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cccskills

「expo」の検索結果

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概要と使いどころ

Generate production subtitle artifacts from the final narration audio or final merged video using Volcengine Doubao ASR word timestamps. Use for local IndexTTS2 videos, Xiaohei page videos, talking-head delivery subtitles, SRT/VTT export, or whenever subtitle timing must match the final audio. Do not use script-length interpolation for final deliverables.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6452026年9月21日 更新

When a request is vague, assumption-laden, or "obvious," ask the few load-bearing questions that expose hidden requirements before building or committing.

日本語の概要は準備中です。原文の説明を表示しています。

tjboudreaux/cc-thinking-skills1,6372026年8月8日 更新

Build and query Kusto graphs from natural language. Covers transient graphs (make-graph), persistent graph models/snapshots, pattern matching (graph-match), shortest paths, connected components, and graph-to-table export. Generates the edges-first thinking: define edges, define node lookups, union, make-graph. WHEN: make-graph, graph-match, graph-shortest-paths, graph-to-table, graph-mark-components, persistent graph, graph model, graph snapshot, build a graph from data, find paths between nodes, pattern matching in graph, connected components, transient graph, Kusto graph, KQL graph.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5712026年10月14日 更新

Select QA-approved canonical intent cells into a versioned AI-visibility tracking panel with partitions, variants, lanes, surfaces, locales, repetitions, separate exposure and priority weights, randomization, uncertainty, refresh rules, and campaign controls. Use after prompt QA or when revising an existing panel.

日本語の概要は準備中です。原文の説明を表示しています。

elvisun/newsjack1,5532026年10月11日 更新

Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5242026年10月9日 更新

Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5242026年10月9日 更新

Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5242026年10月9日 更新

Design data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5242026年10月9日 更新

Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5242026年10月9日 更新

Challenge a confirmed task, decision, plan, or artifact through adaptive skeptical questions. Use when you need to expose assumptions before acting.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5242026年10月14日 更新

mural

無料

Mural workspace, room, mural, and widget workflows via the Mural REST API exposed through a Python CLI. Use when you need to read or write Mural content or automate widget creation.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5242026年10月14日 更新

Set up GitHub Copilot OpenTelemetry capture: configure the VS Code export settings, generate a local Grafana stack and dashboard, or generate the Azure collector, infrastructure, and dashboard for an organization.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5242026年10月14日 更新

Reads, searches and exports local OpenAI Codex history without continuing work: session inventory, timelines, verbatim user input, indexed search, and rollout identity/fork lineage. Use when the user asks what they told Codex, wants a Session ID, or evidence of what a run did. Not for Claude Code (use read-claude-code-history); with no platform named, start at local-conversation-history.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4642026年10月14日 更新

Reads, searches and exports local Claude Code and Kimi CLI history without resuming work: timelines, verbatim user input, keyword or fuzzy recall, file recovery from transcripts, and which session ran a given command in a known time window. Use when the user asks what was said, wants a session ID or original context, needs proof of what a session contained, or needs past-session runtime evidence about commands, tool calls and hook runs — query this index instead of raw-scanning transcript files. Not for Codex (use read-codex-history); with no platform or several named, start at local-conversation-history.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4642026年10月14日 更新

Produces Word (.docx) and exports existing Word/WPS manuscripts to PDF, preserving revisions, tables and images, especially Chinese formal documents via a verified OpenXML generator with mandatory visual verification. Use for 生成 Word 文档 / 写合同 docx / 把 markdown 转成 Word / 中文排版. Not for Markdown → PDF (use daymade-docs:pdf-creator).

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4642026年10月14日 更新

Creates reusable, source-traced research reports and coordinates provider/mode lanes with original exports. Use for 深度研究, 调研报告, literature reviews, market or company research, and ChatGPT/Kimi/UniFuncs research routes. Technology choice uses tech-selection; competitor code uses competitors-analysis.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4642026年10月14日 更新

Download, export, save, or package images from a Google Gemini conversation/chat/app page, especially uploaded images or generated image previews visible in a Gemini thread. Use when the task needs logged-in Chrome/Gemini state, opening Gemini image lightboxes, downloading the larger displayed image files, renaming them in order, and producing a ZIP archive.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4642026年10月14日 更新

Extracts Feishu/Lark Docs, Wiki, Sheets, and Minutes (妙记) transcripts into faithful local Markdown via the lark-cli API — no LLM paraphrasing, browser-DOM fallback when lark-cli can't reach content. Use whenever the source is a Feishu/Lark URL and fidelity matters — 导出飞书文档/合集/妙记转写, 把飞书 wiki 转 markdown, or archiving a collection — even if the user just says "save this". Also covers owner-exported .docx → Markdown.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4642026年10月14日 更新

Creates video/GIF memes by overlaying images (logos, avatars, stickers) onto moving objects in a clip with frame-accurate tracking, then exports MP4 + GIF. Use whenever the user wants a meme, 梗图, 表情包, or reaction GIF from footage; to cover faces in a video; or asks to 把 logo/头像贴到视频里跟着动. Not for transcript-driven editing, programmatic scene generation, or subtitle work.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4642026年10月14日 更新

Octane bindings for TanStack DB. useLiveQuery hook with dependency arrays (8 overloads: query function, config object, pre-created collection, disabled state via returning undefined/null). useLiveSuspenseQuery for Octane Suspense with Error Boundaries (data always defined). useLiveInfiniteQuery for cursor-based pagination (pageSize, fetchNextPage, hasNextPage, isFetchingNextPage). usePacedMutations for debounced Octane state updates. Return shape: data, state, collection, status, isLoading, isReady, isError. Import from @octanejs/tanstack-db (re-exports all of @tanstack/db).

日本語の概要は準備中です。原文の説明を表示しています。

octanejs/octane1,4582026年10月15日 更新

Write a consulting proposal that wins the engagement — outcomes over hours. Use when asked to write a consulting proposal, a project proposal, a pitch for a client engagement, or to respond to an RFP. Produces a proposal — the client's problem in their words, your approach & deliverables, outcomes/value, timeline & phases, investment with options, and why-you — framed around results, not a task list. Ready to export as a designed PDF.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4582026年10月14日 更新

Write a specific, non-generic cover letter that connects your evidence to the role. Use when asked to write a cover letter, an application letter, or a note to accompany a resume. Produces a tight 3–4 paragraph letter — a real hook, two evidence paragraphs mapping your proof to the job's needs, and a confident close — tailored to the company, ready to export as a designed PDF.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4582026年10月14日 更新

Decode a counteroffer after you resign — what the raise, promotion promise, or title bump really signals, the statistics-informed risks of staying, and a clear-eyed decision framework. Use when asked my company countered my resignation, should I accept a counteroffer, they offered me more to stay, or decode this retention offer. Produces a component-by-component decode with 🔴🟡🟢 severity, the questions that expose which promises are real, and the stay/go decision sheet.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4582026年10月14日 更新

Stress-test a decision or claim through a sharp, fair Q&A — the questions a good lawyer or skeptical friend would ask before you commit. Use when asked to cross-examine me, ask me hard questions about this, interrogate my plan, or make me defend this. Produces a sequenced line of probing questions (from clarifying to challenging to the killer question), space to answer, and a debrief on where your answers were strong, evasive, or exposed a gap — so weaknesses surface in private before they surface in public.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4582026年10月14日 更新