect, distortionEffect, layerEffect, [[stitchable]]), accessibilityReduceMotion gating, Instruments/xctrace profiling of hangs and animation hitches. Also fires on symptoms: glass morph not animating, view pops in instead of morphing, glass fades instead of materializing, morph flickers with Reduce Motion, menu glass morphs as a rectangle, animation runs on insert but not removal, PhaseAnimator loops forever or fires once, shader shows clipped edges (maxSampleOffset), animation hitches or main-thread hangs while scrolling glass chrome. For static glass, availability gating, toolbars, UIKit/AppKit glass, or accessibility of the material itself use the liquid-glass skill first.
日本語の概要は準備中です。原文の説明を表示しています。
Use when working on any Java or JVM project: plain Java, libraries, CLI tools, Maven/Gradle builds, Spring Boot, Jakarta EE, MyBatis/MyBatis-Plus, JPA/Hibernate, Lombok, Java tests, Java code review, API design, exception handling, security review, refactoring, dependencies, Java version upgrades, javax/jakarta migrations, or JVM runtime troubleshooting such as GC, OOM, thread dumps, deadlocks, high CPU, and performance issues.
日本語の概要は準備中です。原文の説明を表示しています。
When building or refactoring React UI components to ensure reusability and maintainability.
日本語の概要は準備中です。原文の説明を表示しています。
When configuring automated build, test, and deployment workflows for a repository.
日本語の概要は準備中です。原文の説明を表示しています。
Invocable iOS design pipeline. When called with a design prompt, runs an autonomous loop: designs iOS screens in Pencil MCP following Apple HIG, reviews for taste using Design Philosophy, validates with XcodeBuildMCP, and iterates until done. Use as: /ios-design-stack "Design a [screen] for [app] with [requirements]"
日本語の概要は準備中です。原文の説明を表示しています。
Triage TestFlight crashes, beta feedback, and performance diagnostics using asc. Use when the user asks about TF crashes, TestFlight crash reports, beta tester feedback, app hangs, disk writes, launch diagnostics, or wants a crash summary for a build or app.
日本語の概要は準備中です。原文の説明を表示しています。
Archive, export, and notarize macOS apps using xcodebuild and asc. Use when you need to prepare a macOS app for distribution outside the App Store with Developer ID signing and Apple notarization.
日本語の概要は準備中です。原文の説明を表示しています。